Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Gaming on 21:9 and ultra-wide single screen monitors
foodstuffs
Posts: 14
Joined: 24 Oct 2015, 04:09

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by foodstuffs »

Can someone help the few 5:4 ratio gamers? I know it isn't widescreen with multiple monitors but there always seemed to be a fix for it. I think the fix differs from the one used to make wider-screen and would like to know.
shadow97hunter
Posts: 5
Joined: 25 Mar 2016, 13:20

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by shadow97hunter »

foodstuffs wrote:Can someone help the few 5:4 ratio gamers? I know it isn't widescreen with multiple monitors but there always seemed to be a fix for it. I think the fix differs from the one used to make wider-screen and would like to know.


I'm still waiting for this. Can anyone at least explain how to do this? I really need it I hate those black bars. It was uploaded here for every version except the newest (1.0.8.0).
Thanks :)
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

shadow97hunter wrote:
foodstuffs wrote:Can someone help the few 5:4 ratio gamers? I know it isn't widescreen with multiple monitors but there always seemed to be a fix for it. I think the fix differs from the one used to make wider-screen and would like to know.


I'm still waiting for this. Can anyone at least explain how to do this? I really need it I hate those black bars. It was uploaded here for every version except the newest (1.0.8.0).
Thanks :)
foodstuffs wrote:Can someone help the few 5:4 ratio gamers? I know it isn't widescreen with multiple monitors but there always seemed to be a fix for it. I think the fix differs from the one used to make wider-screen and would like to know.



Did you calculate your resolution ratio with for eg reshex tool ?
With this tool you got your ratio and the hexadecimal bytes to swap with original ratio according to whatever your resolution is typed.
foodstuffs
Posts: 14
Joined: 24 Oct 2015, 04:09

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by foodstuffs »

It's the same hex variable that i got in the calculator online when I tried to fix this problem. I've tried pretty much everything i could think of over this games release.
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

Here is a brand new cheat table that should work with MGS SP with:
- No need to calculate anything (markers fix only).
- Possibility to set custom UI size.
- Possibility to adjust X and Y aspect ratio auto calculated.
- Futur updates (hope so).
- Better efficency.


mgsvtpp_1.0.7.1+.a.zip

You need to download and install Cheat Engine.
Once the game and save are loaded alt+tab back to windows desktop and open the cheat table in Cheat Engine.
Click the computer icon and select the Metal Gear process.

After this, all you have to do is to check the markers fix script.
If you want to customise the UI size, double click the "New UI Size" value.
If you want to customise the fov, check the box and double click the FOV value that will be available after.
If you want to adjust X and Y aspect ratio calculated, double click the respective values.
If you want to undo all the fixes, simply uncheck the relatives checkboxes.

If you change, for some reason, the resolution, uncheck the markers fix box and check it again to have the game fixed again.

Note :
The calculation have been outsourced to the original function so that it will be as less as possible CPU hungry.
The fix should be more efficient.

Prior to use this cheat table you need to patch your game exe file following erkboi excellent tutorial given in page 7 of this thread.
This cheat table may also work with MGO. You have first to edit the scripts and change "mgsvtpp.exe" (without double quotes) everywhere with "mgsvmgo.exe".

Credits goes to Jackfuste for original fixes.
shadow97hunter
Posts: 5
Joined: 25 Mar 2016, 13:20

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by shadow97hunter »

Okay, so I followed the tutorial from page 7 exactly right but still no change. I still get black bars on top and bottom of the screen. I've changed the "39 8E E3 3F" with my resolution "00 00 A0 3F" (1280x1024). and nothing changed ingame. Any help would be appreciated :)
Btw. thanks K4sh for all the help. You truly are a life saver.
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

Probably it's some kind of limitation with the engine. It's already bounded to 16/9 aspect ratio. i wouldn't be surprised it is with lowest ratios.
1280 * 1024 is not so common nowadays.
foodstuffs
Posts: 14
Joined: 24 Oct 2015, 04:09

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by foodstuffs »

We were able to get it before, there's obviously something being done differently.
shadow97hunter
Posts: 5
Joined: 25 Mar 2016, 13:20

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by shadow97hunter »

It worked before... I don't get it...
SirMan0waR
Posts: 5
Joined: 06 Apr 2016, 12:04

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by SirMan0waR »

I'm in the same position as you shadow97hunter - I have big old plasma monitor/display tv (Sony PFM-42X1) and it's native res it 5:4....what I need are jackfuste's files for v1.005 (Page 20 of this thread...3rd post down). But the links are dead :( And I can't find another such files online. As you did I also tried 00 00 A0 3F but it does not work...yet from reading this thread extensively it seems those files from jackfuste did work so there must have been some additional edits made...or maybe a different hex entirely...HEX makes my head hurt anyway...it seems also the fixes being offered for the more recent versions do not work for the 5:4 people wheras they used to on previous versions of the game....can someone confirm this? Please help if you have a bit of knowledge into what could be causing this issue for 5:4 MGSV users! Need true full screen...you know how it is
shadow97hunter
Posts: 5
Joined: 25 Mar 2016, 13:20

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by shadow97hunter »

