Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Gaming on 21:9 and ultra-wide single screen monitors
aeramor
Posts: 1
Joined: 19 Apr 2016, 04:11

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by aeramor »

Anyone have a new walkthrough on how to patch the exe without having to download an exe?

Here is the virus scan results for the one I downloaded from mega.
https://www.virustotal.com/en/file/d501 ... 461031547/
StealthHazard
Posts: 2
Joined: 27 Apr 2016, 18:17

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by StealthHazard »

Been trying for about two days now to get a marker fix working for single player at 21:9 3440x1440. It seems that 1.08 has broken everything that has been posted so far. Anyone know of a marker fix for 1.08?
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

How about my cheat table given earlier in page 70 ?
It should be updates proof.
StealthHazard
Posts: 2
Joined: 27 Apr 2016, 18:17

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by StealthHazard »

Yeah, k4sh, that was one of the first ones I tried, no effect, no dice.
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

Just in case, are you talking about mgo ? If so, that cheat table is for single player only.
Any way, first thing is to patch the game exe. When done, in game you should see the image horizontally expanded to screen width.
ManOzzY
Posts: 1
Joined: 12 May 2016, 01:57

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ManOzzY »

Is there any available fix (resolution AND markers) for the latest version of the game (v1.09) ?
Coffinspired
Posts: 4
Joined: 13 May 2016, 22:26

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Coffinspired »

The Nightbits patcher on Pg.54 still works...just did it.

K4sh, oddly, your cheat table no longer works for the first time...says invalid/null.

http://www.wsgf.org/forums/viewtopic.ph ... &start=530
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

Coffinspired wrote:The Nightbits patcher on Pg.54 still works...just did it.

K4sh, oddly, your cheat table no longer works for the first time...says invalid/null.

http://www.wsgf.org/forums/viewtopic.ph ... &start=530


Ok, strangely :) the game is still on my SDD though i have not played it a while while ago.
Will have a look later and investigate. Stay tuned ...
VeerK
Posts: 8
Joined: 29 Nov 2015, 02:42

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by VeerK »

ManOzzY wrote:Is there any available fix (resolution AND markers) for the latest version of the game (v1.09) ?


Hey, so I can confirm the old Jackfuste resolution fixes don't work for 1.09. However, for some reason with 1.09 the hex edit solution of the .exe works just fine, and no stretching! :rockout:
Coffinspired
Posts: 4
Joined: 13 May 2016, 22:26

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Coffinspired »

K4sh wrote:Ok,
Here is a brand new cheat table that should work with MGS SP with:


Oddly, it says "invalid table". Error loading LUA.

Hmmm.
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

Coffinspired wrote:
K4sh wrote:Ok,
Here is a brand new cheat table that should work with MGS SP with:


Oddly, it says "invalid table". Error loading LUA.

Hmmm.

You need Cheat Engine latest version 64bits to be used with MGS that is a 64 bits process.
When running Cheat engine, you need to open my cheat table and tell cheat engine which process to be attached to. mgsvtpp.exe obviously.
Then, the cheat table should work flawlessly. I have tested it with latest game update with success.
Coffinspired
Posts: 4
Joined: 13 May 2016, 22:26

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Coffinspired »

K4sh wrote:You need Cheat Engine latest version 64bits to be used with MGS that is a 64 bits process.


Just checking back in to follow up for posterity. I don't want anyone reading the other post, thinking there's a nonexistent problem.

Yup, the fact that I'm a goofus is once again, sadly, confirmed.

Your new table works perfectly...I figured out what you said before you ever replied. I was using the "pinned" link to the other .EXE (the 32-64 one) on my taskbar for Cheat Engine. Using the correct .EXE loads the table works perfectly.

Thanks K4sh :)
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QuadGore
Posts: 31
Joined: 08 Sep 2015, 19:07

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by QuadGore »

@K4sh Ty works ! Any chance for the WindEffects and SonarEffects ?
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

QuadGore wrote:@K4sh Ty works ! Any chance for the WindEffects and SonarEffects ?


