Fallout 4 Eyefinity/Surround

Discussions about getting games to run in a Multi-Mon setup.
rdunlap
Posts: 50
Joined: 29 Nov 2015, 19:52
Location: Stone Mountain Georgia

Re: Fallout 4 Eyefinity/Surround

Post by rdunlap »

HaYDeN wrote:
rdunlap wrote:It is getting my displays and the layout information correct. See my other post for the real issue. NB: there are errors reporting on the status page about failure to write to process memory. 5 different errors. Can i grab a log file and send to you? or is this expected. on the skyrim fix I never see any error messages.
Robert


It may report some errors at startup if it tries to start writing too quickly or your pc is loading it slowly, ie it's on a HDD instead of a SSD, it has to be aggressive because it needs to modify something that Fallout loads within 200ms of it starting, it may begin (attempting) to write to the process before it's fully loaded into memory.

Basically you can ignore it, generally...

rdunlap wrote:EDIT2: Its the interface safe zone changes that are messing up the text pop in boxes. I added the ini tweaks one at a time to find the issue. The safezone changes absolutely kill the fix on the pop in boxes and the HP/Ammo display. So! If I had did it correct to start with then I would not have had that issue. 8-)
Robert


Yes, the safezone values when the fix is applied are from the extremes of the new HUD width, (ie 1920 instead of 5760) which would effectively push them off screen.

There's still some stuff that's broken such as the markers not lining up, the compass markers in the power armor and the workshop icons.


Your workshop icons are as good as anyones sir. I am developing a HUGE mod for scrapping with a friend and see the workshop stuff all the time. They are actually better perspective wise than the one on the nexus and Light years better than the INI tweaks. I WOULD however suggest that you put a warning *(maybe bolded and in red) on the plugin page in program to warn user to clean out INI before using. I didnt think at first that the INI stuff would matter and just tried to make program work anyway.

Robert
GregR
Posts: 18
Joined: 09 Dec 2011, 19:08

Re: Fallout 4 Eyefinity/Surround

Post by GregR »

HaYDeN wrote:
GregR wrote:
HaYDeN wrote:Here is the current state for Surround:
...
[edit]
Released

If you wish to try it, I would strongly recommend you return any modified UI flash files back to their defaults, and any INI edits relating to the HUD to default initially.

About 64 lines of new JIT assembly being injected by the patch, which is more than Skyrim required.
[/edit]


Hayden, appreciate your work on it. Hit one issue. Using it while playing with an Xbox controller, the map never gets a cursor. Can zoom in and out but without a cursor you cannot select locations for fast travel, and scrolling the map doesn't work much except for scrolling left.

Surround, 5760x1200, removed .ini changes and had Steam revalidate cache.


Right click the plugin in FWS and goto "Reinstall plugin" and report back.

Do not enable gamepad mode while using the keyboard or it will cause issues, they operate differently.

Who knows if the new change breaks anything else or if anything else is broken, it's not the kind of game I'd play with a gamepad.


:thumbup:

Looks good!
GregR
Posts: 18
Joined: 09 Dec 2011, 19:08

Re: Fallout 4 Eyefinity/Surround

Post by GregR »

HaYDeN wrote:
rdunlap wrote:It is getting my displays and the layout information correct. See my other post for the real issue. NB: there are errors reporting on the status page about failure to write to process memory. 5 different errors. Can i grab a log file and send to you? or is this expected. on the skyrim fix I never see any error messages.
Robert


It may report some errors at startup if it tries to start writing too quickly or your pc is loading it slowly, ie it's on a HDD instead of a SSD, it has to be aggressive because it needs to modify something that Fallout loads within 200ms of it starting, it may begin (attempting) to write to the process before it's fully loaded into memory.

Basically you can ignore it, generally...

rdunlap wrote:EDIT2: Its the interface safe zone changes that are messing up the text pop in boxes. I added the ini tweaks one at a time to find the issue. The safezone changes absolutely kill the fix on the pop in boxes and the HP/Ammo display. So! If I had did it correct to start with then I would not have had that issue. 8-)
Robert


Yes, the safezone values when the fix is applied are from the extremes of the new HUD width, (ie 1920 instead of 5760) which would effectively push them off screen.

There's still some stuff that's broken such as the markers not lining up, the compass markers in the power armor and the workshop icons.


