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Bioshock: artistic vision - or not as the case may be

Posted: 29 Sep 2007, 21:19
by BlueMak
You seriously believe they are going to fix it? lol

Bioshock: artistic vision - or not as the case may be

Posted: 29 Sep 2007, 21:50
by Paradigm Shifter
Hope springs eternal... ;)

...

But on a more serious note, given some of the propaganda and bitter vitriol that some of the Bioshock people have spouted *cough*Ken Levine*cough* about the raising of the widescreen issue (despite the fact that I thought the widescreen community were mostly polite about it - it was the non-widescreen community that got abusive) I'm beginning to doubt it.

Bioshock: artistic vision - or not as the case may be

Posted: 29 Sep 2007, 22:05
by Paddy the Wak
... But on a more serious note, given some of the propaganda and bitter vitriol that some of the Bioshock people have spouted *cough*Ken Levine*cough* about the raising of the widescreen issue (despite the fact that I thought the widescreen community were mostly polite about it - it was the non-widescreen community that got abusive) I'm beginning to doubt it.
I wish I could have put it that well ... well said MR P !

Bioshock: artistic vision - or not as the case may be

Posted: 29 Sep 2007, 22:40
by Paradigm Shifter
[quote]... But on a more serious note, given some of the propaganda and bitter vitriol that some of the Bioshock people have spouted *cough*Ken Levine*cough* about the raising of the widescreen issue (despite the fact that I thought the widescreen community were mostly polite about it - it was the non-widescreen community that got abusive) I'm beginning to doubt it.
I wish I could have put it that well ... well said MR P !
To be honest, mate, you went through all the rigmarole of this whole issue from the start. You had far more patience with that than I would have had, or did. I'd have gotten bored and given up in disgust the minute threads started vanishing with the assumption that the devs and pubs didn't care, and therefore wouldn't wish my coin for future releases. ;)

Bioshock: artistic vision - or not as the case may be

Posted: 30 Sep 2007, 02:57
by JohnnyWakko
I noticed yesterday in a News Agency (news stand) that the Australian edition PC PowerPlay (or was it PC Gamer) Magazine that a large BioShock in there mentioned the sucess of the game but also the two major problems that the community recognised, ie the Widescreen issue and the installation restrictions. The article even meantioned http://www.widescreengamingforums.com. PC Power Play didn't take sides on the issues, merely identified them as issues which says to me that they thought both sucked, otherwise they wouldn't have mentioned it. Or maybe they are just sitting on the fence not to offend thier sponsors and thier reading audience.

I was excited to see WSGF mentioned in my Australia homelands PC Gaming magazine.

Bioshock: artistic vision - or not as the case may be

Posted: 30 Sep 2007, 10:48
by grambo
Even if they don't release a patch, I'll get it when it's bargain bin and use Racer_S'. I just don't want to support them if they don't properly patch it.

Valve put an FOV adjustment in TF2 today :)

Bioshock: artistic vision - or not as the case may be

Posted: 30 Sep 2007, 10:52
by Ice[DDZ]
Still waiting on the patch. I thought Ken said he was working with Racer to fix it or something? By the time this is fixed Ill be playing through Episode 2 and Portal. So damn mad that I bought it on Steam, or else I'd have returned it right away.

Bioshock: artistic vision - or not as the case may be

Posted: 30 Sep 2007, 17:46
by Apple
I noticed yesterday in a News Agency (news stand) that the Australian edition PC PowerPlay (or was it PC Gamer) Magazine that a large BioShock in there mentioned the sucess of the game but also the two major problems that the community recognised, ie the Widescreen issue and the installation restrictions. The article even meantioned http://www.widescreengamingforums.com. PC Power Play didn't take sides on the issues, merely identified them as issues which says to me that they thought both sucked, otherwise they wouldn't have mentioned it. Or maybe they are just sitting on the fence not to offend thier sponsors and thier reading audience.

I was excited to see WSGF mentioned in my Australia homelands PC Gaming magazine.


Thats cool, I'll have to look at that.

As for Bioshock, I have played the game through on the 360 in Vert-. Couldn't wait for the patch... hehe

Awesome game indeed.. will most likely play it again when the patch comes out, thats if they patch the 360 version... maybe I'll have to get the PC version.

Bioshock: artistic vision - or not as the case may be

Posted: 11 Nov 2007, 00:58
by dopefish
:?:

Bioshock: artistic vision - or not as the case may be

Posted: 11 Nov 2007, 01:42
by Tanuki
http://kotaku.com/gaming/bioshock/360-bioshock-widescreen-fixed-in-next-update-321192.php

Patch incoming for 360 version.


Gee, I wonder what the writer of that quip thinks about the patch.

Bioshock: artistic vision - or not as the case may be

Posted: 11 Nov 2007, 03:04
by Soduka
Wow, what an asshole. :lol:

Bioshock: artistic vision - or not as the case may be

Posted: 11 Nov 2007, 03:24
by JosephJEHancock
I visited that page, and noticed two things:

1. That guy is an arse.
2. My CPU usage frickin' JUMPED up to 60%! After I closed that tab, it dropped back to 1-6% with 6 tabs up.

