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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 19 Apr 2016, 04:13
by aeramor
Anyone have a new walkthrough on how to patch the exe without having to download an exe?
Here is the virus scan results for the one I downloaded from mega.
https://www.virustotal.com/en/file/d501 ... 461031547/
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 27 Apr 2016, 18:18
by StealthHazard
Been trying for about two days now to get a marker fix working for single player at 21:9 3440x1440. It seems that 1.08 has broken everything that has been posted so far. Anyone know of a marker fix for 1.08?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 27 Apr 2016, 19:04
by K4sh
How about my cheat table given earlier in page 70 ?
It should be updates proof.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 27 Apr 2016, 23:40
by StealthHazard
Yeah, k4sh, that was one of the first ones I tried, no effect, no dice.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 28 Apr 2016, 05:59
by K4sh
Just in case, are you talking about mgo ? If so, that cheat table is for single player only.
Any way, first thing is to patch the game exe. When done, in game you should see the image horizontally expanded to screen width.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 12 May 2016, 02:01
by ManOzzY
Is there any available fix (resolution AND markers) for the latest version of the game (v1.09) ?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 13 May 2016, 22:29
by Coffinspired
The Nightbits patcher on Pg.54 still works...just did it.
K4sh, oddly, your cheat table no longer works for the first time...says invalid/null.
http://www.wsgf.org/forums/viewtopic.ph ... &start=530
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 13 May 2016, 22:40
by K4sh
Ok, strangely

the game is still on my SDD though i have not played it a while while ago.
Will have a look later and investigate. Stay tuned ...
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 14 May 2016, 10:07
by VeerK
ManOzzY wrote:Is there any available fix (resolution AND markers) for the latest version of the game (v1.09) ?
Hey, so I can confirm the old Jackfuste resolution fixes don't work for 1.09. However, for some reason with 1.09 the hex edit solution of the .exe works just fine, and no stretching!

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 21 May 2016, 04:28
by Coffinspired
K4sh wrote:Ok,
Here is a brand new cheat table that should work with MGS SP with:
Oddly, it says "invalid table". Error loading LUA.
Hmmm.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 21 May 2016, 10:34
by K4sh
Coffinspired wrote:K4sh wrote:Ok,
Here is a brand new cheat table that should work with MGS SP with:
Oddly, it says "invalid table". Error loading LUA.
Hmmm.
You need Cheat Engine latest version 64bits to be used with MGS that is a 64 bits process.
When running Cheat engine, you need to open my cheat table and tell cheat engine which process to be attached to. mgsvtpp.exe obviously.
Then, the cheat table should work flawlessly. I have tested it with latest game update with success.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 23 May 2016, 06:58
by Coffinspired
K4sh wrote:You need Cheat Engine latest version 64bits to be used with MGS that is a 64 bits process.
Just checking back in to follow up for posterity. I don't want anyone reading the other post, thinking there's a nonexistent problem.
Yup, the fact that I'm a goofus is once again, sadly, confirmed.
Your new table works perfectly...I figured out what you said before you ever replied. I was using the "pinned" link to the other .EXE (the 32-64 one) on my taskbar for Cheat Engine. Using the correct .EXE loads the table works perfectly.
Thanks K4sh

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 28 May 2016, 15:49
by QuadGore
@K4sh Ty works ! Any chance for the WindEffects and SonarEffects ?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 28 May 2016, 17:29
by K4sh
QuadGore wrote:@K4sh Ty works ! Any chance for the WindEffects and SonarEffects ?
Nope,
I've never noticed any wind effects broken in game.
For the sonar, i had the same problem as the markers but could'nt figure out how to fix it.
I have finished the game a while now and don't plan to look further into it. Try to PM jackfuste. Who knows ...
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 30 May 2016, 00:51
by Guest
I just got this game today and have been having a hard time with getting it running nicely on my 2560x1080 monitor, I've been able to set the 2560x1080 resolution with Nightbits patcher and got the markers to fix using the cheat engine process posted by K4sh, however my main problem is the game doesn't look good running at 2560x1080.
It looks like it is running at a 720p equivalent and being upscaled. I have attached photos showing the difference between 2560 and 1920
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 30 May 2016, 07:19
by AlfaReaper
Hi everyone. I just bought MGSV.. and i didn't followed all the topic.
I tought a game like this would have 21:9 support..
Anyway where i have to start to fill the black bars on the screen? Thanks in advice
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 02 Jun 2016, 19:20
by haruka
Using Nightbits patcher the difference in image quality is noticeable between 2560x1440 and 3440x1440. I took screenshot comparing at 100% crop during the beginning hospital scene.

- 100% crop
- compare_image2.jpg (38.07 KiB) Viewed 5129 times
Unmodded 2560x1440 looks way sharper and crisp than when modded for 3440x1440. Anyway to fix this?
update: manual hex editing using ekrboi instructions on pg7 resulted with same image quality.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 02 Jun 2016, 19:46
by K4sh
haruka wrote:Using Nightbits patcher the difference in image quality is noticeable between 2560x1440 and 3440x1440. I took screenshot comparing at 100% crop during the beginning hospital scene.
Unmodded 2560x1440 looks way sharper and crisp than when modded for 3440x1440. Anyway to fix this?
It's best to ask directly in the web forum where you grabed that mod. No ?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 02 Jun 2016, 19:51
by haruka
K4sh wrote:haruka wrote:Using Nightbits patcher the difference in image quality is noticeable between 2560x1440 and 3440x1440. I took screenshot comparing at 100% crop during the beginning hospital scene.
Unmodded 2560x1440 looks way sharper and crisp than when modded for 3440x1440. Anyway to fix this?
It's best to ask directly in the web forum where you grab that mod. No ?
I used Nightbits patch here on pg54 (
http://www.wsgf.org/forums/viewtopic.ph ... &start=530) in this web forum thread.
Also, tried following K4sh instruction for patching via hex editor on pg.7 by krboi (
http://www.wsgf.org/forums/viewtopic.ph ... 3&start=60).
Same issue with image quality when edited for 3440x1440. Native unmodded 2560x1440 resolution is sharpest. Feels like some graphic settings are ignored or set low when hex editing.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 02 Jun 2016, 20:03
by K4sh
If i were you, i would try to change the ratio aimed to patch the game exe file.
eg : your calculated ratio is let's say 5.3. Then try lower or raise a little (converted in little endian hexadecimal obviously).
There is no way i can fix it any way via a cheat table.