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Re: Flawless Widescreen
Posted: 21 Oct 2013, 13:37
by suiken_2mieu
riccochet wrote:Not sure if this has been covered before but i wasn't able to find anything in the forums. When i start flawless widescreen it detects my 5x1 eyefinity setup (5400x1920) as a single display at 1080x1920. Needless to say, starting any game with this it actually just shows the game on one of my monitors, and it can't actually scale anything properly.
Is there anything i can do to make it detect properly? or can i only really use the manual monitor settings (which i'm having issues with finding the correct HUD scaling resolutions)?
You can use the manual settings. I've had to do this on my 5400x1920 setup.
Re: Flawless Widescreen
Posted: 31 Oct 2013, 17:47
by eldeka
Is there going to be a Battlefield 4 support? BF4 has same stupid single player field of view lock as BF3.
Re: Flawless Widescreen
Posted: 01 Nov 2013, 07:26
by Toothless Spoon
eldeka wrote:Is there going to be a Battlefield 4 support? BF4 has same stupid single player field of view lock as BF3.
Haven't tried the campaign yet, but I don't like the sound of this.
Re: Flawless Widescreen
Posted: 06 Nov 2013, 15:50
by Wijkert
Toothless Spoon wrote:eldeka wrote:Is there going to be a Battlefield 4 support? BF4 has same stupid single player field of view lock as BF3.
Haven't tried the campaign yet, but I don't like the sound of this.
Sadly the single player fov is locked at I guess 55 or 60. That is so narrow that it is unplayable. Would love a fix if someone could make one.
Re: Flawless Widescreen
Posted: 06 Nov 2013, 16:22
by eldeka
Same with new Call of Duty - MP and SP locked to 60-65 degrees
Re: Flawless Widescreen
Posted: 10 Nov 2013, 18:28
by HaYDeN
Flawless Widescreen v1.0.11 released, includes Ghosts plugin [sig scan based, should mean it will work even when they update it], now sporting 64bit support... it won't upgrade to 64bit unless you explicitly install the 64bit version or try and launch a plugin that is known to be 64bit only. (it'll ask you to upgrade)
You should be able to just click "Update Plugins" or Help->Check for Updates. to get the ball rolling....
Some large changes to the actual mechanics/calculations under the hood in the x64 version so as always, do report any weird or silly behavior (eg. locking up, including during the upgrade procedure)
Will add Battlefield 4 SP as requested in the next day or so.
For Ghosts, please remember to read the description if you are having problems selecting your resolution or your video looks blurry or pixelated.
Re: Flawless Widescreen
Posted: 10 Nov 2013, 19:55
by Zero7159
Excellent update to include Ghosts. I tried the plug in this morning and it works perfectly. Thank you!!!
Re: Flawless Widescreen
Posted: 10 Nov 2013, 21:51
by valcan_s
HaYDeN wrote:Flawless Widescreen v1.0.11 released, includes Ghosts plugin [sig scan based, should mean it will work even when they update it], now sporting 64bit support... it won't upgrade to 64bit unless you explicitly install the 64bit version or try and launch a plugin that is known to be 64bit only. (it'll ask you to upgrade)
You should be able to just click "Update Plugins" or Help->Check for Updates. to get the ball rolling....
Some large changes to the actual mechanics/calculations under the hood in the x64 version so as always, do report any weird or silly behavior (eg. locking up, including during the upgrade procedure)
Will add Battlefield 4 SP as requested in the next day or so.
For Ghosts, please remember to read the description if you are having problems selecting your resolution or your video looks blurry or pixelated.
Nice HaYDeN welcome back, works perfectly man, scored you some money for your work, so after BF4 does that mean you may have time for more fixes?
Thanks \m/
Re: Flawless Widescreen
Posted: 11 Nov 2013, 14:14
by HaYDeN
Released fix for The Wolf Among Us, removes the letterboxing, then fixes the cell shader/shadows when using ultra-wide resolutions... in-game HUD remains spanned.
Re: Flawless Widescreen
Posted: 11 Nov 2013, 16:28
by HaYDeN
Released fix for Battlefield 4 - fixes the FOV, this is a very basic fix - it avoids injection but you may see slight flicker when zooming in and out... will add a option to allow injection later.
Re: Flawless Widescreen
Posted: 11 Nov 2013, 19:55
by Wijkert
HaYDen thanks a lot for fixing both the Wolf among us and Battlefield 4 single player!!!

