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Re: Fallout 4 Eyefinity/Surround

Posted: 26 Mar 2016, 00:56
by Gamefreak3333
phlimm wrote:
Gamefreak3333 wrote:
phlimm wrote:new DLC of course Interfaces is broken again..


My old interface.ba2 I uploaded still works you just have to re-copy it back into the data folder.

However dont let that stop you from learning how to fix it yourself :cheers:

Yes, that's what I am trying to do. So when reintegrating, you remove the original that you extracted?


I'm confused at where you are confused. If you just wana play the game you can just copy the interface.ba2 I made earlier into your data file

If you are confused at Haldi tutorial for extracting a custom interface.ba2 I can maybe make another tutorial for that part since I remember getting a little stuck there as well. The .txt file ,in the program, doesn't really do it justice for explaining

Re: Fallout 4 Eyefinity/Surround

Posted: 27 Mar 2016, 20:38
by phlimm
Gamefreak3333 wrote:I'm confused at where you are confused. If you just wana play the game you can just copy the interface.ba2 I made earlier into your data file

If you are confused at Haldi tutorial for extracting a custom interface.ba2 I can maybe make another tutorial for that part since I remember getting a little stuck there as well. The .txt file ,in the program, doesn't really do it justice for explaining


Here is what I encounter:

1. Extract the ba2 file. No problem. It is in a separate folder.
2. Make changes to a SWF file. No problem. As a test, I changed the background color for Barter to red (255,51,51) instead of gray (51,51,51).
3. Reintegrate. If the ba2 file is not in the folder listed in the reintegrate command I get an error. Fine I say, it must be overwriting the original. Put the original back and redo the command. Command completes. Yes, I get the prompt about file size being off and yes I choose (f)orce.
4. Copy new file into Fallout 4 folder. Test. Problem. Nothing has changed in game.
5. Test of the whole process. Extract what should be the altered ba2 file into a different working folder. Check the SWF for barter. Background color is NOT red (255,51,51), but the default gray (51,51,51).
6. Rerun steps 1-3. Check "file modified" date/time after reintegration. It has not changed, indicating that nothing has been done.

Re: Fallout 4 Eyefinity/Surround

Posted: 16 Apr 2016, 21:16
by Ulterior
I don't know if anyone else is receiving this error since 1.4 or if it's been around since a little before that, but every time I launch the game it just launches to a black screen with the windows 'waiting' circle spinning over my mouse cursor and never does anything. I used to be able to play on three monitors fine. Any suggestions or ideas?

Re: Fallout 4 Eyefinity/Surround

Posted: 21 Apr 2016, 03:03
by phlimm
Ulterior wrote:I don't know if anyone else is receiving this error since 1.4 or if it's been around since a little before that, but every time I launch the game it just launches to a black screen with the windows 'waiting' circle spinning over my mouse cursor and never does anything. I used to be able to play on three monitors fine. Any suggestions or ideas?


You can try the Interface file that I made. It works on my system since I opted in for the 1.4 Survival Mode beta and I just tested it with 1.5 that was updated today.

There may be some difference in the scope sights than you are used to because I have not figured out how to add the missing components to the new update (any suggestions are gladly accepted).

Fallout4 - Interface.part1.rar
(5 MiB) Downloaded 804 times

Fallout4 - Interface.part2.rar
(5 MiB) Downloaded 580 times

Fallout4 - Interface.part3.rar
(5 MiB) Downloaded 585 times

Fallout4 - Interface.part4.rar
(5 MiB) Downloaded 558 times

Fallout4 - Interface.part5.rar
(2.7 MiB) Downloaded 628 times

Re: Fallout 4 Eyefinity/Surround

Posted: 27 Apr 2016, 18:36
by Haldi
Soooooooooo
Who's gonna be the first to try and fix the interface via Creation Kit?


http://www.creationkit.com/fallout4/ind ... =Main_Page

Gesendet von meinem LENNY2 mit Tapatalk

Re: Fallout 4 Eyefinity/Surround

Posted: 28 Apr 2016, 04:30
by Peer_Review
phlimm wrote:
Ulterior wrote:I don't know if anyone else is receiving this error since 1.4 or if it's been around since a little before that, but every time I launch the game it just launches to a black screen with the windows 'waiting' circle spinning over my mouse cursor and never does anything. I used to be able to play on three monitors fine. Any suggestions or ideas?


