Well, I had hoped Horse Armor would backfire, but the consumer base lapped it up and said "Thank you sir, may I have another."
Somewhat mystifying, since every comment I've seen online to date concerning Horse Armor has been, at best, dismissive, but more often, derogatory.
I would say we have already encountered at least one example of the paying-for-bugfixes model. Crytek openly stated that if sales of Warhead were good enough they would consider back-porting engine optimizations to Crysis. It may not be a classic example, but I think it clearly fits the mindset.
The idea that Call of Duty can sell 2-3 million people a map pack of 4 multiplayer maps for $10 is just depressing. The fact EA can sell cheat codes for $5 is depressing.
For the love of something holy please tell me these numbers refer to the console version.
My problem with DLC has a lot less to do with the concept itself than it does ignorant consumers supporting poor value products, basically. That can be said for almost all aspects of gaming right now though, really.
I have to agree. The industry may try the outrageous, but it will only work when the sheeple follow. Yet the reality exists that if consumers had the will or interest to act in unison, we could bring any business to its knees almost instantaneously.
Anyone have Borg technology on hand? ;) Paradigm Shifter? :D

