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Displayport-compatible screens needed for Eyefinity?
Posted: 11 Oct 2009, 18:11
by Tamlin
Nobody minds questions, and we like to answer them if / when we can. Heck, if there really is a number of questions that many users want to ask then I'd suggest putting a "non-Eyefinity" Q/A sticky up, just so long as people understand that a.) We won't be able to answer everything b.) some may not like the answers that are given, c.) The questions do not become demands.
Nice! I will do just that. :D
Displayport-compatible screens needed for Eyefinity?
Posted: 11 Oct 2009, 19:39
by l88bastard
Mod edit: Post deleted. Reason: extremely flaming.
This is your one warning.
We have come to a very sad day. When you cannot even voice your own opinion, because the world wants to live in a pink lemonade society and not succumb to the realities of things.
Play on.
Mod edit:
Flaming a user, calling him imbecile etc. is not acceptable here. If you fail to understand that and insist on pursuing this further, consider yourself permanently banned. Other users below this post have made an effort to explain the rules here to you. Voice your opinion, but keep it civil. Follow the rules and we'll forget about this.
Displayport-compatible screens needed for Eyefinity?
Posted: 11 Oct 2009, 20:49
by 01Boxer
[quote]Mod edit: Post deleted. Reason: extremely flaming.
This is your one warning.
We have come to a very sad day. When you cannot even voice your own opinion, because the world wants to live in a pink lemonade society and not succumb to the realities of things.
Play on.
May i refresh your memory?
You agree not to post any abusive, obscene, vulgar, slanderous, hateful, threatening, sexually-oriented or any other material that may violate any applicable laws. Doing so may lead to you being immediately and permanently banned (and your service provider being informed). The IP address of all posts is recorded to aid in enforcing these conditions. You agree that the webmaster, administrator and moderators of this forum have the right to remove, edit, move or close any topic at any time should they see fit
By clicking Register below you agree to be bound by these conditions.
Eyefinity isn't the only option. There is SoftTH, MView, TH2Go and maybe even a nVidia GT300 version of the technology. People can pick the technology that best suits their needs.
Displayport-compatible screens needed for Eyefinity?
Posted: 11 Oct 2009, 22:03
by BHawthorne
Everyone is perfectly capable of civilized debate. There are going to be times in your life where you get answers to questions that you do not agree to. It might be a good idea to learn to be constructive when that occurs. Getting combative with someone because you don't agree with an answer is a sure fire way of forum mods intervening. I have to deal with this type of stuff over at EVGA all the time. I know it might be hard for people to respect an often nameless and faceless person typing something anywhere in the world, but it's good forum etiquette to do so. Your stay in any forum will be much less rocky without inserting unnecessary drama into it. As quoted above it's also standard practice to have forum guidelines that clearly state the requirement to be civil. Access to forums are not a right, but are a privilege.
Just my 2 cents... :wink:
Displayport-compatible screens needed for Eyefinity?
Posted: 11 Oct 2009, 23:44
by whismerhill
[quote]Mod edit: Post deleted. Reason: extremely flaming.
This is your one warning.
We have come to a very sad day. When you cannot even voice your own opinion, because the world wants to live in a pink lemonade society and not succumb to the realities of things.
Play on.
you can voice your opinion while keeping civil manners ...
flaming people will get you nowhere on a website where people can just easily ignore a post or bypass the website altogether
Displayport-compatible screens needed for Eyefinity?
Posted: 12 Oct 2009, 02:45
by KryptoNyte
[quote]With that out of the way though I think it would be a good target goal to seek a third party that would be capable of making cost effective DP/mini-DP to Single-Link DVI active adapters.
We are talking to two vendors at the moment on such an adapter, however its still in the discussion stages, so we are obviously a little ways away from the potential of having something in the market.
I understand this issue has been beaten nearly to death, so please bear with me. I don't suppose you would consider following the "adapter" thread here at WSGF, and possibly see if ATI would be willing to pick-up and test a few of these misc. adapters. One of them is less than $40, and would make the EF situation a little more palletable in some tight financial times.
Displayport-compatible screens needed for Eyefinity?
Posted: 12 Oct 2009, 07:25
by SunSp*t
[quote]PS: Stop working already it's the weekend. :)
For those that aren't aware, prior to joining ATI/AMD I used to run the website
Beyond3D in my spare time - I do this stuff because I love it it! :)
lol yes he does!
Displayport-compatible screens needed for Eyefinity?
Posted: 12 Oct 2009, 07:36
by SunSp*t
30" center as main gaming screen and 20" satelites for added immersion is a pretty sweet setup. I've seen many in various forums using that setup and are limited to softTH because of this.
Also, adding the capabilities to use various screen sizes makes it easier for every user to try out Eyefinity, since the possibility to use old screens and borrow screens that might have a different size makes it cheaper. :)
With this, I think the adoption rate to Eyefinity would be larger.
Yeah, we do understand this, but pLp poses some challenges in the short-term and there are other features folks care-about just as passionately. For instance bezel management and CrossFire support. Those features will also impact adoption rate.
