Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Gaming on 21:9 and ultra-wide single screen monitors
ChoGGi
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Joined: 24 Jul 2012, 15:54
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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ChoGGi »

All I did was apply the surround hex edit, started the game, waited for it to load into a level, opened the ct file, said no to the lua script, selected mgsvtpp.exe, said yes to keeping list, checked off the three marker options, and then switched back to the game.

@K4sh looks like mega took down your link. I don't have the original zip though, so here's a 7z mirror of just the ct file
https://choggi.org/games/mgsvtpp_1.0.7.1+a.7z
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

ChoGGi wrote:All I did was apply the surround hex edit, started the game, waited for it to load into a level, opened the ct file, said no to the lua script, selected mgsvtpp.exe, said yes to keeping list, checked off the three marker options, and then switched back to the game.

@K4sh looks like mega took down your link. I don't have the original zip though, so here's a 7z mirror of just the ct file
https://choggi.org/games/mgsvtpp_1.0.7.1+a.7z


Yeah, i know for the link.
As soon as i realised that the youtuber that linked directly my work with no credit while asking for a donation i removed the link.
It really pissed me off.
It's ok to link new one while not asking for anything.
ChoGGi
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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ChoGGi »

Ah, sorry I didn't ask first, I just assumed it was mega.

hmm I don't really want some youtuber stealing my bandwidth :)
Anyone else needs the file, I'll pm you a link


Oh, and thank you for taking the time to make the fix (well Jackfuste too of course).
epspl9
Posts: 23
Joined: 01 Dec 2013, 08:55

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by epspl9 »

Can someone upload the latest 21:9 fix please? (3440x1440)

all the links are dead.
Guest

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Guest »

can I have the link mr. choggi? thanks
Katkat95
Posts: 1
Joined: 28 Aug 2016, 18:24

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Katkat95 »

Please Link mr. choggi
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

Here it is :

(files removed)

No link outside of that site please. This is my work and i don't want anyone to link it with a donation invitation.
Ibozed
Posts: 1
Joined: 28 Aug 2016, 19:31

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Ibozed »

I've been trying to get the marker fix to get working for a few hours now, but I keep getting an error in Cheat Engine:
Error:[string "aI=getAddressList()
..."]:7: attempt to index a nil value (global 'myMR')
The FOV fix works, but the marker fix does nothing to the markers themselves. I've done the hex editing also. If anyone has any fixes it would be appreciated.
Mxttz0r
Posts: 1
Joined: 29 Aug 2016, 19:01

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Mxttz0r »

I receive an error as well when attempting to use the CT. Running 3440x1080 (21:9) using the Hex edit but can't get the latest marker and FOV fix working.

Error message is as follows when selecting marker fix:

Error:[string "local syntaxcheck=...
..."]:25: attempt to perform arithmetic on a nil value


Ignore me - I just had to select the TPP exe from the list once I added it rather than browsing to the file each time. Works a treat but I'm yet to work out how to change the FOV to my choosing just yet
AlfaReaper
Posts: 10
Joined: 12 Nov 2015, 09:08

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by AlfaReaper »

Can someone post the updated files for 21:9 2560x1080? And what i have to do patch the game?
ChoGGi
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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ChoGGi »

Take the hex value from here
http://www.wsgf.org/article/common-hex-values (yours is 26 B4 17 40)
then open mgsvtpp.exe in a hex editor and search for the hex value 39 8E E3 3F
replace and save

That post from K4sh above has the files
foodstuffs
Posts: 14
Joined: 24 Oct 2015, 04:09

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by foodstuffs »

Does someone have a 5:4 fix for 1280x1024 people?
FULKRAM
Posts: 1
Joined: 04 Oct 2016, 13:35

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by FULKRAM »

Is there a fix for the markers in verison 1.1?
TerminusEst
Posts: 1
Joined: 07 Oct 2016, 05:52

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by TerminusEst »

First I'd like to say thank you for any assistance in advance.

I have 2 1920x1080 monitors in eyefinity and I am trying to figure out how to fix the markers, wind effects & sonar for the resolution of 3840x1080 (39 8E 63 40 was my hex edit exe number for the resolution).

Regards,

TerminusEst
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

I'm just wondering, how the hell is it possible to play eyefinity with 2 monitors ?
I mean, crosshair should be located exactly behind the bezel, so not visible.
For your problem, just look back up to 10-13 pages before so that you may obtain any relevant informations.
I've never been able to fix any wind effect nor the sonar. Wind because i never had any specific issues.
Sonar, because it never worked for me.
All that my fix may really help for are the markers position.

Good luck.
ChoGGi
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Joined: 24 Jul 2012, 15:54
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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ChoGGi »

Normally I would say go check here:
http://www.wsgf.org/article/common-hex-values
but for good reason (above) nobody uses two monitors, still if you want to... head here:
http://www.wsgf.org/fovcalc.php
put in your res (3840), and get Individual monitor aspect ratio = 32 : 9 or 3.555556
then google for an IEEE 754 converter
https://www.h-schmidt.net/FloatConverter/IEEE754.html
and reverse the result by doubles (convert another res from that common page for an example)
Dysphunc
Posts: 6
Joined: 12 Oct 2016, 04:41

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Dysphunc »

So I just bought this game, after reading up here and watching people playing it perfectly in 21:9 on YouTube. I hex edited my exe, which enabled me to be able to select the 21:9 resolutions. I downloaded CheatEngine and downloaded the file that goes with it. I load my game up till I'm in the world, alt+tab out. Drag the CheatEngine .CT file in and it gives me an error but the cheats still work. I select "Markers" and alt+tab back in and the markers are horizontally aligned but now float vertically. Plus my UI gets squashed and cut scenes now have letter boxing that leaves a gap on the left top and bottom black bars. Am I doing anything wrong or is support broken again because there was a patch for the Definitive Edition yesterday?
ChoGGi
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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ChoGGi »

Seems to be working fine @ 5760x1080 (48:9).
Hmm it shouldn't give an error, if it asks to run a LUA file say no (not that it should matter).
What do the numbers say for the x/y ratios and the new ui size?

Do your markers look like mine?
markers.jpg
markers.jpg (21.28 KiB) Viewed 8791 times
ChoGGi
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Joined: 24 Jul 2012, 15:54
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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ChoGGi »

Well that error is just from how you're starting the cheat, nothing to worry about (settings>general>uncheck ask to run lua scripts). I start it by double clicking the .ct then selecting the exe, but whatever works.

To be honest I've forgotten if the cutscenes had black bars for me, your markers in the second marker shot do look off though
Probably have to wait for someone with a 21:9 monitor to chip in, btw what hex values did you use?

so what do the numbers say for the x/y ratios and the ui size?
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