You can try the Interface file that I made. It works on my system since I opted in for the 1.4 Survival Mode beta and I just tested it with 1.5 that was updated today.

There may be some difference in the scope sights than you are used to because I have not figured out how to add the missing components to the new update (any suggestions are gladly accepted).


Am I the only one who uses the flawless widescreen fix? I ask because I wonder if I missed something and everyone is using the old fixes for a reason. By old fixes I mean the original way we used to do it, via extracting and editing shockwave files, not the old files themselves. Also did someone figure out how to fix the weird lighting issues, or are people just turning the bComputeShaderDeferredTiledLighting variable off? Please and thank you in advance for a little insight.

Re: Fallout 4 Eyefinity/Surround

Posted: 29 Apr 2016, 11:36
by Kayden
Peer_Review wrote:
phlimm wrote:
Ulterior wrote:I don't know if anyone else is receiving this error since 1.4 or if it's been around since a little before that, but every time I launch the game it just launches to a black screen with the windows 'waiting' circle spinning over my mouse cursor and never does anything. I used to be able to play on three monitors fine. Any suggestions or ideas?


You can try the Interface file that I made. It works on my system since I opted in for the 1.4 Survival Mode beta and I just tested it with 1.5 that was updated today.

There may be some difference in the scope sights than you are used to because I have not figured out how to add the missing components to the new update (any suggestions are gladly accepted).


Am I the only one who uses the flawless widescreen fix? I ask because I wonder if I missed something and everyone is using the old fixes for a reason. By old fixes I mean the original way we used to do it, via extracting and editing shockwave files, not the old files themselves. Also did someone figure out how to fix the weird lighting issues, or are people just turning the bComputeShaderDeferredTiledLighting variable off? Please and thank you in advance for a little insight.



I can only speak for myself but the reason I moved away from using the FWS fix is because the game is more unstable when I use it. In particular when I was quick saving, which do a lot, I would CTD every 10 to 20min. Very annoying and thus, I moved away from it.

Re: Fallout 4 Eyefinity/Surround

Posted: 30 Apr 2016, 03:45
by ChainMale
Sorry guys, no joy. :(

Using 5760x1200. Nothing seems to work.
Tried the interface.ba2 file / crashes, little 2 line ini edit, the bigger one on the main page, it even mentions 16:10 in it.

Is there another fix somewhere?
A link to that maybe, pls.

(I suspect I won't get it in time for my "moving / disconect" time out, which was the plan.)

Re: Fallout 4 Eyefinity/Surround

Posted: 30 Apr 2016, 22:24
by latexyankee
Can anyone tell me where I can find an interface file for v1.5 in 21:9 aspect ratio?

I was following this thread since the beginning as the 21:9 was dead a week after launch. The first ba2 that was released has worked for through every update until now, prolly because of the menu changes. All the updates to the interface files after the first one created tiny text in game. I'm now having the same problem as the in game menu options have changed I can no longer use that initial interface file and the updated ones in this thread create minuscule text. I'm really getting tired of this, I hate bethesda.

Re: Fallout 4 Eyefinity/Surround

Posted: 01 May 2016, 11:23
by mjolnir
Looks like the 1.5 totally ruined my ability to use 3 monitors. I get a crash to desktop when the game gets past the load screen and is about to show me in my area and without any errors. I've tried it all. Adding the old fixes the internal Data files and editing the ini file. I keep seeing reference to a tutorial for editing the ba2 file but I cannot find it for the life of me. So does anyone have it working on 5760x1080 (6006 X 1080 bezel correction). Or could kindly point me in the right direction? I'm a software developer but I don't know what is used to decompile.

