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Risen 2: Dark Waters - No Eyefinity/Surround Support (yet?)
Has there been any updates to this since your last post or has it been put into the vault :)
EnvyYou wrote:Hey
Posted: 10 Jul 2012, 14:20
by helifax
Hey Helifax,
Has there been any updates to this since your last post or has it been put into the vault :)
Hey there:) I tried my latest plugin on 5 different machines. It is working on all of them. Since I cannot actually replicate the issue I have no idea what to do ...
Just in case, I uploaded it again to this post. Give it a try and hopefully it will work:)
Best Regards,
Helifax
Thanks for that,My other
Posted: 11 Jul 2012, 01:14
by EnvyYou
Thanks for that,
My other two monitors arrived today, i will test this and let you know how it goes.
Thanks
Yes it works fine when you
Posted: 12 Jul 2012, 04:24
by EnvyYou
Yes it works fine when you apply the fix - thanks for that :)
However the text conversations are a bit buggy like stated, if you apply the fix prior to the convo it will be fine but if you forget to apply it and engaged in a convo you wont see any text and applying the fix doesn't correct it, you have to press enter on the keyboard to engage/guess a chat option to finally be able to see it ( can be an issue if you don't want to say a certain thing)
EnvyYou wrote:Yes it works
Posted: 12 Jul 2012, 13:54
by helifax
Yes it works fine when you apply the fix - thanks for that :)
However the text conversations are a bit buggy like stated, if you apply the fix prior to the convo it will be fine but if you forget to apply it and engaged in a convo you wont see any text and applying the fix doesn't correct it, you have to press enter on the keyboard to engage/guess a chat option to finally be able to see it ( can be an issue if you don't want to say a certain thing)
Hey there:) Yes I am aware of that. I posted that a couple of pages ago when I made the plugin:) The only way to use it properly is use the shortcut prior to engage in a conversation:)
But I am glad that it works for you:)
Best Regards,
Helifax
Hi Guys,I am a little lost
Posted: 25 Jul 2012, 11:27
by Hans Dampf
Hi Guys,
I am a little lost on clear instructions, how to make Risen 2 work in Eyefinity.
When I changed ConfigUser.xml and ConfigDefault.XML to Eyefinity values, the game will give me streched start screens and then the screens are some kind of smashed.
I tried flawless widescreen and widescreenfixer with the latest plugins, but I will not be able to get an unstreched (Hor+) 3D-screen in game. And I really tried all possible combinations with the widescreenfixer hotkeys, alt-taping and so on.
Another issue is, that the game always starts in widowed mode. On 1920x1080 same as on 5995x1080. Alt+Enter does not work.
Can one of you guys help me out and provide a short manual, how to make that game work in Eyefinity?
I have made a lot games work on tripple-screen - but that one really gives me headaches.
Hope for your feedback :-)
Cheers,
Hans
Hans Dampf wrote:Hi Guys,I
Posted: 25 Jul 2012, 12:25
by helifax
Hi Guys,
I am a little lost on clear instructions, how to make Risen 2 work in Eyefinity.
When I changed ConfigUser.xml and ConfigDefault.XML to Eyefinity values, the game will give me streched start screens and then the screens are some kind of smashed.
I tried flawless widescreen and widescreenfixer with the latest plugins, but I will not be able to get an unstreched (Hor+) 3D-screen in game. And I really tried all possible combinations with the widescreenfixer hotkeys, alt-taping and so on.
Another issue is, that the game always starts in widowed mode. On 1920x1080 same as on 5995x1080. Alt+Enter does not work.
Can one of you guys help me out and provide a short manual, how to make that game work in Eyefinity?
I have made a lot games work on tripple-screen - but that one really gives me headaches.
Hope for your feedback :-)
Cheers,
Hans
Hi,
First don''t manually edit the config file. There leave the resolution of your 1 screen. Search for Fullscreen and set that property to TRUE. save teh file. Now the game should run on 1 screen fullscreen.
