Bioshock: artistic vision - or not as the case may be

General discussions about PC games/gaming.
mnerec
Posts: 2
Joined: 25 Nov 2005, 18:41

Bioshock: artistic vision - or not as the case may be

Post by mnerec »

Using Steam version, Vista x86 Business, 8800GTS (drivers v163.44 Bioshock beta):
Works perfectly.

Thanks you so much!

Now that the head fatigue has been fixed, can you make a patch for my sore wrists? :wink:
blizzle
Posts: 4
Joined: 25 Aug 2007, 20:01

Bioshock: artistic vision - or not as the case may be

Post by blizzle »

Tested the new mod and it works now with DX10 and Vista64! Racer_S you are the f'in MAN!!!
Woland
Posts: 4
Joined: 25 Aug 2007, 03:37

Bioshock: artistic vision - or not as the case may be

Post by Woland »

Been playing around with it for a while, and I'm so happy to finally be able to play properly. Thanks Racer_S!!!

Buy that man a beer! http://www.tocaedit.com/donate

:cheers
aggies11
Posts: 11
Joined: 22 Aug 2007, 19:19

Bioshock: artistic vision - or not as the case may be

Post by aggies11 »



I take your point, and I agree with you about the backlash, but comparing poor widescreen support with, well, murder is, in my humble opinion, just a bit much.


Heh, I definitely did not mean to equate the act with murder :shock:, but rather to simply use it as an analogy. Ie. Just because you say sorry and "Make up" does not completely erase the previous wrong.

It would have probably been better to go with "theft" instead, and then being forced to make repairations (pay damages) etc. If I steal your car, but then bring it back the next day and apologize, yes I've "done the right thing", but it certainly doesn't make what I did ok.

The only point I was trying to make is that, while yes they are taking steps to correct the problem, it doesn't erase the fact that they caused it in the first place, and it took all this commotion to get them to step up and "do the right thing".

I just always take a bit of issue for companies being "applauded" for making amends for their mistakes. Yes we should encourage that, but it's always better to not make the mistakes in the first place.

Aggies
greylantern
Posts: 49
Joined: 22 Aug 2007, 15:52

Bioshock: artistic vision - or not as the case may be

Post by greylantern »

Great about the DX fix (for those that can't wait). I still haven't installed the full game but with the DX10 'fix' and the 'promise' of activation removal in the future i may just bite the bullet now and unwrap that sucker.

Demo was deleted days ago so i'd like to test the full game in DX10 even if it does end up running slower.
Heinrich
Posts: 2
Joined: 25 Aug 2007, 21:05

Bioshock: artistic vision - or not as the case may be

Post by Heinrich »

Thank you thank you Racer_S!! Works great!!


The DirectX9 tag on my system was NOT an option for me. The game was completely unstable with DirectX9l enabled and crashed usually by the second fight with 'client not responding' or 'client did not close properly.'

DirectX10 works great and is stable with this hack.
Gravy
Posts: 2
Joined: 23 Aug 2007, 02:27

Bioshock: artistic vision - or not as the case may be

Post by Gravy »

Bah didn't see this thread had grown, thanks for the tip Painman, I'll definitely be using that. Only problem I found with alt-tabbing out is sometimes it seems to glitch up and when you hit escapes it minimizes every time.
lowdog
Posts: 52
Joined: 23 Aug 2007, 05:41

Bioshock: artistic vision - or not as the case may be

Post by lowdog »

Woo hoo, your a legend Racer_S......huge thanks. :D
DreadX
Posts: 2
Joined: 25 Aug 2007, 22:08

Bioshock: artistic vision - or not as the case may be

Post by DreadX »

update!

- Whats new in v1.2 on 8/25/07?
*added support for directx 10 mode

http://dl.tocaedit.com/bioshockdFOV.zip


only paddy tested it, so let me know if it works for you


Confirmed with Vista64 and Directx 10 via 8800GTX! Forcing dx9 with v1.1 of your patch was crashing out my game and causing graphical glitches, this works great! Thank you Racer_S! :D
Crozzfire
Posts: 7
Joined: 22 Aug 2007, 15:24

Bioshock: artistic vision - or not as the case may be

Post by Crozzfire »

Awesomeness 8)
Osuperman
Posts: 93
Joined: 22 Aug 2007, 02:19

Huge thanks

Post by Osuperman »

Me again, MASSIVE thanks to Racer_S for the DX10 patch it works a treat! Woo hoo! The game looks so much better with the hack it's not even funny!