For workshop icons I put the previous .ini fix back in and the result is fine enough for me for building and reading notes when using your stuff. Talking about these:

Fallout4.ini's [Interface] section:

fInventory3DItemZoomScale=2.6250
fInventory3DItemPosScaleWide=1.7500
fInventory3DItemPosScale=2.1875
fNoteDistance=12.0000
fBookDistance=36.6667
fWorkshopMenuItem3DScale=1.7143
fWorkbenchItemScreenScale=1.7500
fInspectItemScreenScale=1.7500
rdunlap
Posts: 50
Joined: 29 Nov 2015, 19:52
Location: Stone Mountain Georgia

Re: Fallout 4 Eyefinity/Surround

Post by rdunlap »

GregR wrote:
HaYDeN wrote:
rdunlap wrote:It is getting my displays and the layout information correct. See my other post for the real issue. NB: there are errors reporting on the status page about failure to write to process memory. 5 different errors. Can i grab a log file and send to you? or is this expected. on the skyrim fix I never see any error messages.
Robert


It may report some errors at startup if it tries to start writing too quickly or your pc is loading it slowly, ie it's on a HDD instead of a SSD, it has to be aggressive because it needs to modify something that Fallout loads within 200ms of it starting, it may begin (attempting) to write to the process before it's fully loaded into memory.

Basically you can ignore it, generally...

rdunlap wrote:EDIT2: Its the interface safe zone changes that are messing up the text pop in boxes. I added the ini tweaks one at a time to find the issue. The safezone changes absolutely kill the fix on the pop in boxes and the HP/Ammo display. So! If I had did it correct to start with then I would not have had that issue. 8-)
Robert


Yes, the safezone values when the fix is applied are from the extremes of the new HUD width, (ie 1920 instead of 5760) which would effectively push them off screen.

There's still some stuff that's broken such as the markers not lining up, the compass markers in the power armor and the workshop icons.


For workshop icons I put the previous .ini fix back in and the result is fine enough for me for building and reading notes when using your stuff. Talking about these:

Fallout4.ini's [Interface] section:

fInventory3DItemZoomScale=2.6250
fInventory3DItemPosScaleWide=1.7500
fInventory3DItemPosScale=2.1875
fNoteDistance=12.0000
fBookDistance=36.6667
fWorkshopMenuItem3DScale=1.7143
fWorkbenchItemScreenScale=1.7500
fInspectItemScreenScale=1.7500


Yes those are useful there are several more that are useful too that I have submitted to HaYDeN to make sure first that they will not mess up any of his COOL Flawless Widescreen plugin fix. They are related to the Power Armor issues. As soon as he messages me that they are good and safe I will share. :D

Robert
doneski
Posts: 1
Joined: 28 Dec 2015, 02:39

Re: Fallout 4 Eyefinity/Surround

Post by doneski »

I tried many of these suggestions and all work except I cannot see the SPECIAL menu at the beginning of the game.
I am running triple monitors and having issues displaying text. I have attached an screen shot. Does anyone know the fix for this? http://postimg.org/image/tihffefp3/
My configuration can be found here: http://pastebin.com/XVpWFAw7
Attachments
text-size.png
text-size.png (4.59 MiB) Viewed 5429 times
rdunlap
Posts: 50
Joined: 29 Nov 2015, 19:52
Location: Stone Mountain Georgia

Re: Fallout 4 Eyefinity/Surround

Post by rdunlap »

doneski wrote:I tried many of these suggestions and all work except I cannot see the SPECIAL menu at the beginning of the game.
I am running triple monitors and having issues displaying text. I have attached an screen shot. Does anyone know the fix for this? http://postimg.org/image/tihffefp3/
My configuration can be found here: http://pastebin.com/XVpWFAw7


Without more information I am going to guess. You have tried to use the ba2 fix Haldi and others put together in this forum. If that is the case then you need to Undo all those changes since HaYDeN Has finished a Beta version of his plugin for Flawless Widescreen Get the program at the link Here http://www.flawlesswidescreen.org/ The plugins download with the program. When you get it just run the program and from the list select Fallout 4 and read the tab that opens and follow the instructions. Basically you will leave the program running and it will do the rest. Make sure you get all the INI settings back to the Vanilla ones as well as get the Vanilla files back correctly in your Data folder. The Ini edits used here earlier were specific to the early workaround fix and will mess up the new fix. Post back up if you have a problem cleaning them out or you have trouble getting set up and myself or someone will be happy to help you get it worked out. I will be around for an hour or two more and will drop back in to check before I quit for the night.

