[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig. https://www.wsgf.org/phpBB3/
Widescreen Fixer still works with the latest version.
Does it list your HUD width on the tool itself?
Even if you do not enable it, it should still list the width of your HUD.
Got the fix working but when I enter my Fixed resolution its still off centered. Its a little too far to the right.
EDIT: Got it working 100%. Just switched both to 5760x1080 and it seems to work. Great job on the fix!
There's no info in the DR
Posted: 11 Jan 2012, 16:31
by skipclarke
There's no info in the DR about the screen change for cut-scenes? Are there both pre-rendered movies and in-game? How are they handled? Helifax, can you update the DR with the info. I realize it may be impossible to get screens for that, given the nature of an MMO. Is the only flaw in the game the centered HUD?
Other than the intro movie
Posted: 11 Jan 2012, 17:19
by dopefish
Other than the intro movie (and maybe others that I haven't seen yet) every cutscene is rendered with the engine. The intro video is played on the center screen.
It is handled properly. However sometimes they can be hilarious because you can tell the cutscenes weren't designed with such wide aspect-ratios in mind. You can see characters being staged for upcoming scenes, sometimes they are facing the wrong direction, sometimes they move awkwardly, etc. But it's only on the side screens and it doesn't affect the central cutscene or its focus.
The only flaw I can really see is the HUD not being centered.
how´s everyone fps in this
Posted: 12 Jan 2012, 11:54
by enforcer
how´s everyone fps in this game ?
Im struggling between 15-110 fps with an tri sli [GTX 480]
mostly 35 fps :/
btw make sure to set the game to fullscreen not fullscreen windowed
this will give an fps boost
I average around 15-25 FPS at
Posted: 12 Jan 2012, 12:26
by dopefish
I average around 15-25 FPS at 6056x1080 with all game settings maxed. If I set shader quality to low, I can get it to go up to about 40-45 FPS.
They already put out a statement that they're working on the performance issues, so I think there will be some gains.
Except for occasionally where
Posted: 13 Jan 2012, 23:54
by ERP
Except for occasionally where I seem to get some corrupted geometry that completely tanks the frame rate, I get a pretty consistent 60fps, but I'm running a pair of 580's.
I've also very occasionally started the game and for no apparent reason had much poorer frame rates.
Judging by the forums, there is something going on with frame rate that's not directly related to graphics, or CPU performance, I'd guess it's related to the corrupted graphics I see occasionally.
I'm running the game at near
Posted: 14 Jan 2012, 08:02
by Pittyh
I'm running the game at near on 60fps everywhere on 1 5870 2gig.
6028x1080 windowed.
CCC set to defaults.
Bloom: OFF
Conversation DOF: OFF
Texture Quality: High
Shader Complexity: High
Character LOD: High
Texture anisotropy : LOW (this was my issue)
Shadows: Low
Grass 10%
Tree: 60%
SWTOR still looks great and also runs very smooth, happy with how it runs and looks.
My FPS is buttery smooth all
Posted: 14 Jan 2012, 13:00
by QuackingPlums
My FPS is buttery smooth all the time, except for when I exit the galaxy map. Alt-tabbing to the desktop and back fixes this but it's the only place I would even notice less than max fps. I should probably just update my drivers as I haven't done so since the end of the beta...
I have huge issues with
Posted: 14 Jan 2012, 14:22
by Jash
I have huge issues with audio. Whenever the game has to load new audio, the FPS drops drastically. It gets worse after playing for a few hours, so I often need to quit and run the game again.
Anybody else have this issue?
I'm running 5x1 portrait and
Posted: 15 Jan 2012, 20:25
by quasinovis
I'm running 5x1 portrait and when I enable the fix everything shrinks to the left (Left HUD Position stays at 0).
Am I doing something wrong? I can get it to change widths by hitting the hotkey i just cant get "Left HUD Position" to change to something greater than zero.
Thanks
Quasi
https://www.widescreenfixer.o
Posted: 15 Jan 2012, 22:00
by dopefish
https://www.widescreenfixer.org/test.php
Try this version that I just uploaded.
What video card configuration do you have?
One reason for this is that I do not currently account for 5 monitors.
If you have NVIDIA, it should automatically detect the right values.
Ati 5870 E6 with the samsung
Posted: 15 Jan 2012, 22:28
by quasinovis
Ati 5870 E6 with the samsung md230 moitors (5400x1920 - 5660x1920 with bezel comp on, ~60 pixels per bezel)
I'm getting an exception error on the fixer when I start the game now
"Value cannot be null."
