Alice Madness Returns

Topics about game solutions, and success or failure in getting them to work.
Leapo
Posts: 144
Joined: 19 Apr 2008, 22:46

Re: Alice Madness Returns

Post by Leapo »

[quote]I'm doing ok with a single HD5850 at 5040x1050, haven't tried turning on AA yet.

I've got PhysX turned all the way up and I'm not getting any undue stuttering... but then, I have a GTX260 installed in the slot below my HD5850, acting as a dedicated PhysX card :mrgreen:



Question how you configure the nvidia card to be a dedicated physx on a ATI vid system?
Here you go, Hybrid PhysX Mod: http://www.ngohq.com/graphic-cards/17706-hybrid-physx-mod-v1-03-v1-04ff.html

Basically, all you have to do is install your AMD and Nvidia drivers normally, then run the Hybrid PhysX Patch v1.04ff.

To get Alice to use the dedicated PhysX card instead of defaulting to CPU PhysX, be sure to rename "PhysXDevice.dll" to "PhysXDevice.bak" in your "...alice madness returnsBinariesWin32" folder.
Nimbulan
Posts: 6
Joined: 15 Dec 2005, 01:17

Re: Alice Madness Returns

Post by Nimbulan »

I just want to say THANK YOU for making this program. I've been desperately searching for a fix to the letterboxing rendering problem since the game came out. For some reason I never thought to look here *doh*

Two issues though:

First, the FOV Fix pretty much doubles the CPU usage of the game and seems to drastically change the balance between cores. It makes the game run really poorly on my computer because of this, but luckily I don't need the FOV fix because I only have a single monitor.

Second, the program states that the aspect fix should remove the letterboxing, yet the letterboxing is still present when I use it. The aspect fix works wonders though :D
Dragonfury
Posts: 6
Joined: 25 Jun 2011, 18:16

Re: Alice Madness Returns

Post by Dragonfury »

The nvidia physx did not turn out to well :(, but I found out the Mighty 970 Hex @ 4.2 GHz is more then capable of handling Ageia physx. i get some studddering when in some big fights while physx is set to max. may reduce it a bit to med.
Leapo
Posts: 144
Joined: 19 Apr 2008, 22:46

Re: Alice Madness Returns

Post by Leapo »

The nvidia physx did not turn out to well :(, but I found out the Mighty 970 Hex @ 4.2 GHz is more then capable of handling Ageia physx. i get some studddering when in some big fights while physx is set to max. may reduce it a bit to med.

What went wrong?

...you do have an Nvidia card installed in addition to your ATi card, right? Kinda need that for hardware accelerated physX >_>
discy
Posts: 23
Joined: 21 Sep 2010, 19:01

Re: Alice Madness Returns

Post by discy »

Just to stay on-topic on the off-topic physx. You guys might want to read this article and consider if you really want to pay nvidia to get a new gpu: http://semiaccurate.com/2010/07/07/nvidia-purposefully-hobbles-physx-cpu/
Leapo
Posts: 144
Joined: 19 Apr 2008, 22:46

Re: Alice Madness Returns

Post by Leapo »

Just to stay on-topic on the off-topic physx.
Discussing PhysX seems on-topic to me, considering the game this thread is about uses PhysX...

If you have a decent spare Nvidia card just sitting around, it's at least worth a shot setting it up as a PhysX accelerator to get the most out of Alice.

You guys might want to read this article and consider if you really want to pay nvidia to get a new gpu: http://semiaccurate.com/2010/07/07/nvidia-purposefully-hobbles-physx-cpu/
That article is known to be sensationalist, and greatly overstates the performance gain you would get by recompiling PhysX for SSE. The article claims a 20% speedup, when in reality it's more like 8% (and only in some circumstances).

Besides that, the version of PhysX that runs in software on your CPU was coded entirely by AGEIA (when this article was written, Nvidia had hardly altered a single line of code), which means optimization issues like using X87 instead of SSE were there before Nvidia even got their hands on it. Since then, they've done some work optimizing the mess they inherited from AGEIA.

More recent versions of PhysX are compiled for SSE, and we have seen an ~8% speedup for it. A decent GPU still ends up being substantially faster than your average quad core CPU due to how parallel GPU architectures are.
tet5uo
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Re: Alice Madness Returns

Post by tet5uo »

If you have the extra GPU or can get one cheap it's noticeable it for the games that use it.

