[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig. https://www.wsgf.org/phpBB3/
[quote]I'm doing ok with a single HD5850 at 5040x1050, haven't tried turning on AA yet.
I've got PhysX turned all the way up and I'm not getting any undue stuttering... but then, I have a GTX260 installed in the slot below my HD5850, acting as a dedicated PhysX card :mrgreen:
Question how you configure the nvidia card to be a dedicated physx on a ATI vid system?
Here you go, Hybrid PhysX Mod: http://www.ngohq.com/graphic-cards/17706-hybrid-physx-mod-v1-03-v1-04ff.html
Basically, all you have to do is install your AMD and Nvidia drivers normally, then run the Hybrid PhysX Patch v1.04ff.
To get Alice to use the dedicated PhysX card instead of defaulting to CPU PhysX, be sure to rename "PhysXDevice.dll" to "PhysXDevice.bak" in your "...alice madness returnsBinariesWin32" folder.
Re: Alice Madness Returns
Posted: 28 Jun 2011, 03:51
by Nimbulan
I just want to say THANK YOU for making this program. I've been desperately searching for a fix to the letterboxing rendering problem since the game came out. For some reason I never thought to look here *doh*
Two issues though:
First, the FOV Fix pretty much doubles the CPU usage of the game and seems to drastically change the balance between cores. It makes the game run really poorly on my computer because of this, but luckily I don't need the FOV fix because I only have a single monitor.
Second, the program states that the aspect fix should remove the letterboxing, yet the letterboxing is still present when I use it. The aspect fix works wonders though :D
Re: Alice Madness Returns
Posted: 28 Jun 2011, 04:49
by Dragonfury
The nvidia physx did not turn out to well :(, but I found out the Mighty 970 Hex @ 4.2 GHz is more then capable of handling Ageia physx. i get some studddering when in some big fights while physx is set to max. may reduce it a bit to med.
Re: Alice Madness Returns
Posted: 28 Jun 2011, 11:10
by Leapo
The nvidia physx did not turn out to well :(, but I found out the Mighty 970 Hex @ 4.2 GHz is more then capable of handling Ageia physx. i get some studddering when in some big fights while physx is set to max. may reduce it a bit to med.
What went wrong?
...you do have an Nvidia card installed in addition to your ATi card, right? Kinda need that for hardware accelerated physX >_>
Re: Alice Madness Returns
Posted: 28 Jun 2011, 11:33
by discy
Just to stay on-topic on the off-topic physx. You guys might want to read this article and consider if you really want to pay nvidia to get a new gpu: http://semiaccurate.com/2010/07/07/nvidia-purposefully-hobbles-physx-cpu/
Re: Alice Madness Returns
Posted: 28 Jun 2011, 14:55
by Leapo
Just to stay on-topic on the off-topic physx.
Discussing PhysX seems on-topic to me, considering the game this thread is about uses PhysX...
If you have a decent spare Nvidia card just sitting around, it's at least worth a shot setting it up as a PhysX accelerator to get the most out of Alice.
You guys might want to read this article and consider if you really want to pay nvidia to get a new gpu: http://semiaccurate.com/2010/07/07/nvidia-purposefully-hobbles-physx-cpu/
That article is known to be sensationalist, and greatly overstates the performance gain you would get by recompiling PhysX for SSE. The article claims a 20% speedup, when in reality it's more like 8% (and only in some circumstances).
Besides that, the version of PhysX that runs in software on your CPU was coded entirely by AGEIA (when this article was written, Nvidia had hardly altered a single line of code), which means optimization issues like using X87 instead of SSE were there before Nvidia even got their hands on it. Since then, they've done some work optimizing the mess they inherited from AGEIA.
More recent versions of PhysX are compiled for SSE, and we have seen an ~8% speedup for it. A decent GPU still ends up being substantially faster than your average quad core CPU due to how parallel GPU architectures are.
Re: Alice Madness Returns
Posted: 28 Jun 2011, 14:59
by tet5uo
If you have the extra GPU or can get one cheap it's noticeable it for the games that use it.
