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Re: Flawless Widescreen

Posted: 08 Jul 2013, 01:53
by valcan_s
Hey HaYDen, thanks a million for adding MK9 (Mortal Kombat Komplete) it made my weekend, I am so damn happy to play it on 3 screens it looks amazing, it is a freaking shame the devs don't bother support multi it is mental.

Man if you ever figure out the hud I would be in dept to you for a life time, MK is my favorite fighting series, with this fix you have opened my eyes to how insane it can be it is AMAZING.

I will never understand why devs do not add proper support, yes up front you do some work to have the hud scale and position to the users rez but then everything just work, eh sigh all well one day :(

Thanks man \m/

Re: Flawless Widescreen

Posted: 17 Jul 2013, 08:32
by loud72
Add me to the list of those running Steam based L.A. Noire v 1.3 that can only run it in windowed mode using Flawless Widescreen. I couldn't get Widescreen Fixer to enable itself.

Regards,

Loud72

Re: Flawless Widescreen

Posted: 17 Jul 2013, 18:00
by prodigalson1
nooooooooooooooooooooooooo alice madness return remove ???? but why, how can i play on my 21:9 monitor now ?

Re: Flawless Widescreen

Posted: 20 Jul 2013, 22:46
by Auyx
Hi, I have been using flawless for a bit but have found a bug that wasnt happening before. The aspect ratio fix has broken the lighting in Binary Domain. It was fine before but I updated to the latest Nvidia beta drivers and now the shadows are all misaligned. I took a video to better explain what I mean.

[youtube]http://www.youtube.com/v/DUsxMp6nvoE[/youtube]

Re: Flawless Widescreen

Posted: 24 Jul 2013, 08:23
by prodigalson1
i have the same problem....

Re: Flawless Widescreen

Posted: 06 Aug 2013, 02:55
by dinglesniff
in Skyrim I can always see my mouse pointer any idea how to fix this?

Re: Flawless Widescreen

Posted: 12 Aug 2013, 12:46
by Maverick
dinglesniff wrote:in Skyrim I can always see my mouse pointer any idea how to fix this?


If you have a program running called "Ultramon" or similiar, you have to close it.
Btw => btt

Re: Flawless Widescreen

Posted: 12 Aug 2013, 18:28
by Kfoolu
Rainbow Six Vegas 2 is missing from the latest version of Flawless Widescreen.
Was it removed? And if so, why?
I could really use a fix for the god-awful FoV in that game...

Re: Flawless Widescreen

Posted: 22 Aug 2013, 19:27
by Timobkg
Hey Hayden, thanks again for making Flawless Widescreen - it's awesome.

I noticed that some games aren't in Flawless Widescreen but are in Widescreen Fixer, but there's a lot of overlap between the two programs, and there are different versions between them (Flawless has Bulletstorm plugin v 2.1.7 r1, while Fixer claims to have Hayden's plugin v 2.4 r590?), and I don't know which I should use. I'm afraid to find out what happens if both programs are running at the same time.

Is there any plan to incorporate the fixes from Fixer into Flawless, or better yet combine them into single Flawless Widescreen Fixer program?

Re: Flawless Widescreen

Posted: 22 Aug 2013, 23:59
by helifax
Timobkg wrote:Hey Hayden, thanks again for making Flawless Widescreen - it's awesome.

I noticed that some games aren't in Flawless Widescreen but are in Widescreen Fixer, but there's a lot of overlap between the two programs, and there are different versions between them (Flawless has Bulletstorm plugin v 2.1.7 r1, while Fixer claims to have Hayden's plugin v 2.4 r590?), and I don't know which I should use. I'm afraid to find out what happens if both programs are running at the same time.

Is there any plan to incorporate the fixes from Fixer into Flawless, or better yet combine them into single Flawless Widescreen Fixer program?


The version (v 2.4 r590) is an internal version of WideScreen Fixer and it has noting to do with anything more than that:)) I bet is the same fix as the one from Flawless Widescreen. I am not the developer of WSF I just develop plugins (game fixes to work with WSF) for it.. But I remember, at some point there was a discussion about creating a unified program, but the parties didn't reached an agreement apparently:)

I highly recommend NOT to use both programs at once... since the chances to crash your game are very very big;))

Re: Flawless Widescreen

Posted: 23 Aug 2013, 00:25
by Timobkg
helifax wrote:I highly recommend NOT to use both programs at once... since the chances to crash your game are very very big;))

I kinda feared that would happen. ;)

So I guess, if I don't want to have to turn one on and off, I should run Widescreen Fixer and enable the Flaweless Widescreen plugins that don't overlap with it?