Get alot more FPS with my gts450 running physX.
psyco
Posts: 7
Joined: 17 Jun 2011, 03:27

Re: Alice Madness Returns

Post by psyco »

Hello, I wonder if you'll have to solve the problem of monitors with 16:10 aspect. Or there will be a solution to this problem?
Thank you!
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skipclarke
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Re: Alice Madness Returns

Post by skipclarke »

Yeah ... I don't think I'm going to bother with an extra gpu for the entire total of 5 games that support physx
Nimbulan
Posts: 6
Joined: 15 Dec 2005, 01:17

Re: Alice Madness Returns

Post by Nimbulan »

Hello, I wonder if you'll have to solve the problem of monitors with 16:10 aspect. Or there will be a solution to this problem?
Thank you!


Well the big problem (rendering bug) is fixed by the Flawless Widescreen program, the only thing that's left is letterboxing which honestly is a minor issue compared to what's already been fixed. It would still be awesome if someone could find a way to eliminate it, but I expect it is a more complicated problem.
tet5uo
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Re: Alice Madness Returns

Post by tet5uo »

Yeah ... I don't think I'm going to bother with an extra gpu for the entire total of 5 games that support physx



Yeah, I wouldn't either usually.

But I had this spare gts450 sitting here from a cancelled build and was playing mafia 2 at the time so figured, "what the heck!"

Usually it just sits here consuming watts for nothing though :)
_CH_Skyline_
Posts: 61
Joined: 20 Oct 2010, 05:40

Re: Alice Madness Returns

Post by _CH_Skyline_ »

[quote][quote]Yeah running out of VRAM would cause some nice stuttering.

There is no possible way that I'm running out of VRAM with 3GB. The highest VRAM usage I've seen yet is 1283MB.
Unfortunately, SLI doesn't work that way. Each card needs the same data in its own local memory in order for SLI to work, which means if card #1 loads in 500MB of data, then card #2 and card #3 load in exactly the same 500MB of data.

In effect, you only have 1GB of usable video RAM, not 3GB. Seeing 1283MB of video RAM usage would mean you've run out of video RAM and are swapping in and out of system RAM

No, really, each one of my cards has 3GB of usable video RAM. I know how it works. It looks like this when a game like Crysis 2 nearly maxes it out...

Zebrastealer
Posts: 16
Joined: 17 Feb 2010, 19:25

Hayden exe link? Gone?

Post by Zebrastealer »

Hi Guys, I just picked this game up from the new Origin storefront, they were running a special code on a lot of games so picked it up for $12 (ORIGIN60). Anyway, I would love to play this thing in widescreen mode, but Hayden's links earlier in this thread are all dead. Does anyone have a copy they can email me? [email protected]? (Remove the NoSpam). Or direct me to another download location? Thanks!
Zebrastealer
Posts: 16
Joined: 17 Feb 2010, 19:25

Hayden exe link? Gone?

Post by Zebrastealer »

*double Post*
Draco
Posts: 2
Joined: 23 Oct 2011, 11:29

HEy there is it possible

Post by Draco »

HEy there

is it possible to get the great HaYDeN Fix? There is no download anymore! Hope someone can help me thank you in advance!
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helifax
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Draco wrote:HEy there is

Post by helifax »

HEy there

is it possible to get the great HaYDeN Fix? There is no download anymore! Hope someone can help me thank you in advance!


Here it is. However is for THETA (modified) version of the game .

Hope it helps
Best regards


Attached files tool.7z (170.5 KB)
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
Draco
Posts: 2
Joined: 23 Oct 2011, 11:29

Thank you! I think i was

Post by Draco »

Thank you! I think i was blind! I already had the flawlessws tool ;-) THX!
claydough
Posts: 33
Joined: 19 Sep 2011, 15:59
Location: Baltimore

same fer me.. I got the Alice

Post by claydough »

same fer me.. I got the Alice special and can not find any current wsgf fixes that are still werkin'
Is there an alternate link to the flawless fix by Hayden?
Epic 3X27″ Acer HN274H

my monitors wrote: A bezel is nothing more than my eyeglass frames

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thales100
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claydough wrote:Is there an

Post by thales100 »

Is there an alternate link to the flawless fix by Hayden?


This is version 1.0.12, im not sure if its the one youre looking for - http://widescreengamingforum.com/f/u/Flawlessws_1_0_12.zip .
onthemour
Posts: 125
Joined: 25 Feb 2011, 06:10

Flawless does not work for me

Post by onthemour »

Flawless does not work for me anymore :(
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