I have noticed that occasionally the shaders/textures take a split second to load-in on an object after the game has loaded (meaning for a split-second some objects are low-res, then go back to normal) but it's barely noticeable... this is from a loaded slot of a non-hacked play through, so i'll try a new game. I'm certainly not complaining!!! Just thought you'd want to know of any bugs! Thanks again, finally I can enjoy the game :)

I'd also like to say thanks to Paddy The Wak for brining this issue to light, and Googlestater & Drexion for the very comprehensive how-to on the FOV settings :)
vizionblind
Posts: 9
Joined: 02 May 2004, 16:46

Bioshock: artistic vision - or not as the case may be

Post by vizionblind »

what FOV values are you guys using? I have a 37" monitor
Badmagic
Posts: 20
Joined: 22 Aug 2007, 01:20

Bioshock: artistic vision - or not as the case may be

Post by Badmagic »

Saw the news earlier about v1.2 with additional support for DX10 and re-instated my Steam purchase, although I loath the whole root-kit thing I am weak, plain and simple.

If memory serves there was an option to show appreciation to Racer_S by was of a donation, might be a good time to re-post that link if someone has a copy of it.
vizionblind
Posts: 9
Joined: 02 May 2004, 16:46

Bioshock: artistic vision - or not as the case may be

Post by vizionblind »

Saw the news earlier about v1.2 with additional support for DX10 and re-instated my Steam purchase, although I loath the whole root-kit thing I am weak, plain and simple.

If memory serves there was an option to show appreciation to Racer_S by was of a donation, might be a good time to re-post that link if someone has a copy of it.
rootkit was false
Badmagic
Posts: 20
Joined: 22 Aug 2007, 01:20

Bioshock: artistic vision - or not as the case may be

Post by Badmagic »

[quote]Saw the news earlier about v1.2 with additional support for DX10 and re-instated my Steam purchase, although I loath the whole root-kit thing I am weak, plain and simple.

If memory serves there was an option to show appreciation to Racer_S by was of a donation, might be a good time to re-post that link if someone has a copy of it.
rootkit was false
I wouldn’t suggest we discus this in the Widescreen topic but if you want to continue discussing it I will post a response in the "Why I won't buy Bioshock." thread.
Gabbo
Posts: 381
Joined: 24 Dec 2005, 11:13

Bioshock: artistic vision - or not as the case may be

Post by Gabbo »

update!

- Whats new in v1.2 on 8/25/07?
*added support for directx 10 mode

http://dl.tocaedit.com/bioshockdFOV.zip


only paddy tested it, so let me know if it works for you


Confirmed working in Vista 32-bit and DX10.

You are my hero.

Someone remind me why we need an official patch.
DreadX
Posts: 2
Joined: 25 Aug 2007, 22:08

Bioshock: artistic vision - or not as the case may be

Post by DreadX »

[quote]update!

- Whats new in v1.2 on 8/25/07?
*added support for directx 10 mode

http://dl.tocaedit.com/bioshockdFOV.zip


only paddy tested it, so let me know if it works for you


Confirmed working in Vista 32-bit and DX10.

You are my hero.

Someone remind me why we need an official patch.

So we dont have to open a seperate piece of software eveytime we want to play the game :) Not that it is horrible or anyting.
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Bioshock: artistic vision - or not as the case may be

Post by The_cranky_hermit »

Also because it's the right thing to do. It would be selfish to be satisfied with a fanmade hack that only a small percentage of Bioshock players with widescreens are aware of and have the technical experience and knowledge to use.
Heinrich
Posts: 2
Joined: 25 Aug 2007, 21:05

Bioshock: artistic vision - or not as the case may be

Post by Heinrich »

what FOV values are you guys using? I have a 37" monitor


I saw another message back in the early-mid twenties that said the correct ratios are 0.84 for both width and height...anyone else care to comment?
User avatar
Abram
Insiders
Insiders
Posts: 1993
Joined: 21 Mar 2006, 05:01

Bioshock: artistic vision - or not as the case may be

Post by Abram »

what FOV values are you guys using? I have a 37" monitor


From teh Games list solution:

You can obtain this hack here:
http://dl.tocaedit.com/bioshockdFOV.zip


1. Run the hack.

2. Set your desired "Width FOV" and "Height FOV"
(Please refer to the readme.txt that came with the hack for more details)

3. Run the Game.

4. Press the "*" to activate the FOV settings once in game.

If you like the hack, please consider donating to the creator.
http://www.tocaedit.com/donate

Paddywak EDIT: ...
The current version of the tool works in both XP and Vista 23 and 64.


I found that 16:9 users should set it to:
Width FOV: 0.75
Height FOV: 0.75

16:10 users:
Width FOV: 0.84
Height FOV: 0.84[/color]
Post Reply

Who is online

Users browsing this forum: Semrush [Bot] and 2 guests