Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Gaming on 21:9 and ultra-wide single screen monitors
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KillingArts
Posts: 10
Joined: 18 Nov 2014, 09:23

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by KillingArts »

upador123 wrote:http://i.imgur.com/xSQQXYn.jpg

http://i.imgur.com/aMrL1ji.jpg

HOW TO FIX THIS 21:9 bug??


if you mean the markers, there is no fix for it. the devs should fix the aspect ratio thing themselves. i doubt the marker calculation can be fixed easily without the source code.
Qb3
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Joined: 03 Sep 2015, 15:40

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Qb3 »

So any fix for the new patch?
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jackfuste
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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by jackfuste »

Qb3 wrote:So any fix for the new patch?

Here's for v. 1.0.0.3

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z
Qb3
Posts: 2
Joined: 03 Sep 2015, 15:40

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Qb3 »

jackfuste wrote:
Qb3 wrote:So any fix for the new patch?

Here's for v. 1.0.0.3

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


I love you!
blackreign66
Posts: 7
Joined: 19 Jan 2014, 03:59

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by blackreign66 »

jackfuste wrote:
Qb3 wrote:So any fix for the new patch?

Here's for v. 1.0.0.3

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Jackfuste you are truly amazing and thanks for the DIY instructions from earlier, because I have been modifying them myself since and works perfectly. Thanks again
Cemong
Posts: 24
Joined: 09 Mar 2015, 19:17

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Cemong »

i just copy and paste JF modded exe every after applying the update. no problem so far.
does the new modded exe from JF is different the in the 1st release ?
Scarnecedor
Posts: 31
Joined: 01 Sep 2015, 17:26

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Scarnecedor »

jackfuste wrote:
Qb3 wrote:So any fix for the new patch?

Here's for v. 1.0.0.3

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


:savews: I love you ²
upador123
Posts: 13
Joined: 02 Sep 2015, 04:36

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by upador123 »

After 21:9 fix, rectangle in the middle of the screen, help!
I'm having something weird going on with my colors with 21:9 fix. Anyone else experiencing this? It's like a smaller rectangle in the middle has different coloring than the outside. Any ideas how to fix?


http://i.imgur.com/xSQQXYn.jpg

http://i.imgur.com/aMrL1ji.jpg
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anteronoid
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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by anteronoid »

Is it also possible to fix the FOV with this hex editing?
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ekrboi
Posts: 70
Joined: 01 Jul 2014, 01:00

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ekrboi »

Thanks for the "thanks" on the tutorial, but remember Jackfuste is the reason we have these fixes I just sort of "reverse engineered" his fix.. I wouldn't have known how to do it on my own :) So thank him not me.

To those who cannot find the values or the exe doesn't work after go back and reread the guide closely. You have to change data type to "Hex-values" in the search box. That value does appear TWO times in the exe, ONLY modify the first instance of it. NOT BOTH.

As for the other issues that crop up after adjusting that aspect hopefully Hayden is looking into the game and there will be a FWS plugin before too long. If it can be fixed Hayden can ;)

Cemong wrote:i just copy and paste JF modded exe every after applying the update. no problem so far.
does the new modded exe from JF is different the in the 1st release ?


The exe has definitely changed with each patch so you are essentially undoing the updates by putting the first patched exe Jackfuste posted back in after steam updates the game.

You should either come here and grab the latest patched versions that Jackfuste (god bless him for keeping up with it...) is posting or check out the tutorial on page 7 and start patching them yourself as the updates come out. It's fairly simple.
Last edited by ekrboi on 04 Sep 2015, 01:26, edited 1 time in total.
skancerous
Posts: 6
Joined: 31 Aug 2015, 00:16

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by skancerous »

Jackfuste you are my hero

Enviado desde mi GT-I9505 mediante Tapatalk
Cemong
Posts: 24
Joined: 09 Mar 2015, 19:17

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Cemong »

thanks i will try. any one can fix the enemy marker ?
cloudkake
Posts: 3
Joined: 02 Sep 2015, 14:07

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by cloudkake »

Jackfuste for president.
ElderCub
Posts: 10
Joined: 04 Sep 2015, 05:49

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ElderCub »

I'm having issues with enemy markers as well, and general overlain effects. Using the Sonar ability, I was able to generate this image showing that effects and therefore enemy markers can only appear in the center third of the display, both vertically and horizontally.
Image
Cemong
Posts: 24
Joined: 09 Mar 2015, 19:17

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Cemong »

enemy markers error always got me caught up and failed mission. had back to original 16:9 screen. maybe im not too good in infiltrating.
ElderCub
Posts: 10
Joined: 04 Sep 2015, 05:49

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ElderCub »

My problem isn't so much that it doesn't line up with people anymore, it's that there can easily be enough markers enclosing the center to inhibit aiming.
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Grave-tm-
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Joined: 03 Jan 2014, 02:59

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Grave-tm- »

First off I would like to thank jackfuste for posting the .exe files. Made it simple for me to run it at 5760 x 1080. Jackfuste you are a ninja. I too had the marker problems, but I just shut them off in game and it actually has led to me having a much more pure stealth experience. I am loving this game on 3 screens so much.

Does anyone know if someone is working on a fix for this game to go up on Flawless Widescreen? I figured with this big of a game we wouldn't have to wait long, but I know GZ was never added. Should I be worry that we wont see a FWS fix soon?
ElderCub
Posts: 10
Joined: 04 Sep 2015, 05:49

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ElderCub »

If you follow the instructions given by jackfuste and ekrboi on page 5 and 7, it's very easy to make your own .exe edits.

    Enter your resolution on this value calculator under "Value to analyze" with this format "5760/1080"
    Take Binary32 value, in this case it's 40AAAAAB and split it into 4 pieces 40 AA AA AB, then invert the parts as AB AA AA 40
    Download this hex editor and open "mgsvtpp.exe" with it
    Ctrl+F to find the value "39 8E E3 3F" and filter for Hex-values
    Place the cursor infront of the first highlighted value and type your own hex code that you calculated and inverted. The old value will automatically get overwritten.
    Save, it will automatically create a spare .bak
    If you have any issues, or want to revert, delete the edited .exe and rename the .bak to the original name.

I'm also looking towards a Flawless release, but in the mean time it's not hard to keep making your own fixes.
Pilgore
Posts: 10
Joined: 03 Apr 2015, 12:03

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Pilgore »

upador123 wrote:After 21:9 fix, rectangle in the middle of the screen, help!
I'm having something weird going on with my colors with 21:9 fix. Anyone else experiencing this? It's like a smaller rectangle in the middle has different coloring than the outside. Any ideas how to fix?


http://i.imgur.com/xSQQXYn.jpg

http://i.imgur.com/aMrL1ji.jpg



I'm getting this as well, a weird discolored rectangle across the screen. Sniper scopes seem to be broken as well. It seems like this game has a lot of weird different image overlays that unfortunately are all made with 16:9 in mind.
sir biscuit
Posts: 15
Joined: 13 Jul 2011, 05:15

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by sir biscuit »

I applied it & now I have a small box on my left screen that is the game ! I can still see it shows 5760 x 1080 in the settings . What did I do wrong ?? Edit : I got it working now . I did a file verification first , then I unzipped & MANUALLY cut & paste to the proper folder . When I let it do it automatically that's where the fubar happened (I thinks) . Game looks great now on 3 monitors !
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