If there is one thing I have learned about defining GPUs, it is that (almost) no feature is ever dead. I roll-over all unfulfilled features from one generation to the next. The same thing will be true within EF development.
SunSp*t
Displayport-compatible screens needed for Eyefinity?
Posted: 12 Oct 2009, 07:58
by flopper
Yeah, we do understand this, but pLp poses some challenges in the short-term and there are other features folks care-about just as passionately. For instance bezel management and CrossFire support. Those features will also impact adoption rate.
SunSp*t
Crossfire for the fps and 3 screens and pushing the fps out.
Bezel to get the FoV properly set with bezels.
Seems like no brainers to work on first to get them up and running.
as noted adoption rate but also a good experience pushing fps numbers.
PLP I can understand that some would want.
I can understand the reason for keeping eyefinity under wraps, for so long, even though if it wasnt done like that, we would most likely have had more screen options using DP today.
Its also a forum thing, many dont even know ati dropped a new card with 3 screen feature, just ask my sister...
People enjoy options, many never use them in their lifetime
but having the options makes them feel good, its not a rational behaviour or make sense but its like that, just note how people respond here, having eyefinity with one card (no matrox special thing adding cost to a new card) having the ability to run 3 screens LLL/PPP and play games with a new immerssion seems like good old fun.
But do people cheer, applaud, and smile a lot?
No, all they do (mostly) is to complain about options (features) that isnt there yet.
Being vocal about such seldom is a dealbreaker for most, just something people would want and as they cant have it, they complain (a lot) but when they get it, they seldom cheer, smile and applaud.
Keeping options open and having them even when they are not using them or need them is a human trait as very few can handle the loss of a feature and will fight to have it even when it dont make any rational sense for either the individual or the company.
I enjoy the option to run eyefinity one day.
That is enough for me.
;)
Displayport-compatible screens needed for Eyefinity?
Posted: 12 Oct 2009, 09:09
by Omarko
nvm .....
Displayport-compatible screens needed for Eyefinity?
Posted: 12 Oct 2009, 12:03
by Paradigm Shifter
Do I need to break out the banhammer on someone, Tamlin?
It seems rather foolhardy to attack those people who are here voluntarily to both gather information from and give information to this community. :)
...
Sunsp*t, Dave Baumann... quick question if I may. Haven't been keeping atop this thread 100% recently - have you mentioned (or can you mention) whether CrossFire and EyeFinity are going to be playing nicely together soon? I'm presuming it'll work for the release of the 5870X2. And the issue of bezel management; any sort of ETA on when that could make an appearance?
As for the issue of Portrait-Landscape-Portrait... it is a feature obviously desired by quite a few people here, and would add another feature that increased EyeFinity's desirability over that of TripleHead - aside from that of expanded resolution support. Although I will agree that it adds an extra layer of complexity.
If you would be so kind, what are the features 'pending' for EyeFinity in order of what you consider most important to least important?
Displayport-compatible screens needed for Eyefinity?
Posted: 12 Oct 2009, 22:40
by l88bastard
[quote][quote]Mod edit: Post deleted. Reason: extremely flaming.
This is your one warning.
We have come to a very sad day. When you cannot even voice your own opinion, because the world wants to live in a pink lemonade society and not succumb to the realities of things.
Play on.
May i refresh your memory?
You agree not to post any abusive, obscene, vulgar, slanderous, hateful, threatening, sexually-oriented or any other material that may violate any applicable laws. Doing so may lead to you being immediately and permanently banned (and your service provider being informed). The IP address of all posts is recorded to aid in enforcing these conditions. You agree that the webmaster, administrator and moderators of this forum have the right to remove, edit, move or close any topic at any time should they see fit
By clicking Register below you agree to be bound by these conditions.
Eyefinity isn't the only option. There is SoftTH, MView, TH2Go and maybe even a nVidia GT300 version of the technology. People can pick the technology that best suits their needs.
Well I certainly apologize about the imbicle comment, but I am a bit emotional on the subject. Having a sweet setup like I have, you can certainly see where I would get upset when somebody tells me its redundant!

Displayport-compatible screens needed for Eyefinity?
Posted: 13 Oct 2009, 01:33
by 01Boxer
Well I certainly apologize about the imbicle comment, but I am a bit emotional on the subject. Having a sweet setup like I have, you can certainly see where I would get upset when somebody tells me its redundant!
I understand. I usually fly into murderous rages when people make fun of my mailbox.
Displayport-compatible screens needed for Eyefinity?
Posted: 13 Oct 2009, 09:19
by l88bastard
Well I certainly apologize about the imbicle comment, but I am a bit emotional on the subject. Having a sweet setup like I have, you can certainly see where I would get upset when somebody tells me its redundant!
I understand. I usually fly into murderous rages when people make fun of my mailbox.
lol, well I just have to hold out hope that they can support PLP with drivers eventually. When they do, I will most likely buy in unless nvidia beats them to the punch, which is doubtful.
