e.g.: the lazy(crytek) blame pirates for their buggy overpriced trash and the good(stardock) thrive without even putting up any copy protection ...
Sounds to me like you're rationalizing after the fact by attributing "bad" to a dev who failed and "good" to a dev that succeeded. The overwhelmingly positive reception of Crysis does *not* suggest to me at all that it's "buggy overpriced trash." A more objective observation on the differences would be that Crysis is a big budget game and Sins of a Solar Empire is a low budget game. Crysis sold a lot more copies than Sins, so it's really a fallacy to suggest that Sins' comparative success has anything to do with things Stardock did that you perceive as having generated more sales. Compared to Crysis, they didn't.
You're not gonna win sales by screwing our systems, and we are the ones paying you.
How do you figure Crytek is screwing our systems?
He just feels like crying because he can't turn the settings up at all. But that is one thing that Crytek wanted to do with that game, it is scalable with the hardware, as hardware evolves in the next few years gamers systems will live up to those absolutely amazing screenies of crysis at super max everything.