Bioshock: artistic vision - or not as the case may be

Posted: 11 Nov 2007, 09:18
by Paddy the Wak
What's this game ... Bioshock ... ?
Is it any good ?

Joking aside ...

A widescreen FOV patch just when you really need it ... :shock:
Cor blimy ! ... I'm impressed !

... :P

Bioshock: artistic vision - or not as the case may be

Posted: 11 Nov 2007, 13:37
by Paradigm Shifter
2. My CPU usage frickin' JUMPED up to 60%! After I closed that tab, it dropped back to 1-6% with 6 tabs up.

Gotta love Flash adverts. >_<

...

And hey, it only took them three months, when RacerS did it in, what, two days - including testing and QA from Paddy and others?

Those who don't like widescreen being treated in the way it should be will never understand; their blind vitriol will make sure of that. I'm sure, however, that had they had widescreen monitors or it had been 4:3 stretched, they'd have been "bitching and whining" themselves. :roll:

Anyway, the game is all but forgotten now, as far as I can tell. The game made a wave, but it wasn't the tsunami that leaves prolonged marks on the gaming world that I think many people believed it would.

Bioshock: artistic vision - or not as the case may be

Posted: 11 Nov 2007, 14:16
by g00seberry
Yeah, to be fair since getting this new gfx card i was thinking "i should start Bioshock again to see it in smooth loveliness", but haven't been arsed to even get past the end of the demo bit. :?

But 3 months to get a patch for a FOV fix whereas Valve pushed out one for TF2 in a couple of days.

Too little WAY too late 2K!

Bioshock: artistic vision - or not as the case may be

Posted: 11 Nov 2007, 14:31
by JosephJEHancock
Yeah, there seem to be people that just don't get it, or don't want to get it. I get the same thing from some of the people commenting on my GameTrailers user movie page, they can't get their heads around my TH2GO setup.

Bioshock: artistic vision - or not as the case may be

Posted: 11 Nov 2007, 15:33
by Paradigm Shifter
Some people obviously like living life looking down a narrow tunnel. ;)

Either that or they have no peripheral vision at all...

Bioshock: artistic vision - or not as the case may be

Posted: 11 Nov 2007, 16:10
by Osuperman
Some people obviously like living life looking down a narrow tunnel. ;)

Either that or they have no peripheral vision at all...


And by 'some people' you mean trrll :) only kidding, but seriously I got bored of rescuing little sisters, and killing splicers, with not a lot else on offer I gave up on Bioshock, didn't even finish it. Lets not forget the patch still isn't out yet, they've been saying "soon" for months so I'm willing to bet my life savings on a no show until 2008 lol!

Actually BioShock has been a good lesson for me in hype, the demo fiasco had me all angry, then the widescreen issue, then the game sucked! It's made me realise a pretty screenshot means sweet fa.

Bioshock: artistic vision - or not as the case may be

Posted: 11 Nov 2007, 16:55
by JosephJEHancock
I really enjoyed it the first play through (a LOT), but I lost interest an hour or so into the second run. I hate to say it, but it definitely is a better rental (for 360 users anyway) than it is for a full price game. Nevertheless, I like the Big Daddy figurine that I got with my PC Collectors Edition, and perhaps there will be mods from the online community sometime.

Bioshock: artistic vision - or not as the case may be

Posted: 13 Nov 2007, 01:32
by greylantern
[quote]Some people obviously like living life looking down a narrow tunnel. ;)

Either that or they have no peripheral vision at all...


And by 'some people' you mean trrll :) only kidding, but seriously I got bored of rescuing little sisters, and killing splicers, with not a lot else on offer I gave up on Bioshock, didn't even finish it. Lets not forget the patch still isn't out yet, they've been saying "soon" for months so I'm willing to bet my life savings on a no show until 2008 lol!

Actually BioShock has been a good lesson for me in hype, the demo fiasco had me all angry, then the widescreen issue, then the game sucked! It's made me realise a pretty screenshot means sweet fa.

Same here, I trudged through... completely uninterested after the fiasco of all the WS and worse 'flaws' of the game, hoping that with all that out of my system that I would finally see what all the hype was about but I just couldn't , nothing much impressed me about the game after the first 30 minutes... I'm about 2 levels from the end I think (Ryans office) and I just gave up, everything about the game was annoying me, I was sick to the back teeth of continually fighting ridiculous cartoony splicers with no feeling of reward or any reasoning to their or my actions other than 'progress at the say so of some stranger on a radio'... I will try it again when the patch comes out but I'm not getting my hopes up.

I tell a lie, I thought some of the freezer section graphics were quite nice, the effects and the immersion was good... but it wasn't fun to play at any point that I can recall (past that first big daddy and first security hack).

It taught me to trust NO review and be wary of the UE3 engine games, after UT3 (which is still borked in WS I hear on german retail) I am buying NO MORE UE3 games, i'm fed up of rewarding this ass backwards engine's maker when they blatantly ignore the FOV issue or control issues that have plagued their games.

Cryengine2... now there's an engine to be proud of :)