Download widescreen fixer and the plugin attached a couple of pages above. Configure the plugin and start the game.
I dont remember exactly but the plugin should automatically enable itself. If not at main screen , alt+tab and back. The picture from main menu should be stretched and on 3 screens. the game will be on 3 screens.
All the information is found in this thread. Please read it! For further questions let me know.
Best Regards
Hi Helifax,thanks for your
Posted: 26 Jul 2012, 12:06
by Hans Dampf
Hi Helifax,
thanks for your quick feedback! Yesterday after work I tried it and found the fullscreen = "true" in the config file.
Then I tried with widescreenfixer and followed your instruction with the result, that only the middle screen showed the game - but this time in fullscreen.
Next step I edit the config file again and set the resolution to 5996x1080 - same as the widescreenfixer settings.
In result I have an unstreched fullscreen Eyefinity - smooth and correctly scaled - so far so good!
But I cannot see any dialogues - and the workaround key will zoom in - but won't give me the dialogues. Same as other user reported above.
So you helped me out on my issue and big thanks for that - but to play the game w/out dialogues is almost impossible. Damn..
Best regards,
Hans
Hans Dampf wrote:Hi
Posted: 26 Jul 2012, 14:17
by helifax
Hi Helifax,
thanks for your quick feedback! Yesterday after work I tried it and found the fullscreen = "true" in the config file.
Then I tried with widescreenfixer and followed your instruction with the result, that only the middle screen showed the game - but this time in fullscreen.
Next step I edit the config file again and set the resolution to 5996x1080 - same as the widescreenfixer settings.
In result I have an unstreched fullscreen Eyefinity - smooth and correctly scaled - so far so good!
But I cannot see any dialogues - and the workaround key will zoom in - but won't give me the dialogues. Same as other user reported above.
So you helped me out on my issue and big thanks for that - but to play the game w/out dialogues is almost impossible. Damn..
Best regards,
Hans
Have you tried pressing the workaround key BEFORE entering a dialog? that should work;))
Sorry, but that doesn't work
Posted: 26 Jul 2012, 19:12
by Hans Dampf
Sorry, but that doesn't work for me ;-(
I klick 'J' before entering the dialogue and the picture will just zoom in, but will not show the dialogue.
Any other clue?
Hans Dampf wrote:Sorry, but
Posted: 27 Jul 2012, 10:29
by helifax
Sorry, but that doesn't work for me ;-(
I klick 'J' before entering the dialogue and the picture will just zoom in, but will not show the dialogue.
Any other clue?
Can you try with a lower resolution like 5040 x 1050? I want to see if the resolution is influencing this somehow.
helifax wrote:Hans Dampf
Posted: 27 Jul 2012, 12:05
by Hans Dampf
[quote]Sorry, but that doesn't work for me ;-(
I klick 'J' before entering the dialogue and the picture will just zoom in, but will not show the dialogue.
Any other clue?
Can you try with a lower resolution like 5040 x 1050? I want to see if the resolution is influencing this somehow.
Sure! I will do that after work and feedback to you shortly.
Hans Dampf wrote:helifax
Posted: 27 Jul 2012, 17:13
by helifax
[quote][quote]Sorry, but that doesn't work for me ;-(
I klick 'J' before entering the dialogue and the picture will just zoom in, but will not show the dialogue.
Any other clue?
Can you try with a lower resolution like 5040 x 1050? I want to see if the resolution is influencing this somehow.
Sure! I will do that after work and feedback to you shortly.
OK I saw the problem:)
1. So start the WSF
2. Start the game
3. ALT+TAB 2 times to make the engine actually use the new values.
4. FIRST TIME ONLY: Start a conversation. Press J and press enter (blindly). After the guys finishes talking the options actually appear. (apparently the engine doesnt use the new value unless forced.)
5. Next time before starting a conversation press J.
Best Regards!