Re: Fallout 4 Eyefinity/Surround

Posted: 01 May 2016, 19:24
by anteronoid
Peer_Review wrote:
phlimm wrote:
Ulterior wrote:I don't know if anyone else is receiving this error since 1.4 or if it's been around since a little before that, but every time I launch the game it just launches to a black screen with the windows 'waiting' circle spinning over my mouse cursor and never does anything. I used to be able to play on three monitors fine. Any suggestions or ideas?


You can try the Interface file that I made. It works on my system since I opted in for the 1.4 Survival Mode beta and I just tested it with 1.5 that was updated today.

There may be some difference in the scope sights than you are used to because I have not figured out how to add the missing components to the new update (any suggestions are gladly accepted).


Am I the only one who uses the flawless widescreen fix? I ask because I wonder if I missed something and everyone is using the old fixes for a reason. By old fixes I mean the original way we used to do it, via extracting and editing shockwave files, not the old files themselves. Also did someone figure out how to fix the weird lighting issues, or are people just turning the bComputeShaderDeferredTiledLighting variable off? Please and thank you in advance for a little insight.


I'm also only using FWS fix, and I have no issues, even with mods and after patches it works fine.

Re: Fallout 4 Eyefinity/Surround

Posted: 02 May 2016, 08:12
by Haldi
mjolnir wrote: I keep seeing reference to a tutorial for editing the ba2 file but I cannot find it for the life of me.

This?


http://www.wsgf.org/forums/viewtopic.ph ... 54#p162454

Re: Fallout 4 Eyefinity/Surround

Posted: 02 May 2016, 11:03
by mjolnir
Haldi wrote:
mjolnir wrote: I keep seeing reference to a tutorial for editing the ba2 file but I cannot find it for the life of me.

This?


http://www.wsgf.org/forums/viewtopic.ph ... 54#p162454


Yes!

Thank you so much!! Not sure how I could miss it, but all the best and good on you!

Re: Fallout 4 Eyefinity/Surround

Posted: 02 May 2016, 21:37
by DocMAX
So, for patch 1.5, do we have a widescreen fix without HUD stretch?

Re: Fallout 4 Eyefinity/Surround

Posted: 03 May 2016, 18:07
by anteronoid
DocMAX wrote:So, for patch 1.5, do we have a widescreen fix without HUD stretch?


The Flawless Widescreen fix still works fine for me with patch 1.5. No HUD stretched or anything. :onethumb:
I only use that fix, no edited files or anything.

Re: Fallout 4 Eyefinity/Surround

Posted: 03 May 2016, 19:23
by Peer_Review
anteronoid wrote:
DocMAX wrote:So, for patch 1.5, do we have a widescreen fix without HUD stretch?


The Flawless Widescreen fix still works fine for me with patch 1.5. No HUD stretched or anything. :onethumb:
I only use that fix, no edited files or anything.


Same here. I like not having to re-edit interface files constantly. This way I can use the custom HUD I made or any other without having it only for a specific AR. Anyone else who might want to use it should remember to remove all the edits for the interface, but any other edits are fine. The FW fix makes more sense. I already have a hard enough time not throwing a cup through my monitor every time I find a new texture that needs to be redone.

I barely even get to play since the game looks so horrendous. I can get past graphics in most games. It actually is a very low priority as long as the game is good; which I think this one is. I sure do miss the days when it was an actual RPG, but I can get behind a well fleshed out open world shooter. To get back to the thought about graphics. There are two things that drive me absolutely mad. I mean literally spend 500 hours making textures for a 40 hour game mad (read:Mass Effect) . Those two things are bad shadows and poor texture work. If you are going to spend years making a game, then release it with textures so bad that if asked to think of a single word to describe your game I can only think "blurry" that is a shame. Especially when the rest of the game is so beautifully handcrafted. It makes me feel like perhaps the care they take crafting the story sucks up too many resources. Which is why I am thoroughly thrilled and excited to see all Bioware's new games in Dice's Frostbite Engine. Where Bethesda's Zombie engine that could needs to be given the Old Yeller treatment. Dice's engine (memory leaks not withstanding) is an amazing piece of tech. I feel like this might be getting a little ranty so.. yeah Flawless Widescreen no issues.

