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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 11 Feb 2016, 23:12
by lteddy
K4sh wrote:In the lower part of the CE window check the markers fix box.
This is the part that puts me to a halt actually - I'll load the Cheat Table, then the MGO process. No options are at the bottom for me

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 11 Feb 2016, 23:28
by K4sh
Have you downloaded the MGO cheat table linked by phoenix in page # 61 ? This is theorically the one to be used.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 11 Feb 2016, 23:41
by lteddy
Indeed it is! I'll try re-installing Cheat Engine when I get back from work.
When I load the Cheat Table, It brings a small window with 2 options (nothing with markers in it, followed by random numbers, I'll take a screenshot when I'm home).
Double click them does nothing, and a button at the bottom that says "Okay." Pressing okay just closes the window.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 12 Feb 2016, 04:58
by lteddy
Alright, so after a fresh install the Cheat Engine Table worked! Much like the screenshots.
However, after adjusting the values to 28.666666 and 12, the markers in MGO were still unaffected and didn't see much of a change.
I can only 'tick' one of the options as well. Hitting okay and Saving doesn't apply.
Here's a pic:
http://i.imgur.com/yyueb0u.png
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 12 Feb 2016, 08:20
by K4sh
Ok what is your resolution ? I can't see the markers fix checkbox. Was it checked/unchecked ?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 12 Feb 2016, 15:39
by lteddy
Apologies on the bad crop - headed to bed.
My resolution is 3440 x 1440, reading previous posts it should be 28.666666 and 12. Though I feel like I'm missing a step.
Only the "Markers Size" can be ticked, Markers position won't tick for the life of me.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 12 Feb 2016, 16:35
by K4sh
The marker size does not have to be checked/unchecked. Simply double click the value to change the size to whatever the formula gives to you.
If the marker position won't check that may mean that either your script has a syntax error, either the MGO has been updated and though the script is obsolete.
Can you post your marker position fix script ?
By the way. you should set X ratio to 29 instead of 28.66666 in the script.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 17 Feb 2016, 06:45
by wazoo
I decided to give it a go fixing tonight's update using K4sh's instructions for CE.
I've found the correct address for the UI size: HEX 06 70 87 30.
My RDX reversed for that address is 10 86 70 06. However, when I search for that array to fix the pointer position, I get 2,196 hits and none of them are "green" (as stated in the instructions), so I'm stuck.
Any advise?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 17 Feb 2016, 10:21
by K4sh
I'm actually at work now.
If mg sp has been updated i will have a look tonight and will probably fix it.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 17 Feb 2016, 18:19
by wazoo
K4sh wrote:I'm actually at work now.
If mg sp has been updated i will have a look tonight and will probably fix it.
Yes. Unfortunately, they updated the SP version (I don't play MGO).
I'll be curious how close I got to fixing this myself after you fix it.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 17 Feb 2016, 18:25
by jamesolanda
K4sh wrote:I'm actually at work now.
If mg sp has been updated i will have a look tonight and will probably fix it.
Thanks... can you do the mark fix to online too? like this posted by Phoeny on page 60 on this topic
http://www.wsgf.org/forums/viewtopic.ph ... &start=590
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 17 Feb 2016, 19:56
by K4sh
Here is a cheat table that should work with MGS SP.
mgsvtpp_1.0.7.1.zipThis will only work with latest version.
All you have to do is to edit this script (Markers position).
Edit these lines to match with your calculated X and Y aspect ratios.
Code: Select all
X_ratio:
dd (float)50.1 // Here we set the correct X ratio
Y_ratio:
dd (float)8.96666 // Here we set the correct Y ratio
Set these aspect ratios according to your specific resolution.
eg :
A triple Full HD widescreen 5760 * 1080 is 48/9
A Bezel compensated like mine 6012 * 1076 is 50.1/8.96666
50.1 = (6012 * 48) / 5760
8.96666 = (1076 * 9) / 1080
The UI size hasn't been touched.
the formula given previously by jackfuste gives the right aspect in game.
jackfuste wrote:64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087
After modification is done to markers fix script, you can check/uncheck the different boxes to activate/deactivate the fixes once the MGS process is opened.
Don't forget to modify the markers size according to jackfuste formula.
SO wazoo, the UI size pointer hasn't changed nor its location.
The pointer value (10 86 70 06) can be found in the MGS process.
You probably mistyped the hexadecimal values ...
A special note :The wind effect opcode(s) has changed. I could find opcodes relatives to that effect but dunno exactly what to do with it.
As soon as i don't see any artefacts while playing i won't bother any more with this.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 17 Feb 2016, 20:53
by peejay71
Hello there!
Just yesterday I found the fixed SP exe for the game and was indeed very happy when it finally worked for me in 21:9 for the first time!
Today - it seems like it won't work anymore due to the game update released overnight.
I would really appreciate if you could help me with getting a fixed SP exe for the current version of the game (2560x1080).
BTW - many thanks for the work and help you are providing the community with - I have no idea how you are doing it but still I'm amazed how brilliantly it works - it's a shame Konami do not recognize 21:9 format as being worth support

thanks!
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 17 Feb 2016, 21:03
by K4sh
Look my previous post. It has a link to a cheat table that works with the latest update.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 18 Feb 2016, 04:39
by stealth5706
Please update the new exe so I can play in 5760x1080 again... :'(
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 18 Feb 2016, 04:50
by crunk
stealth5706 wrote:Please update the new exe so I can play in 5760x1080 again... :'(
Yea, same to me. Lost the 2560x1080p support that @ K4sh did with the executable.
K4sh please if could you provide a new EXE would be thankful.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 18 Feb 2016, 07:31
by K4sh
Ekrboi has made an excellent how to patch your exe game yourself earlier in page 7.
Follow it.
Prior to use it, you need to calculate your custom aspect ratio which is (width / height).
Then, the decimal value has to be converted in hexadecimal with that link.
hex conversion toolDecimal value should be written that format => 999.99999
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 18 Feb 2016, 08:05
by stealth5706
K4sh wrote:Ekrboi has made an excellent how to patch your exe game yourself earlier in page 7.
Follow it.
Prior to use it, you need to calculate your custom aspect ratio which is (width / height).
Then, the decimal value has to be converted in hexadecimal with that link.
hex conversion toolDecimal value should be written that format => 999.99999
And this is even better than posting a modified exe. Thanks for the pointer.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 18 Feb 2016, 14:46
by peejay71
K4sh wrote:Ekrboi has made an excellent how to patch your exe game yourself earlier in page 7.
Follow it.
yeah - it works like a charm and it's really easy to do - thanks!

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 18 Feb 2016, 20:00
by crunk
K4sh wrote:Ekrboi has made an excellent how to patch your exe game yourself earlier in page 7.
Follow it.
Prior to use it, you need to calculate your custom aspect ratio which is (width / height).
Then, the decimal value has to be converted in hexadecimal with that link.
hex conversion toolDecimal value should be written that format => 999.99999
U're not giving the fish, but teaching how to fish
Thanks, worked for me