Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Gaming on 21:9 and ultra-wide single screen monitors
Dysphunc
Posts: 6
Joined: 12 Oct 2016, 04:41

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Dysphunc »

"ask to run lua scripts" was never checked. I get the error if I double click the .CT file

The cut scenes don't have any black bars if I don't try and use cheat engine and the UI doesn't squash.

This is what Cheat Engine looks like when it's running http://i.imgur.com/NcWEfVF.jpg

This is the marker before http://i.imgur.com/xwMYqO9.jpg
This is the marker after http://i.imgur.com/1JYKoHT.jpg
See how it's now squished?

Here's a clip of how the markers act when moving https://youtu.be/ZFpZwqGypLk
ChoGGi
Posts: 54
Joined: 24 Jul 2012, 15:54
Contact:

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ChoGGi »

I only get that error when I click yes to the run lua script popup
Oh yeah I noticed the squishy

Hmm those numbers look a little weird
cheatengine.png
cheatengine.png (4.48 KiB) Viewed 5907 times


ChoGGi wrote:btw what hex values did you use?
Dysphunc
Posts: 6
Joined: 12 Oct 2016, 04:41

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Dysphunc »

ChoGGi wrote:
ChoGGi wrote:btw what hex values did you use?


Missed that. 8EE31840

It's the one for 3440x1440, seems to be fine going up further - I did begin playing at 1440p though and had the issue then.
ChoGGi
Posts: 54
Joined: 24 Jul 2012, 15:54
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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ChoGGi »

see if this one works better
B9 AB 17 40
Dysphunc
Posts: 6
Joined: 12 Oct 2016, 04:41

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Dysphunc »

Good news and bad news lol. The good news is that at 1440p it works fine now (so far) using those numbers. The bad news is that I can run the game at 4K ultrawide and they don't work (have the same issues as before) running any resolution higher than 1440p. First world problems hey...

Thanks for your help! Markers line up! I just get to play the game with jaggies :-p
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

According to your CT picture, your calculated X and Y ratios reveal that your monnitor resolution should be (4434 * 1870).
The calculation may have failed. If so, you can edit X and Y ratios manually by double clicking the values.
For example :
1920 * 1080 => 16 (Ratio Y) * 9 (Ratio Y)
5760 * 1080 (Triple screen) => 48 (Ratio X) * 9 (Ratio Y)

You can easily calculate it yourself depending on your resolution.
Dysphunc
Posts: 6
Joined: 12 Oct 2016, 04:41

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Dysphunc »

K4sh wrote:According to your CT picture, your calculated X and Y ratios reveal that your monnitor resolution should be (4434 * 1870).
You can easily calculate it yourself depending on your resolution.


I'm using DSR which is supposed to calculate the exact pixel increase. My native resolution is 2560x1080, so DSR 1440p is 3413x1440 and so on.

Edit: Nope you were right, turned off DSR and made a custom resolution of 4434x1870 and it works a treat.
Kevin
Posts: 3
Joined: 28 Oct 2016, 11:28

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Kevin »

Could anyone help me with markers fix in 1.1 version? Resolution 48:10 5760x1200. I tried latest table from K4sh (thank you for your work) in CheatEngine 6.6 but i received lua error. Thank you for any advice how to fix markers position.
ChoGGi
Posts: 54
Joined: 24 Jul 2012, 15:54
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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ChoGGi »

If this is the error
http://imgur.com/sLZegvI
then don't worry about it, you can safely ignore it (when it asks to run the lua script say no).
Did you do the hex edit?
Kevin
Posts: 3
Joined: 28 Oct 2016, 11:28

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Kevin »

Than you very much for your advice.
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

I've never seen that kind of lua script error so far while using my script.
Must be an error when trying to launch CT prior to game.
Kevin
Posts: 3
Joined: 28 Oct 2016, 11:28

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Kevin »

I've the same error all the time. Regardless of sequence of operation (what is launched first). Anyway - thank you for your work and efforts.
ChoGGi
Posts: 54
Joined: 24 Jul 2012, 15:54
Contact:

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ChoGGi »

If you start CE after the game is running, then attach CE to the MGS exe, and then open the script; that error shouldn't happen
polorsport
Posts: 1
Joined: 06 Nov 2016, 11:43

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by polorsport »

I don't know what happened but I followed these steps in this thread and I'm getting mail bombed. My gmail account has been hacked
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

What this has to do with a cheat table ?
Is this some kind of troll ?
ChoGGi
Posts: 54
Joined: 24 Jul 2012, 15:54
Contact:

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ChoGGi »

Seems like a poor attempt at trolling?


@polorsport don't give your password out to random people, use different passwords for different services, and think about enabling 2fa authentication for your gmail (and other) account...
_Floppy_
Posts: 8
Joined: 29 Nov 2016, 13:36

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by _Floppy_ »

Hi.

I bought this Game and it is on v1.10 and I dont find anything in the Hex Editor like 39 8E E3 3F.
And the FOV and Marker Fix isn't working, too. Can someone help me and list some links that will work with v.1.10?
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

Link given in page 76 is the latest fix version available. There will be no more update of that Cheat Table whether it's still working or not.
ChoGGi
Posts: 54
Joined: 24 Jul 2012, 15:54
Contact:

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ChoGGi »

@Floppy are you searching by hex or by string?
_Floppy_
Posts: 8
Joined: 29 Nov 2016, 13:36

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by _Floppy_ »

Cheat Engine is working...so that is solved.

@ChoGGi I am searching with hex.

And by the Way is the 21:9 fix working for Scopes in the Game? Sniper or ACOG? Because in Fallout 4 it wasn't.
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