I got an error when running Borderlands a few times trying to track down another issue, here is what I have:
if you need anything else, let me know.
Azza Fusion 4000 Liquid Cooled Full/Mini-ITX Tower - AMD Ryzen 1700x CPU - Tt Water 3.0 Ultimate CPU Cooler - ASUS ROG Crosshair VI Extreme - 2x EVGA GTX 980 in SLI - Geil 16GB - Klipsch 5.1 THX Speakers - Vertex 4 128GB SSD, Sandisk 256GB SSD, Samsung 512GB 850 PRO SSD, WD Black 320GB & Two times Toshiba 5TB (one for Games and the other for Storage) - Logitech G502 - Corsair K65 RGB - Logitech G13 - Win10 Pro 64bit - 2-over-1 Viewsonic VA2448M 24" (2x 1920x1080 Secondary) & Samsung CHG90 Series Curved 49" (3840x1080) - Ergotech Monitor Stand - Shout out to WSGF for the upgrade on my stand!
Aware of the borderlands issue - it's pointers twitching, HUD specifically - I will fix this shortly, its a catch 22 situation - reliability may require me breaking the main menu fix.
Aware of the borderlands issue - it's pointers twitching, HUD specifically - I will fix this shortly, its a catch 22 situation - reliability may require me breaking the main menu fix.
That really sucks. Perhaps you could make a check box under the individual fixes with a brief description of the problem and the consequences of it being enabled?
Azza Fusion 4000 Liquid Cooled Full/Mini-ITX Tower - AMD Ryzen 1700x CPU - Tt Water 3.0 Ultimate CPU Cooler - ASUS ROG Crosshair VI Extreme - 2x EVGA GTX 980 in SLI - Geil 16GB - Klipsch 5.1 THX Speakers - Vertex 4 128GB SSD, Sandisk 256GB SSD, Samsung 512GB 850 PRO SSD, WD Black 320GB & Two times Toshiba 5TB (one for Games and the other for Storage) - Logitech G502 - Corsair K65 RGB - Logitech G13 - Win10 Pro 64bit - 2-over-1 Viewsonic VA2448M 24" (2x 1920x1080 Secondary) & Samsung CHG90 Series Curved 49" (3840x1080) - Ergotech Monitor Stand - Shout out to WSGF for the upgrade on my stand!
What hardware are you running? What is display deyection detecting on the status page?
Did you follow the inatructions aboit the map detect value?
Launch skyrim with fws activated, get ingame then alt tab, click detect map value then restart skyri
, if that fails you can try force map check value.
Map detect value:
1) launched with fws activated, alt tab, click detect map value and then restarted still the same.
2) Tried force, same value, 6 (0x06)
The only thing iffy I notice is that on this screen it is showing bezel compensation as false when I have used bezel compensation. Not sure if that is the issue.
Something is very funky with your setup (and/or the detection of your setup) notice it is reporting 3 seperate screens at a reoslution 6000x1080 and reporting the grid size as 1x1 ... it's not detecting properly hence you end up getting full width.... as a temporary fix until I can investigate further - go into settings and choose override, and configure it appropriately.
Something is very funky with your setup (and/or the detection of your setup) notice it is reporting 3 seperate screens at a reoslution 6000x1080 and reporting the grid size as 1x1 ... it's not detecting properly hence you end up getting full width.... as a temporary fix until I can investigate further - go into settings and choose override, and configure it appropriately.
EDIT: Rebooting the PC made the settings stick and everything works well now thanks.
Overide the settings, initial load the same, alt tab detect now and alt tab back in and everything is in place. The map looks good. The compass is squashed though as you can see.
I have to do that each fresh time I load the game so something doesn't seem to stick.
That is good enough for me for now.
Enjoy your trip and I don't have much at the moment but I'll donate when I sell some stuff and get some money in the account.
Thanks Josh
Yes 3 GPUs. 6990 is dual on single card and 6950 is single, all crossfired.
Just installed flawless, and when I run skyrim, it says skyrim detected, version UNSUPPORTED! I'm running 1.5.26.0.5. I tried manually selecting that version, but no luck. Nothing happens at all. Any ideas?
Love flawless, it works great for me except for Bioshock 2. Because of the GFWL issue I start a new game which is no big deal since I never really progressed that far because of it's lack of support, but it crashes right when the 3D engine loads. Looking at Flawless it has game version 1.0.0.1 while I noted that Bioshock 2 is now at 1.5.0.019 on Steam. Is there any chance of an update?
Thanks for everything you've done to make triple screen gaming viable.
Hmm weird, totally love the game I wish I could play it, yeah I have even disabled the Windows live service and have the file in place(D:Program Files (x86)SteamsteamappscommonBioShock 2SPBuildsBinaries) and of course nothing is prompted(no log in) when I play here is a screen of what happen when I crash on a new game, you app looks good like it finds everything(I am in windows mode so you can see everything:
Got this cased(wanted to share for anyone that could not get it to work), basically if it does not work delete the following folders and do a local cache check in Steam on the game so it re down loads the files in those two folders :
Nuke these folders:
D:Program Files (x86)SteamsteamappscommonBioShock 2SPBuildsBinaries (where ever you have Steam installed or the game)
C:Users[user name]AppDataRoamingBioshock2
Nuke those two folders and the game worked like butter its all good.
HUD centering and FOV fix worked after revalidating steam cache? odd that steam did not correcy itself before having to do that.
The issue is the ini/config files that screw up or conflict with your fix if we have played the game before using your fix then there is a good chance things will not work if we have modded those config files or have certain values. Basically by starting out fresh it works perfectly I think the Default.ini and some of the derived appdata files are the issue.
Dude its no big deal I am just freaking happy I can play it in 3 screen with the fixes :) its amazing now.
Is Flawless Widescreen not working in conjuction with Nvidia Surround for Mass Effect 3? If I try the fix with auto detect for the ME3 verion it crashes as soon as it starts. If I try manaually detecting the ME3 version and/or manually toggling the fix and it doesn't work.
It is not working 100% on NVIDIA altho I have had one or two users report success - but they report the same thing (on NVIDIA only) about it crashing, but for some reason they had success after the second time trying it, no idea why. possibly try instancing the module then exiting and then reloading it and see if there is any difference.
I'll probably be picking up a NVIDIA based solution before I leave US, bit cheaper here and my 5870 is getting a bit old.... So in the future supporting both may be a little more feasable.