Donation incoming!
There is a problem with the 64 bit version when using older plugins though. For example starting the Witchers 2 will crash both the game and Flawless Widescreen. Diablo 3 won't cause either the game or Flawless Widescreen to crash, but simply won't work instead. I have not tested any other games, so not sure how they fare. Re-installing the 32 bit version will fix this problem, but won't work with Battlefield 4 I presume.
Currently the fix for the FOV in Battlefield single player will go up to ~78 I believe. Would it be possible to have higher values as an option?
Re: Flawless Widescreen
Posted: 11 Nov 2013, 23:51
by prodigalson1
thanks hayden, but for me wolf among us and flawless widescreen crash when i launch the game.
Re: Flawless Widescreen
Posted: 12 Nov 2013, 01:02
by Toothless Spoon
Don't forget to donate people! I'm not going to because I don't like Hayden much, but the rest of you should

Nah, gotta love the man's work!
Re: Flawless Widescreen
Posted: 12 Nov 2013, 08:55
by HaYDeN
Wijkert wrote:HaYDen thanks a lot for fixing both the Wolf among us and Battlefield 4 single player!!!

Donation incoming!
There is a problem with the 64 bit version when using older plugins though. For example starting the Witchers 2 will crash both the game and Flawless Widescreen. Diablo 3 won't cause either the game or Flawless Widescreen to crash, but simply won't work instead. I have not tested any other games, so not sure how they fare. Re-installing the 32 bit version will fix this problem, but won't work with Battlefield 4 I presume.
Currently the fix for the FOV in Battlefield single player will go up to ~78 I believe. Would it be possible to have higher values as an option?
A great example of issues when porting from 32bit to 64bit.
Offending code:
Code: Select all
BytesRead = this->Owner->ReadMemory(this->BaseAddress,this->Address,&Result,sizeof(size_t));
New Code:
Code: Select all
DWORD PtrSize = (this->Owner->GetArchitecture() == 64) ? sizeof(size_t):sizeof(uint32_t);
BytesRead = this->Owner->ReadMemory(this->BaseAddress,this->Address,&Result,PtrSize);
Basically when following a pointer it was reading (even in 32bit apps) the address as if it was a 64bit address, works fine on 32bit because the compiler resolves size_t to 32bit on 32bit systems and 64bit on 64bit systems, compiling as 64bit means in all circumstances it uses 8byte/64bit
I will push a new version of Flawless Widescreen that will fix this issue.
Cheers
Re: Flawless Widescreen
Posted: 12 Nov 2013, 17:51
by Wijkert
With the last update Diablo 3 works like before. The Witcher 2 on the other hand still crashes and so does Flawless Widescreen. I am happy to help if you need me to test anything.
Re: Flawless Widescreen
Posted: 13 Nov 2013, 15:39
by HaYDeN
Can you try The Witcher 2 now?
Also just released another update fixing a bunch of bugs... 64bit port has opened a small can of worms.
Also updated the Call of Duty: Ghosts plugin... now supports FOV (disabled by default) - also fixes the weapon zoom FOV.
Re: Flawless Widescreen
Posted: 13 Nov 2013, 16:08
by Wijkert
Sadly the Witcher 2 still crashes.
EDIT: The wolf among us also crashes with the 64 bit version. Since I finished the battlefield campaign I am back using the 32 bit version. To be sure I did a clean install (not an upgrade) to check if that changes anything and it doesn't.
Re: Flawless Widescreen
Posted: 16 Nov 2013, 21:58
by Shockwave_S08
Say, HaYDeN, remember how a few years back you said that you offered to update your widescreen hack for GRAW2's (AKA Ghost Recon: Advanced Warfighter 2) retail version if it didn't work? I'd like to take you up on that offer, as the game is horizontally-stretched when I am using a 2560x1080 resolution. My copy was downloaded from Uplay, but is technically a "retail release" due to its installation method. Said copy also has the exact same version number as the Steam version does after applying the latest patch: v1.5.0.3048. As is, the fix supplied in Flawless Widescreen does nothing whatsoever.
Re: Flawless Widescreen
Posted: 17 Nov 2013, 10:00
by HaYDeN
Shockwave_S08 wrote:Say, HaYDeN, remember how a few years back you said that you offered to update your widescreen hack for GRAW2's (AKA Ghost Recon: Advanced Warfighter 2) retail version if it didn't work? I'd like to take you up on that offer, as the game is horizontally-stretched when I am using a 2560x1080 resolution. My copy was downloaded from Uplay, but is technically a "retail release" due to its installation method. Said copy also has the exact same version number as the Steam version does after applying the latest patch: v1.5.0.3048. As is, the fix supplied in Flawless Widescreen does nothing whatsoever.
I had enough trouble originally porting that fix - it crashes typically after 30-60 seconds... always has done on the later versions of windows, know how to fix that issue?
You could send your exe if you want, but if it's tied to Uplay DRM - I probably wont be able to launch it?
Re: Flawless Widescreen
Posted: 17 Nov 2013, 10:01
by HaYDeN
Released fix for Silent Hill 3
Released fix for Alien Rage (based on the Demo on steam, milage may vary on Full)
Released fix for Deadfall Adventures
In the works:
Path of Exile - Done but not sure about releasing due to multiplayer/bans, wait and see if I get banned first. (
http://iforce.co.nz/i/kygxhtzu.lft.jpg)
Lost Planet 3