Nope,
I've never noticed any wind effects broken in game.
For the sonar, i had the same problem as the markers but could'nt figure out how to fix it.
I have finished the game a while now and don't plan to look further into it. Try to PM jackfuste. Who knows ...
Guest

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Guest »

I just got this game today and have been having a hard time with getting it running nicely on my 2560x1080 monitor, I've been able to set the 2560x1080 resolution with Nightbits patcher and got the markers to fix using the cheat engine process posted by K4sh, however my main problem is the game doesn't look good running at 2560x1080.

It looks like it is running at a 720p equivalent and being upscaled. I have attached photos showing the difference between 2560 and 1920
Attachments
MGSV-219.jpg
MGSV-219.jpg (746.87 KiB) Viewed 5278 times
MGSV-169.jpg
MGSV-169.jpg (829.33 KiB) Viewed 5226 times
AlfaReaper
Posts: 10
Joined: 12 Nov 2015, 09:08

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by AlfaReaper »

Hi everyone. I just bought MGSV.. and i didn't followed all the topic.
I tought a game like this would have 21:9 support..
Anyway where i have to start to fill the black bars on the screen? Thanks in advice
haruka
Posts: 4
Joined: 02 Jun 2016, 19:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by haruka »

Using Nightbits patcher the difference in image quality is noticeable between 2560x1440 and 3440x1440. I took screenshot comparing at 100% crop during the beginning hospital scene.

100% crop
100% crop
compare_image2.jpg (38.07 KiB) Viewed 5128 times


Unmodded 2560x1440 looks way sharper and crisp than when modded for 3440x1440. Anyway to fix this?

update: manual hex editing using ekrboi instructions on pg7 resulted with same image quality.
Last edited by haruka on 02 Jun 2016, 19:57, edited 1 time in total.
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

haruka wrote:Using Nightbits patcher the difference in image quality is noticeable between 2560x1440 and 3440x1440. I took screenshot comparing at 100% crop during the beginning hospital scene.
Unmodded 2560x1440 looks way sharper and crisp than when modded for 3440x1440. Anyway to fix this?


It's best to ask directly in the web forum where you grabed that mod. No ?
haruka
Posts: 4
Joined: 02 Jun 2016, 19:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by haruka »

K4sh wrote:
haruka wrote:Using Nightbits patcher the difference in image quality is noticeable between 2560x1440 and 3440x1440. I took screenshot comparing at 100% crop during the beginning hospital scene.
Unmodded 2560x1440 looks way sharper and crisp than when modded for 3440x1440. Anyway to fix this?


It's best to ask directly in the web forum where you grab that mod. No ?


I used Nightbits patch here on pg54 (http://www.wsgf.org/forums/viewtopic.ph ... &start=530) in this web forum thread.

Also, tried following K4sh instruction for patching via hex editor on pg.7 by krboi (http://www.wsgf.org/forums/viewtopic.ph ... 3&start=60).
Same issue with image quality when edited for 3440x1440. Native unmodded 2560x1440 resolution is sharpest. Feels like some graphic settings are ignored or set low when hex editing.
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

haruka wrote:
I used Nightbits patch here on pg54 (http://www.wsgf.org/forums/viewtopic.ph ... &start=530) in this web forum thread.

Also, tried following K4sh instruction for patching via hex editor on pg.7 by krboi (http://www.wsgf.org/forums/viewtopic.ph ... 3&start=60).
Same issue with image quality when edited for 3440x1440. Native unmodded 2560x1440 resolution is sharpest. Feels like some graphic settings are ignored or set low when hex editing.


If i were you, i would try to change the ratio aimed to patch the game exe file.
eg : your calculated ratio is let's say 5.3. Then try lower or raise a little (converted in little endian hexadecimal obviously).

There is no way i can fix it any way via a cheat table.
Last edited by K4sh on 11 Jun 2016, 10:26, edited 1 time in total.
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