That is, except for 1280x720, which isn't playable.
None of the 1280s are playable at this time.
As has already been mentioned the best way to do this is to host the altered files for each resolution.
One question is how big each resolution is in filesize.
This is, of course, for Kotor 1. I imagine Kotor 2 would be similar, but I can't guarantee anything as I don't own the game.
-Hardcoding the interface positions and providing a different file for each supported resolution is a really "ghetto" way of doing things, if you'll pardon the vernacular. I'm surprised Bioware programmed it this way. So much more inefficient and inflexible than having one resolution indepedant hud layout which then places the elements dynamically based on the active resolution - that's pretty much how every other game does it.
Agreed. As did Bioware. Evidenced by KOTOR 2. 8)





