Just about every review site I know is very careful about avoiding spoilers, so what exactly is this 'purity' of which he speaks?
Hint: It involves negative press.
Just about every review site I know is very careful about avoiding spoilers, so what exactly is this 'purity' of which he speaks?

I've read so many posts of such a batshit, bugfuck nature about this Modern Warfare Server Thing that it's hard to know where to begin. If you are angry at this break from tradition, and if you feel betrayed by these eleventh hour revelations, these are both situated well within the reasonable and comport (by and large) to the known. Do not buy it. Your platform of choice is the most open, universal digital venue on the planet. A suitor will be along presently.
It's not cherry-picking to say that the notion of Microsoft somehow being involved runs deep. You could be charitable and say they mean Infinity Ward was infected somehow by Microsoft's peer to peer vision, but that's not what they're saying. They're talking about literal collusion to bring about the downfall of the PC. Even though Modern Warfare 2 is launching on Steam, leverages Steamworks, and grants Steam Achievements.
Some of the rage is channeled semi-constructively into (not a boycott, per se, but) a redirection of funds from Modern Warfare 2 over to Battlefield: Bad Company 2 - a notion that has been cannily seized by the would-be recipient. Bad Company 2 is going to be pretty good, so why not buy it - but let's pause for a moment and really absorb the idea that PC gamers are rallying around a DICE console port in their zeal. Nevermind the fact that you can't host your own Bad Company servers, and that having a dedicated server for the game involves renting it from one of their partners. Maybe they didn't read the FAQ?
As to why they want to create their own matchmaking network in the first place, the ability to make money selling maps is floated as a reason, and it makes a lot of sense - presumably they would rather make a million dollars than zero. A centralized defense against piracy is also suggested, and things tend to go downhill quick after this. It is not a mischaracterization to say that conversations with the hardcore PC community about software theft follow these tenets:
- There is no piracy.
- To the extent that piracy exists, which it doesn't, it's your fault.
- If you try to protect your game, we'll steal it as a matter of principle.
It's like, who wouldn't want to bend over backward in their service? You need to know it, because nobody else is going to tell you: you guys sound like Goddamned subway vagrants. Of course when you speak exclusively to each other, it all sounds so reasonable. It'll be reasonable when you all board the bus, and the songs you sing en route to excoriate your enemies will be forceful, but within reason; and when you douse yourself with gasoline and immolate yourself in front of the offices of Infinity Ward, one assumes this will be reasonable also.



Ugh don't get me started on Borderlands P2P... It's a frak bitch.Not so bad on XBox, just join on party (like MW2 LOL) but the host has to have a bl0ody good connection, we try and join on our cable guy, but he wasn't there that night.

Tycho at Penny Arcade responds, and I have to say he makes a lot of sense.
I've read so many...one assumes this will be reasonable also.
Ugh don't get me started on Borderlands P2P... It's a frak bitch.
Yesterday I listened to the original BASH "podcast heard round the world". It's excellent and I think everyone who cares should listen to it. If I can find some time I'll post especially poignant cuts for folks who don't have 70mins of free time.

With coop do you really need dedis? I play Left 4 Dead with a couple friends on my own connection all the time without problems.
I listened to it, and they were very reasonable. Also I listened to the follow-up and was surprised to hear all of them say they are buying the game and will give matchmaking a try.
[quote]With coop do you really need dedis? I play Left 4 Dead with a couple friends on my own connection all the time without problems.

Wait, Borderlands uses P2P MP and no dedis? That stinks.
Yeah, whenever we play mods we use local servers, because all the mod servers from the community have stupid things attached to them like fire bullets or laser sights or whatever.
[quote]Ugh don't get me started on Borderlands P2P... It's a frak bitch.Not so bad on XBox, just join on party (like MW2 LOL) but the host has to have a bl0ody good connection, we try and join on our cable guy, but he wasn't there that night.
AFAIK, L4D always uses a dedicated server and the lobby system is just a simple way to configure your game. In fact I think L4D has one of, if not the best, MP technical models around, which is both matchmaking and dedis.
-correction-
I checked the game menu and it does have a Local Server option. Is that what you run, SV?
Any sort of P2P or 'user hosted' multiplayer scenario requires the host of the game, as Mach has already said, to be on a bloody good connection.
[quote]Tycho at Penny Arcade responds, and I have to say he makes a lot of sense.
I've read so many...one assumes this will be reasonable also.
Ugh don't get me started on Borderlands P2P... It's a frak bitch.
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