- HUGE UPDATE :- Updated the
Posted: 01 Aug 2012, 02:02
by helifax
- HUGE UPDATE : - Updated the plugin so NO WORKAROUND KEY IS NEEDED!
- Plugin automatically detects if a conversation is about to begin and fixes Dialog Menu + FOV & Aspect Ratio. It works 95% of the times ( Sometime if you talk to a NPC without dialog options these are not fixed).
- Detects if a Trade menu is activated from the dialog options.
- Small problem when returting from Trade menu. No dialog options appear until you select something. This is due to the inability to write the memory values BEFORE they are actually used... but is nothing game breaking.
- Small YouTube Clip to show it! Please test it and let me know
- As before 3X resolutions are enabled and Aspect Ratio for HUD is fixed.
- Read plugin description for all information.
Hey guys!
Got a problem!
Well, my laptop is not too strong, so I used to play all the games in 1024x600 resolution. I wish I could do the same thing in Risen 2: DW.
I change the resolution to 1024x600 in ConfigUser.ini file in Appdata/Local/Risen2
But every time I do it, the game resolution changes back to 1366x768 (defualt). It seems like game changes back to defualt res every time I change it to some other res that isn't in the game settings.
Any idea why?
Re: Risen 2: Dark Waters - No Eyefinity/Surround Support (ye
Posted: 08 Jan 2013, 17:06
by starwolf2692
Not sure if you are still supporting this plugin or not, but I've read this entire thread, and used your widescreen fixer, but for some unknown reason the fixer itself stops responding while launching the game. I've given it admin privelages, tried it with modified and default .xml's, and changed the hotkeys. Widescreen fixer.exe still crashes for me upon launch of Risen 2. I have set Risen to run in fullscreen in the default.xml file. Any suggestions?
I run surround at 6060x1200 bezel corrected btw.
Re: Risen 2: Dark Waters - No Eyefinity/Surround Support (ye
Posted: 09 Jan 2013, 03:02
by helifax
starwolf2692 wrote:Not sure if you are still supporting this plugin or not, but I've read this entire thread, and used your widescreen fixer, but for some unknown reason the fixer itself stops responding while launching the game. I've given it admin privelages, tried it with modified and default .xml's, and changed the hotkeys. Widescreen fixer.exe still crashes for me upon launch of Risen 2. I have set Risen to run in fullscreen in the default.xml file. Any suggestions?
I run surround at 6060x1200 bezel corrected btw.
Hey, Yes I see the problem.. It seems that is trying to locate the process but for some reason it fails...and enters an infinite loop.... I will investigate further:) and will fix it as soon as possible;))
Thx for letting me know
Re: Risen 2: Dark Waters - No Eyefinity/Surround Support (ye
Posted: 09 Jan 2013, 05:26
by starwolf2692
Thanks for all the hard work you've had to do to cover the asses of developers who do shitty pc ports Triple monitor gaming is truly a different experience, and being stuck playing at 1920x1200 is like having one eye closed
Re: Risen 2: Dark Waters - No Eyefinity/Surround Support (ye
Posted: 12 Jan 2013, 16:59
by helifax
starwolf2692 wrote:Thanks for all the hard work you've had to do to cover the asses of developers who do shitty pc ports Triple monitor gaming is truly a different experience, and being stuck playing at 1920x1200 is like having one eye closed
Sorry for not having the time to look at the plugin sooner. I will look at it today and make it work again:)
Re: Risen 2: Dark Waters - No Eyefinity/Surround Support (ye
Posted: 18 Jul 2013, 19:40
by Haldi
whenever i try to start Risen 2 it deactivates my both side monitors..... When i tab out of the Game (at main menue) i'm on the desktop but side monitors still deactivated. Can't reactivate them, no mater what, even re configuring Eyefinity Setup doesn't help. So when i want to tab back into the Game it tries to maximize to 6048x1080 but only the Main Monitor is aviable and the game crashes.