Robert
stoofer
Posts: 3
Joined: 06 Dec 2013, 09:19

Re: Fallout 4 Eyefinity/Surround

Post by stoofer »

I've been getting the same results as Aiken Drum on Win 7 x64 Ultimate Radeon 290

I've been using Win 10 for a while on other machines though, so I'll try upgrading and report back...
Attachments
F4.jpg
F4.jpg (292.05 KiB) Viewed 5335 times
stoofer
Posts: 3
Joined: 06 Dec 2013, 09:19

Re: Fallout 4 Eyefinity/Surround

Post by stoofer »

Now works like a charm on Win10 (other than I'm in 16:10 x 3 so the HUD spills into the bezels)
Daimond
Posts: 35
Joined: 02 Sep 2012, 17:14

Re: Fallout 4 Eyefinity/Surround

Post by Daimond »

stoofer wrote:I've been getting the same results as Aiken Drum on Win 7 x64 Ultimate Radeon 290

I've been using Win 10 for a while on other machines though, so I'll try upgrading and report back...


Same status I am getting, must be a win 7 x64 thing.
Windows 7 x64 SP1
SABERTOOTH 990FX R1- AMD FX-8350 4.5 - Kingston Hyper X 16gb DDR3 1600
ATI R290 Eyefinity
rdunlap
Posts: 50
Joined: 29 Nov 2015, 19:52
Location: Stone Mountain Georgia

Re: Fallout 4 Eyefinity/Surround

Post by rdunlap »

hmmmm
Diamond Can you post up a little about your system and config? Hard to tell at this point. I assume The game is starting fine its not applying the fixes. On another level if you are comfortable in the INI settings I would suggest make a backup of the ini files *(all 3) and delete them. Start the game normally. Let it detect your settings and create its default INI. Close launcher without starting game and go in and add your custom resolution. ONLY your custom resolution, then start Flawless with the Fallout tab open leave it on and start game normally. If its INI related this will set you up to play! If not we will try to think it out.

Robert
Daimond
Posts: 35
Joined: 02 Sep 2012, 17:14

Re: Fallout 4 Eyefinity/Surround

Post by Daimond »

rdunlap wrote:hmmmm
Diamond Can you post up a little about your system and config? Hard to tell at this point. I assume The game is starting fine its not applying the fixes. On another level if you are comfortable in the INI settings I would suggest make a backup of the ini files *(all 3) and delete them. Start the game normally. Let it detect your settings and create its default INI. Close launcher without starting game and go in and add your custom resolution. ONLY your custom resolution, then start Flawless with the Fallout tab open leave it on and start game normally. If its INI related this will set you up to play! If not we will try to think it out.

Robert


my system specs is in my tag below. I have done everything talked about here, even as far as re-installing game to make sure everything was clean. I always get same results.

I also use the INI.esp mod some one made, so I just have to disable the mod, then touch the ini files.
Windows 7 x64 SP1
SABERTOOTH 990FX R1- AMD FX-8350 4.5 - Kingston Hyper X 16gb DDR3 1600
ATI R290 Eyefinity
rdunlap
Posts: 50
Joined: 29 Nov 2015, 19:52
Location: Stone Mountain Georgia

Re: Fallout 4 Eyefinity/Surround

Post by rdunlap »

I suppose its possible the memory spaces are aligning differently. I dont know enough abut how HaYDeN works his magic to say of win 7 may be the cause. If you have cleared the ini edits and verified that you have the right game files then you may want to PM HaYDeN with your issue or just give him a little and he should see it here. He is in and out quite a bit.

Robert
hortnon
Posts: 2
Joined: 30 Dec 2015, 01:08

Re: Fallout 4 Eyefinity/Surround

Post by hortnon »

I got the Flawless Widescreen working, but for some reason it refused to detect my Eyefinity setup. It thought I only had 1x1080p display, so the UI in FO4 was completely unusuable and on the far left display. I overrode detection and now it works great. Just putting here in case someone else runs into it...I spent a lot of time trying to "reset" my config to undo all the old fixes when none of that was the issue.
FX-8350 @ 4.5, Fury X @ 1100, 3x Dell U2312HM
rdunlap
Posts: 50
Joined: 29 Nov 2015, 19:52
Location: Stone Mountain Georgia

Re: Fallout 4 Eyefinity/Surround

Post by rdunlap »

I wonder why it didn't see the Eyefinity setup? My NVSurround detected correctly. Have you used the Flawless widescreen fix for Skyrim? If so did that one detect? Heck it may be the barrage of drivers updates that came out just after FO4, one of them may not be playing nice. I haven't been able to use Bezel correction since FO4 released due to weird stuff. I am almost ready to try again now that Flawless is working solidly for me. Before this no matter what I did my cross-hairs and stuff wouldn't line up with the actual aim point.

Robert
hortnon
Posts: 2
Joined: 30 Dec 2015, 01:08

Re: Fallout 4 Eyefinity/Surround

Post by hortnon »

No idea. This is my first time using Flawless Widescreen, as this game was the first I ran into that I'd consider "unplayable" without significant tweaks. Other games just don't place the UI elements in the middle...this one found a brand new way to be terrible!