SirMan0waR wrote:I'm in the same position as you shadow97hunter - I have big old plasma monitor/display tv (Sony PFM-42X1) and it's native res it 5:4....what I need are jackfuste's files for v1.005 (Page 20 of this thread...3rd post down). But the links are dead :( And I can't find another such files online. As you did I also tried 00 00 A0 3F but it does not work...yet from reading this thread extensively it seems those files from jackfuste did work so there must have been some additional edits made...or maybe a different hex entirely...HEX makes my head hurt anyway...it seems also the fixes being offered for the more recent versions do not work for the 5:4 people wheras they used to on previous versions of the game....can someone confirm this? Please help if you have a bit of knowledge into what could be causing this issue for 5:4 MGSV users! Need true full screen...you know how it is


Those files worked for me too. I hope someone makes something similar again, until then I guess there's nothing we can do but wait for a good samaritan or something :/
ALazarusEnvy
Posts: 7
Joined: 03 Apr 2016, 23:07

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ALazarusEnvy »

This is killing me! I waited for the newest patch to launch, which happened to be today, before I re-calibrated the Hex. Downloaded the patch, opened up the .exe, edited what I *thought* I needed to edit, and alas, it doesn't work. Damn it all. They must have changed something. How hard is it to simply include 21:9 aspect ratios? The FOX engine is so beautifully streamlined and optimized already, I just cannot fathom how such an oversight is allowed to continue to be ignored. This game runs like all games should... except without native support for 21:9.
User avatar
lteddy
Posts: 22
Joined: 26 Jan 2016, 14:36

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by lteddy »

ALazarusEnvy wrote:This is killing me! I waited for the newest patch to launch, which happened to be today, before I re-calibrated the Hex. Downloaded the patch, opened up the .exe, edited what I *thought* I needed to edit, and alas, it doesn't work. Damn it all. They must have changed something. How hard is it to simply include 21:9 aspect ratios? The FOX engine is so beautifully streamlined and optimized already, I just cannot fathom how such an oversight is allowed to continue to be ignored. This game runs like all games should... except without native support for 21:9.


Single Player or MGO? MGO's fix is working for me.
---
MGO Ultrawide 3440x1440

Here is the 3440x1440 exe for Metal Gear Online 1.11 of April 7th.

Download, remove the "_3440" in the filename and replace the original file - Always keep a backup!
To fix Markers, download Cheat Engine 6.5 and use blake's Cheat Table on page 68. (Install Cheat Ingine > Double click the Cheat Table > Yes > Open Process > select MGO > tick the boxes. Field of Vision is measured by decilaml: 70 degrees = 0.07)

For 2560 please follow this link for instructions and hex editor tool. Rename mgsvmgo to mgsvtpp
http://www.wsgf.org/forums/viewtopic.php?f=95&t=30223&p=160783#p160783
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

I've tried to set my primary screen to 1280 * 1024 which worked.
Then patched the exe game with 0000A03F bytes then launched the game.
Then i set the same resolution ingame.
And guess what ? Got upper and lower black bars and the display is stretched horizontaly to the entire screen.
For the stretching, it could be some kind of AMD drivers scaling behavior, but yes i have the black bars. Dunno how to fix it.
My cheat table can't do anything for that flaw.
shadow97hunter
Posts: 5
Joined: 25 Mar 2016, 13:20

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by shadow97hunter »

K4sh wrote:I've tried to set my primary screen to 1280 * 1024 which worked.
Then patched the exe game with 0000A03F bytes then launched the game.
Then i set the same resolution ingame.
And guess what ? Got upper and lower black bars and the display is stretched horizontaly to the entire screen.
For the stretching, it could be some kind of AMD drivers scaling behavior, but yes i have the black bars. Dunno how to fix it.
My cheat table can't do anything for that flaw.


crap :/ well thanks for trying, it was probably screwed up in the last 2 patches. I'm just super curious what happened so that we can no longer play this game in 5:4. It was so simple to do before. thanks again, it seems like i'll reeeeeeealy need to be buyng a 16:9 or 16:10 monitor it's just that the image quality, contrast and colors on CRT-s are unmatched. The only thing that's even close to the CRT quality is OLED and that s*** is too expensive.
upador123
Posts: 13
Joined: 02 Sep 2015, 04:36

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by upador123 »

Someone could make a CETrainer or teach how to do? It is easier to open the game.
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

upador123 wrote:Someone could make a CETrainer or teach how to do? It is easier to open the game.

A cheat table what for ?
I've done one and posted it earlier. It took me several weeks to understand how to achieve what i wanted to.
So best thing to start with is to visit their forum for some tutorials. Good luck.
foodstuffs
Posts: 14
Joined: 24 Oct 2015, 04:09

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by foodstuffs »

We aren't looking for a cheat table, we're looking for however to change the hex in the EXE because it seems to differ. The person who made the older modded EXEs could probably share this information if they're around.
ALazarusEnvy
Posts: 7
Joined: 03 Apr 2016, 23:07

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ALazarusEnvy »

I'm only interested in the single player portion of the game, but thank you for the links and info. I'll keep checking this thread periodically to see if there's a SP-specific fix for this latest patch. Actually, now that I think of it, I'm going to check if I'm able to roll back updates for this game through Steam...

... Doesn't look like it. There's an option to (I believe) revert to an older MGO build, version 1.0.2.2, but I don't think that will help me.
Mesenzio
Posts: 25
Joined: 25 Jan 2015, 18:51

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Mesenzio »

For me this patcher still works for 2560x1080.
Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 19 guests