"Paramter name: value."
Parameter name: value
at System.BitConverter.ToInt32(Byte[] value, Int32 startIndex)
at System.BitConverter.ToSingle(Byte[] value, Int32 startIndex)
at Plugin.Star_Wars_The_Old_Republic.Star_Wars_The_Old_Republic.UpdateValues()
at Library.Plugin.FixerHost.UpdateValues()
at Widescreen_Fixer.WidescreenFixer.TimerFixer_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
But if I leave the error up and run the game anyway it still leaves "Left HUD Position" at zero.
Maybe I'm doing it wrong.In
Posted: 15 Jan 2012, 22:36
by quasinovis
Maybe I'm doing it wrong.
In the configuration window I'm putting 2400 x 1920 for the standard and 5660 x 1920 for the corrected. the Hud goes to 2400 wide , it just does it at the left of my screen. When I reverse the numbers (5660 standard and 2400 corrected) it just does the opposite - 2400 starting from HUD position 0 when fix not enable and 5660 when enabled.
Is it possible to just put a manual entry for "Left HUD Position"? Or maybe a check box to manually override what the Fixer is calculating to center it?
Redownload it.There is a
Posted: 15 Jan 2012, 22:52
by dopefish
Redownload it.
There is a checkbox to disable it.
For the input boxes, you should put in a non-bezel corrected resolution and then a bezel-corrected resolution. If you do not use bezel-correction, then set those two boxes to the same as the uncorrected ones.
For example,
If your desktop is 5660 x 1920, and you do not use bezel-management, then set both sets of boxes to that res.
If you do, then put the corrected res in the bottom text boxes.
I feel like I'm being
Posted: 15 Jan 2012, 23:29
by quasinovis
I feel like I'm being dense.
When I put 5400 x 1920 in the standard and 5660 x 1920 in the corrected, then when i hit the hot key in game my hud shrinks to the left by about 260 pixels. When I put 2400 x 1920 then when I hit the hotkey the hud shrinks to 2400 wide but it is on the left.
Since it shrinks the hud to a custom size now ( iwanted 2400 wide and it does that when I enter 2400 in the standard width) but just doesn't seem to do the (old width- new width)/2 for a new "Left HUD Postion" then a check box so I could manually enter "Left HUD Position" (in my case it would be 1630) since there seems to be a problem calculating "Left HUD Position" for my setup.
Is there no one else running 5x1 portrait with this problem?
Thank you for all your time in this.
edit - oh yeah - it doesn't crash anymore :)
I'll be donating in a few minutes. I could never do what you are doing and appreciate your efforts to help the whole community.
I plan on adding support for
Posted: 15 Jan 2012, 23:55
by dopefish
I plan on adding support for Eyefinity soon. It will automatically detect how many displays you have and set everything automatically.
Right now only NVIDIA Surround and basic Windows coordinates are supported.
If it takes too long, I could always add a display count setting that will fix it.
It seems to work great, it
Posted: 16 Jan 2012, 00:22
by quasinovis
It seems to work great, it just doesn't calculate the "Left HUD Position" offset. Can you add an entry for the HUD offset? In an earlier post you found where it was so it seems like you could just add a box for manual entry.
I figure there is some kind of memory editor I could find it and do it manually but it just seems you have a tool that is already doing that and to me, a non-programmer, it seems like it would be easy to add a text box for us to do it manually.
After playing for weeks with it like that I was excited to finally find this tool - I can wait another few weeks if thats what it takes. Maybe you could tell me what the new offset is for the latest swtor version? It would help with doing it manually until there is a permanent fix in your Fixer.
Thanks again.
CharlieXV
Widescreen Perspective
Posted: 16 Jan 2012, 01:33
by Puwit
Hi, I hope I'm not distracting from the major topic of centering HUDs too much, but my major concern is what I consider a weird perspective on my three monitors, especially on the far sides on the action. I tried to post a few jpgs to show what Im talking about. In the first, there's a stationary player on a speeder; if I look in a different direction though, the speeder and player looks really large; like its a lot closer to me than he is. When I watch other videos of widescreen play, I don't think I notice this difference in size, buts its my first time with a multi monitor setup so I might have some things to learn.
My normal resolution is 1920X1080 and I'm using Bezel corrected of 6020X1080 if thats necessary to state, I'm just trying to setup the game to look it's best, any thoughts?
Stretching on the sides is
Posted: 16 Jan 2012, 02:25
by dopefish
Stretching on the sides is normal in almost every game.