AMD just put out a new series of drivers, so maybe the detection relied on something in the old set/app.

There is a small issue still, which is that quest markers aren't quite right. Just takes a bit to get used to.
FX-8350 @ 4.5, Fury X @ 1100, 3x Dell U2312HM
morty343
Posts: 9
Joined: 30 Dec 2015, 19:31

Re: Fallout 4 Eyefinity/Surround

Post by morty343 »

rdunlap wrote:hmmmm
Diamond Can you post up a little about your system and config? Hard to tell at this point. I assume The game is starting fine its not applying the fixes. On another level if you are comfortable in the INI settings I would suggest make a backup of the ini files *(all 3) and delete them. Start the game normally. Let it detect your settings and create its default INI. Close launcher without starting game and go in and add your custom resolution. ONLY your custom resolution, then start Flawless with the Fallout tab open leave it on and start game normally. If its INI related this will set you up to play! If not we will try to think it out.

Robert


FWS isn't working for me, either. Can you be more specific as to what the three .ini files are called, and their locations? I only see two .ini files in my My Games>Fallout4 folder. And in which .ini do I enter the custom resolution you mentioned? I don't see any lines I can change relative to the resolution set in the launcher.

I have also tried Daisuke's widescreen fix instructions on the Nexusmods site without success.

I am running Win 7 64 and have a GTX980 Ti going to three 1920 x 1200 monitors. Attempting to run at 5760 x 1200.

EDIT: Nevermind, I found the proper line in Fallout4Prefs.ini and got it to launch properly, more or less. However, unless I'm wrong, it appears that currently FWS is only useful for 16:9 monitor setups, because with my 16:10 monitors the "center" monitor is shifted about 1/5 of a frame to the right. Is there a workaround for this?
Last edited by morty343 on 30 Dec 2015, 21:36, edited 1 time in total.
rdunlap
Posts: 50
Joined: 29 Nov 2015, 19:52
Location: Stone Mountain Georgia

Re: Fallout 4 Eyefinity/Surround

Post by rdunlap »

In the fallout folder where the game exe is there is another folder called Fallout4 and inside it is another one "Fallout4Prefs.ini one of the issues I had when I installed HaYDeN's fix was a setting in that file that was added for adjusting the layouts. I am relatively sure that the game don't use that file directly. It uses it to create the one in the Games folder. The setting in it was causing the game to create a prefs ini that had a bad setting.

I just backed all 3 up into a zip and deleted them and let fallout recreate vanilla files and changed my resolution. This worked great for me.

The quest markers I usually don't have turned on and wasn't aware that they were skewed, but just turned them on and yes they are somewhat skewed. If memory serves the skyrim fix did that the once or twice i had them on, Just not as badly. I love the new 64 bit engine but it's brought its own set of issues for people to learn and fix. :|

Robert
morty343
Posts: 9
Joined: 30 Dec 2015, 19:31

Re: Fallout 4 Eyefinity/Surround

Post by morty343 »

Thanks, please see my edit above...
rdunlap
Posts: 50
Joined: 29 Nov 2015, 19:52
Location: Stone Mountain Georgia

Re: Fallout 4 Eyefinity/Surround

Post by rdunlap »

Are you using Bezel correction? In my current setup I cant use Bezel correction or i get an off center crosshair. He put in the description block in the plugin that it was designed for 16:9 but I am pretty sure that's because the Game layout was designed around 16:9. Let me dig up my notes, one of the ini settings will shift the display center. This may cause a strip to the side that's blank or that is black. I have had both before I gave up and switched to no Bezel correction. Its a failure in the NVidea drivers or the engine one. Just no way to be certain at this point.

If i do find the ini settings notes I will PM them to you. These settings I am describing are precisely the ones HaYDeN warns about in his plugin. They can make text popups disappear and all kinds of stuff while running his plugin.

EDIT: One small piece of information. A friend of mine runs AMD and said to ask if you had tried borderless windowed. Basically he said whichever you were running try the other as it seems as if some rigs want one and others want the other. If its like NV then that changes performance some but I don't have a lot of info on it.

Robert
morty343
Posts: 9
Joined: 30 Dec 2015, 19:31

Re: Fallout 4 Eyefinity/Surround

Post by morty343 »

Thanks again,

I'm not attempting bezel correction, as I suspected that would introduce additional headaches. Just wanting it to run in 3x mode...

Just tried all frame options: fullscreen, windowed borderless, and windowed. Issue occurs in all cases...
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