Re: Flawless Widescreen

Posted: 23 Aug 2013, 02:55
by helifax
Timobkg wrote:
helifax wrote:I highly recommend NOT to use both programs at once... since the chances to crash your game are very very big;))

I kinda feared that would happen. ;)

So I guess, if I don't want to have to turn one on and off, I should run Widescreen Fixer and enable the Flaweless Widescreen plugins that don't overlap with it?


Yes something like that...WSF only looks for one program at a time, not like Flawless where you can have the program looking for more executables at once;))

Re: Flawless Widescreen

Posted: 23 Aug 2013, 05:01
by Timobkg
helifax wrote:Yes something like that...WSF only looks for one program at a time, not like Flawless where you can have the program looking for more executables at once;))

Oh, that's how it works? So WSF is something you run for a specific game that needs it, while Flawless you can just leave set up and running in the background. Very good to know, thanks!

Re: Flawless Widescreen

Posted: 25 Aug 2013, 21:43
by ajburr
I've been trying and failing at getting Skyrim to run at 5760x1080. I used Hayden's fix, I used Flawless... nothing seems to work. I end up with the game running separately on each of 3 screens. Is there something I'm missing? I'm using Eyefinity, and I'm able to play Battlefield 3 at 5760x1080 without a hitch. Any help would be really appreciated, thanks.

Re: Flawless Widescreen

Posted: 29 Aug 2013, 23:18
by suiken_2mieu
So I know there is a long list of UE3 based games that need to be fixed, but I wondering if you could look into Hawken (Which gets updated often unfortunately) and Chivalry. They both have setting to keep the Vertical FOV while extending the FOV Left and Right, but then HUB stays vert- and makes Hawken unplayable. On Chivalry, the hud gets cut off, although it's barely playable.

Image

This is what I posted on the Hawken Forums and have gotten no response from Devs on the issue.

Image

Re: Flawless Widescreen

Posted: 15 Sep 2013, 15:31
by FRX23
suiken_2mieu wrote:So I know there is a long list of UE3 based games that need to be fixed, but I wondering if you could look into Hawken (Which gets updated often unfortunately) and Chivalry. They both have setting to keep the Vertical FOV while extending the FOV Left and Right, but then HUB stays vert- and makes Hawken unplayable. On Chivalry, the hud gets cut off, although it's barely playable.

Image

This is what I posted on the Hawken Forums and have gotten no response from Devs on the issue.

Image


Hawken has been updated without a fix :cry:

HaYDeN made this trick :

Image

I'd really like to have a look at :)

Re: Flawless Widescreen

Posted: 06 Oct 2013, 00:41
by suiken_2mieu
FRX23 wrote:Hawken has been updated without a fix :cry:

HaYDeN made this trick :

Image

I'd really like to have a look at :)

That looks better, but no radar T_T.

Also it seems that Jet Set Radio's Plugin no longer works.
5760x1200
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jetsetradio_2013_10_05_19_34_06_884.png (4.15 MiB) Viewed 6946 times
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jetsetradio_2013_10_05_19_44_05_421.png (1.82 MiB) Viewed 6899 times

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jetsetradio_2013_10_05_19_34_55_508.png (1.61 MiB) Viewed 6987 times

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jetsetradio_2013_10_05_19_44_34_688.png (971.84 KiB) Viewed 6907 times

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jetsetradio_2013_10_05_19_34_26_484.png (1.36 MiB) Viewed 6908 times
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jetsetradio_2013_10_05_19_44_24_913.png (717.46 KiB) Viewed 6880 times

Re: Flawless Widescreen

Posted: 08 Oct 2013, 05:16
by Shockwave_S08
So I noticed that the BioShock 2 plugin that was in previous versions of FWS no longer exists in 1.0.10, mostly due to issues with GFWLive. Now that the game has switched to Steamworks for all functions and achievments, are there any plans for reinstating support for this game, now that Microsoft's garbage has been removed from it? I wanted to run this game in a 21:9 AR, but the weapons are too zoomed-in in their current state, and the objective marker is shoved upwards beyond the rendered viewpoint.

Re: Flawless Widescreen

Posted: 10 Oct 2013, 21:36
by Wijkert
The wolf among us will be released tomorrow. I would love a fix assuming it will have the same problems as the walking dead had. I am no expert at all, but maybe the walking dead fix can be modified to work with the wolf among us.

Re: Flawless Widescreen

Posted: 19 Oct 2013, 19:16
by riccochet
Not sure if this has been covered before but i wasn't able to find anything in the forums. When i start flawless widescreen it detects my 5x1 eyefinity setup (5400x1920) as a single display at 1080x1920. Needless to say, starting any game with this it actually just shows the game on one of my monitors, and it can't actually scale anything properly.
Is there anything i can do to make it detect properly? or can i only really use the manual monitor settings (which i'm having issues with finding the correct HUD scaling resolutions)?