Re: Fallout 4 Eyefinity/Surround

Posted: 03 May 2016, 22:38
by anteronoid
Peer_Review wrote:
anteronoid wrote:
DocMAX wrote:So, for patch 1.5, do we have a widescreen fix without HUD stretch?


The Flawless Widescreen fix still works fine for me with patch 1.5. No HUD stretched or anything. :onethumb:
I only use that fix, no edited files or anything.


Same here. I like not having to re-edit interface files constantly. This way I can use the custom HUD I made or any other without having it only for a specific AR. Anyone else who might want to use it should remember to remove all the edits for the interface, but any other edits are fine. The FW fix makes more sense. I already have a hard enough time not throwing a cup through my monitor every time I find a new texture that needs to be redone.

I barely even get to play since the game looks so horrendous. I can get past graphics in most games. It actually is a very low priority as long as the game is good; which I think this one is. I sure do miss the days when it was an actual RPG, but I can get behind a well fleshed out open world shooter. To get back to the thought about graphics. There are two things that drive me absolutely mad. I mean literally spend 500 hours making textures for a 40 hour game mad (read:Mass Effect) . Those two things are bad shadows and poor texture work. If you are going to spend years making a game, then release it with textures so bad that if asked to think of a single word to describe your game I can only think "blurry" that is a shame. Especially when the rest of the game is so beautifully handcrafted. It makes me feel like perhaps the care they take crafting the story sucks up too many resources. Which is why I am thoroughly thrilled and excited to see all Bioware's new games in Dice's Frostbite Engine. Where Bethesda's Zombie engine that could needs to be given the Old Yeller treatment. Dice's engine (memory leaks not withstanding) is an amazing piece of tech. I feel like this might be getting a little ranty so.. yeah Flawless Widescreen no issues.


Yes, I felt the same first when loaded it up first time. Very blurry and much of it is because of the bad AA. I couldnt play that way. Took me an hour of tinkering and googling and found a solution that works for me. I have used this fixes since day one and I'm pleased with the result of the SMAA and TAA+SHARP (im using SMAA) tweak with ReShade. Have a look at the examples and the guide there, try it out. It made a huge difference for me. http://www.tweakguides.com/Fallout4_1.html

Re: Fallout 4 Eyefinity/Surround

Posted: 08 May 2016, 17:28
by jedolley
I hate to be "that guy", but this thread is 72 pages long with information spread out all over the place. I tried to follow the instructions on page 1, but keep CTD when loading the game. Can someone please link or write a step-by-step guide to get Fallout 4 working (relatively well) in a eyefinity/surround setup?

Re: Fallout 4 Eyefinity/Surround

Posted: 08 May 2016, 18:10
by anteronoid
jedolley wrote:I hate to be "that guy", but this thread is 72 pages long with information spread out all over the place. I tried to follow the instructions on page 1, but keep CTD when loading the game. Can someone please link or write a step-by-step guide to get Fallout 4 working (relatively well) in a eyefinity/surround setup?


Use the Flawless Widescreen plug in.

Re: Fallout 4 Eyefinity/Surround

Posted: 08 May 2016, 19:34
by jedolley
anteronoid wrote:
jedolley wrote:I hate to be "that guy", but this thread is 72 pages long with information spread out all over the place. I tried to follow the instructions on page 1, but keep CTD when loading the game. Can someone please link or write a step-by-step guide to get Fallout 4 working (relatively well) in a eyefinity/surround setup?


Use the Flawless Widescreen plug in.


Do I still set the resolution in the .ini file? Anything else that I need to do other than install the FW FO4 plug in?

EDIT: w/o editing the .ini file, my resolution was not right so I went ahead and fixed it and launched the game. Everything seems to look right with the FW plugin except for when using the Power Armor... The HUD is still a bit off. Is there a fix, or is that to be expected?

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