Get alot more FPS with my gts450 running physX.
Re: Alice Madness Returns
Posted: 28 Jun 2011, 16:09
by psyco
Hello, I wonder if you'll have to solve the problem of monitors with 16:10 aspect. Or there will be a solution to this problem?
Thank you!
Re: Alice Madness Returns
Posted: 29 Jun 2011, 14:05
by skipclarke
Yeah ... I don't think I'm going to bother with an extra gpu for the entire total of 5 games that support physx
Re: Alice Madness Returns
Posted: 29 Jun 2011, 19:04
by Nimbulan
Hello, I wonder if you'll have to solve the problem of monitors with 16:10 aspect. Or there will be a solution to this problem?
Thank you!
Well the big problem (rendering bug) is fixed by the Flawless Widescreen program, the only thing that's left is letterboxing which honestly is a minor issue compared to what's already been fixed. It would still be awesome if someone could find a way to eliminate it, but I expect it is a more complicated problem.
Re: Alice Madness Returns
Posted: 29 Jun 2011, 19:49
by tet5uo
Yeah ... I don't think I'm going to bother with an extra gpu for the entire total of 5 games that support physx
Yeah, I wouldn't either usually.
But I had this spare gts450 sitting here from a cancelled build and was playing mafia 2 at the time so figured, "what the heck!"
Usually it just sits here consuming watts for nothing though :)
Re: Alice Madness Returns
Posted: 01 Jul 2011, 00:33
by _CH_Skyline_
[quote][quote]Yeah running out of VRAM would cause some nice stuttering.
There is no possible way that I'm running out of VRAM with 3GB. The highest VRAM usage I've seen yet is 1283MB.
Unfortunately, SLI doesn't work that way. Each card needs the same data in its own local memory in order for SLI to work, which means if card #1 loads in 500MB of data, then card #2 and card #3 load in exactly the same 500MB of data.
In effect, you only have 1GB of usable video RAM, not 3GB. Seeing 1283MB of video RAM usage would mean you've run out of video RAM and are swapping in and out of system RAM
No, really, each one of my cards has 3GB of usable video RAM. I know how it works. It looks like this when a game like Crysis 2 nearly maxes it out...
Hayden exe link? Gone?
Posted: 23 Oct 2011, 17:09
by Zebrastealer
Hi Guys, I just picked this game up from the new Origin storefront, they were running a special code on a lot of games so picked it up for $12 (ORIGIN60). Anyway, I would love to play this thing in widescreen mode, but Hayden's links earlier in this thread are all dead. Does anyone have a copy they can email me? [email protected]? (Remove the NoSpam). Or direct me to another download location? Thanks!
Hayden exe link? Gone?
Posted: 23 Oct 2011, 17:09
by Zebrastealer
*double Post*
HEy there is it possible
Posted: 23 Oct 2011, 18:11
by Draco
HEy there
is it possible to get the great HaYDeN Fix? There is no download anymore! Hope someone can help me thank you in advance!
Draco wrote:HEy there is
Posted: 23 Oct 2011, 19:32
by helifax
HEy there
is it possible to get the great HaYDeN Fix? There is no download anymore! Hope someone can help me thank you in advance!
Here it is. However is for THETA (modified) version of the game .
Hope it helps
Best regards
Thank you! I think i was
Posted: 23 Oct 2011, 19:49
by Draco
Thank you! I think i was blind! I already had the flawlessws tool ;-) THX!
same fer me.. I got the Alice
Posted: 27 Oct 2011, 11:27
by claydough
same fer me.. I got the Alice special and can not find any current wsgf fixes that are still werkin'
Is there an alternate link to the flawless fix by Hayden?
claydough wrote:Is there an
Posted: 27 Oct 2011, 11:43
by thales100
Is there an alternate link to the flawless fix by Hayden?
This is version 1.0.12, im not sure if its the one youre looking for - http://widescreengamingforum.com/f/u/Flawlessws_1_0_12.zip .