If they don't well then I am going to just wait for the most powerful GPU like I always do.
Displayport-compatible screens needed for Eyefinity?
Posted: 13 Oct 2009, 16:02
by Tamlin
Do I need to break out the banhammer on someone, Tamlin?
Seems the message got through, so I suggest we'll just let bygones be bygones. :)
Displayport-compatible screens needed for Eyefinity?
Posted: 14 Oct 2009, 11:30
by SunSp*t
have you mentioned (or can you mention) whether CrossFire and EyeFinity are going to be playing nicely together soon? I'm presuming it'll work for the release of the 5870X2. And the issue of bezel management; any sort of ETA on when that could make an appearance?
As for the issue of Portrait-Landscape-Portrait... it is a feature obviously desired by quite a few people here...
If you would be so kind, what are the features 'pending' for EyeFinity in order of what you consider most important to least important?
CF & EF will be nice with each other and relatively soon. For legal reasons I can't give you a date. DaveB, who manages the 5800 series cards will prolly be the first to give you an update when that happens.
Bezel management will also be relatively soon.
pLp I have commented earlier on the
whys of the
when and
if.
There is a long list of features to add for EF, which I won't reveal for competitive and legal reasons. I hope you understand. Also at some point I am going to have to stop feature development of EF1 to shift architects and engineers onto EF2. That won't happen for several months yet, but it will happen at some point. Eyefinity is going to be incredibly rich when all is said and done, but it will take some time.
Eyefinity is the first big step on the road to the Holodeck. I am not kidding.
SunSp*t
Displayport-compatible screens needed for Eyefinity?
Posted: 14 Oct 2009, 12:01
by Paradigm Shifter
CF & EF will be nice with each other and relatively soon. For legal reasons I can't give you a date. DaveB, who manages the 5800 series cards will prolly be the first to give you an update when that happens.
Bezel management will also be relatively soon.
pLp I have commented earlier on the whys of the when and if.
There is a long list of features to add for EF, which I won't reveal for competitive and legal reasons. I hope you understand. Also at some point I am going to have to stop feature development of EF1 to shift architects and engineers onto EF2. That won't happen for several months yet, but it will happen at some point. Eyefinity is going to be incredibly rich when all is said and done, but it will take some time.
Eyefinity is the first big step on the road to the Holodeck. I am not kidding.
SunSp*t
:) Yes, I figured legal issues would do that. Still, it can't hurt to ask. ;) Waiting (semi) patiently for an update on CF+EF. :)
Is EF2 going to be backwardly compatible with EF1?
As for the holodeck, hm... I think 3dfx were the first step on that road, but I understand your point. :)
Displayport-compatible screens needed for Eyefinity?
Posted: 15 Oct 2009, 05:14
by KryptoNyte
Eyefinity is going to be incredibly rich when all is said and done, but it will take some time.
SunSp*t
Back in 2002 when I first purchased a Matrox Parhelia video card to drive three screens, I was thinking, "We're almost there!" I had no idea that 7 years later, we'd just be introduced to the next single device solution post-Parhelia.
Glad ATI has finally decided to dive in.
Displayport-compatible screens needed for Eyefinity?
Posted: 15 Oct 2009, 07:30
by rbjorn
Is it just me that thinks Sunsp*t is trying to get credit for "inventing" something that´s already been around for years? A lot of us here have been using multi monitor configurations for a very long time, surround gaming included. Honestly, what´s so new and inventive about Eyefinity?
Better performance, sure. But if that´s the only real news with this I think you could go work for Lamborghini and "invent" the back seat too...
Displayport-compatible screens needed for Eyefinity?
Posted: 15 Oct 2009, 08:45
by BHawthorne
Eyefinity is the first big step on the road to the Holodeck. I am not kidding.
SunSp*t
I'm already aware of that considering my 180 degree projection system will be working as of this week. I could do 360 if I had deeper pockets to get 3 more projectors, but hell, 180 degree projection is awesome as is. :lol:
Now if I could only get a 6-port card so I can later expand my "Holodeck" setup. If we're borrowing Star Trek terms, I think it's more Voyager "Astrometrics" or Enterprise-E "Stellar Cartography" though. :wink:
Stellar Cartography:
Astrometrics:
Running Eve Online will look exactly like that Stellar Cartography pic from the Enterprise-E with just triple head circular projection. :shock:
It requires Sol7 to projector edge blend and circular screen pre-warp though. Sol7 and EyeFinity are complimentary products. It would be good to make sure the hobby/non-commercial version of Sol7 works with EyeFinity. Point of contact for Sol7 would be Alex Streit
[email protected] and Andy Boud
[email protected] at ImmersaView. It would be nice if you could maintain compatability with Sol7 and EyeFinity. Maintaining compatability would address almost all projector based EyeFinity shortcomings without having to intergrate new features into drivers. Then again, if you want to intergrate all of that into the drivers themselves, that'd be wonderful too. :wink: