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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 15 Mar 2016, 14:44
by lteddy
Leaving for work so I don't have a lot of time.

MGO 1.10 IS HERE AND IN WIDESCREEN

Image

I tried testing the old MGO marker fix though the fixes aren't registering - I assume due to the new UI system or the fact I have no idea what I'm doing in Cheat Engine.
Let me know if the patches work for you guys! I'll be pretty quick on future updates.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 15 Mar 2016, 16:51
by wazoo
Has anyone updated the Cheat Table for the Marker Fix for the new update to single player?

I'm working on it.... but I don't think I'm doing it correctly. :(

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 15 Mar 2016, 16:56
by K4sh
wazoo wrote:Has anyone updated the Cheat Table for the Marker Fix for the new update to single player?

I'm working on it.... but I don't think I'm doing it correctly. :(


I will give a try tonight. If my latest CT was correctly programed it should work.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 15 Mar 2016, 17:19
by lteddy
K4sh wrote:I will give a try tonight. If my latest CT was correctly programed it should work.


I assume for MGO it's just opening the address section in CE and replacing "mgsvtpp" with "mgsvmgo"? If so I could try doing the MGO section from your single player CT.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 15 Mar 2016, 17:26
by K4sh
lteddy wrote:
K4sh wrote:I will give a try tonight. If my latest CT was correctly programed it should work.


I assume for MGO it's just opening the address section in CE and replacing "mgsvtpp" with "mgsvmgo"? If so I could try doing the MGO section from your single player CT.


Yeah you got it right. If you could give a try the same way for the single player that would be great.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 15 Mar 2016, 17:32
by lteddy
K4sh wrote:
lteddy wrote:
K4sh wrote:I will give a try tonight. If my latest CT was correctly programed it should work.


I assume for MGO it's just opening the address section in CE and replacing "mgsvtpp" with "mgsvmgo"? If so I could try doing the MGO section from your single player CT.


Yeah you got it right. If you could give a try the same way for the single player that would be great.


Sounds good - whenever you/someone posts the updated single player CT I'll attempt to apply it to MGO and post any updates.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 15 Mar 2016, 17:35
by K4sh
Thought you got it but apparently not :D
You just have to try the latest CT linked previously and see if it works (single player).
Then, if so, adapt all the scripts to match with MGO process.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 15 Mar 2016, 17:38
by lteddy
K4sh wrote:Thought you got it but apparently not :D
You just have to try the latest CT linked previously and see if it works (single player).
Then, if so, adapt all the scripts to match with MGO process.


Whoops! In that case I'll get back to you on that later tonight (7-9 hours) and see if it works.
If it matters I tried the previous MGO CT and it wasn't working.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 15 Mar 2016, 17:46
by K4sh
My very latest contribution was programed to be update proof. But only with SP.
I provide once a MGO CT and it wasn't designed to be so...

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 15 Mar 2016, 17:58
by lteddy
Curious for either Single Player or Online - when a new update rolls out, is there anything you change in the Cheat Table?

Awhile back (you may recall) I was having problems with MGO's marker fix. This was because the game updated, and was using a CT for a previous version (very minor update, nothing game changing).

I understand changing the Single Player to Online aspect since it's just a different .exe , though I feel I'm missing something to convert the older CT to the new exe.
If there's a step I'm missing I'll attempt using the old MGO CT again later.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 15 Mar 2016, 18:05
by wazoo
K4sh wrote:My very latest contribution was programed to be update proof. But only with SP.
I provide once a MGO CT and it wasn't designed to be so...



Ok. My bad. I didn't realize you had made an "auto-update" CT script.

It works perfectly for the new markers!

Thanks a ton! :rockout:

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 15 Mar 2016, 18:13
by lteddy
Wait - so it's just Single Player working then, correct?

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 15 Mar 2016, 18:56
by K4sh
wazoo wrote:
K4sh wrote:My very latest contribution was programed to be update proof. But only with SP.
I provide once a MGO CT and it wasn't designed to be so...



Ok. My bad. I didn't realize you had made an "auto-update" CT script.

It works perfectly for the new markers!

Thanks a ton! :rockout:

At least i know know it is update proof. But it may fail once they reprogram the markers functions, though it's unlikely they will.

lteddy wrote:Wait - so it's just Single Player working then, correct?

Download my 2nd CT linked in page 65.
Just adapt the CT scripts to the mgo process and check for yourself if that works with the latest update.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 15 Mar 2016, 19:07
by lteddy
K4sh wrote:Just adapt the CT scripts to the mgo process and check for yourself if that works with the latest update.


I'll try diddling with it again when I'm home. Since the "mgsvmgo" process should be the same - is there anything else/specific I have to change?

Edit: Oh, I just realized that only Page 65's CT was future proofed - I was using the one just before it that was dedicated to MGO. I'll report later tonight of how it goes - and if successful I'll upload it dedicated to MGO for other people downloading the fix.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 15 Mar 2016, 19:15
by K4sh
You can edit the markers position and FOV scripts. That won't work for sure with sonar effect.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 16 Mar 2016, 01:30
by lteddy
K4sh, I'd just like to take a moment to say thank you and that you are the man for making a future proof fix!

Here's the Cheat Table for MGO:

Applying it is the same as the Single Player Marker Fix, however the "Sonar Effect" does not work.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 16 Mar 2016, 09:46
by K4sh
Is the sonar effect available in multiplayer anyway ?

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 16 Mar 2016, 13:40
by squ4recrow
Can someone tell me where I can get the updated mgsvtpp.exe for 2560x1080? Or do I just rename the mgsvmgo.exe?


EDIT: Never mind guys, I just discovered page 7

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 16 Mar 2016, 17:22
by lteddy
K4sh wrote:Is the sonar effect available in multiplayer anyway ?


There is - but only noticable when buddy-ing up with a friend or using Snake's arm - which is pretty uncommon and doesn't affect the gameplay such as markers.

I'm also unsure if the FOV mod works either - when applied the screen is black, though I can still see the HUD. When checked in CE it says "Default FOV is 0.008. Unsure if I change the script value or in the address. (I assume 8 = 80 degrees).

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 16 Mar 2016, 17:34
by K4sh
The fov script has to be improved .
If you need it to work flawlessly, first enable the markers fix, then go back to game, then alt-tab to desktop, then enable the fov.
That way, you should be able to modify it.