Ace Combat 7 no Ultrawide (Fix !!)
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Blu Soldier
- Posts: 10
- Joined: 01 Feb 2019, 23:04
- Location: Washington, D.C.
Re: Ace Combat 7 no Ultrawide (Fix !!)
I tried playing with Winkelmann's mod and Susahamat's SweetFX fix and it does indeed work! We can now happily play the game in ultrawide! Thank you both so much!! The only other important thing I see that needs to be centered is the radio chatter subtitles, which are still off to the side, so sometimes I look to the wrong place and miss what was said. The control tips are off-center as well, but those are less important, as they only appear in the first mission or so. 
Re: Ace Combat 7 no Ultrawide (Fix !!)
Anyone else still having the missile issue? I've patched, and repatched, my game multiple times, and I've done the HUD fix, but my main cannon and all missiles keep firing straight towards the ground. Any idea how to fix this? The game is pretty unplayable for me as a result, I can barely hit anything!
Re: Ace Combat 7 no Ultrawide (Fix !!)
did you verify game files ? http://www.wsgf.org/forums/viewtopic.ph ... 10#p174410
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto: ? subject= & body= , Steam: https://steamcommunity.com/id/sesariok
Re: Ace Combat 7 no Ultrawide (Fix !!)
I have, forgot to mention it earlier! When my game is unpatched, the missiles work fine, but when patched, they seem to just shoot into the ground! Any ideas?
Re: Ace Combat 7 no Ultrawide (Fix !!)
try use manual fix http://www.wsgf.org/forums/viewtopic.ph ... 97#p174397
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto: ? subject= & body= , Steam: https://steamcommunity.com/id/sesariok
- Jacob Singer
- Posts: 9
- Joined: 05 Feb 2019, 00:50
Re: Ace Combat 7 no Ultrawide (Fix !!)
Well the Ultrawide fix for 32x9 works flawlessly for me, but the HUD is still off-center, even after trying the manual fix. I'm sure I'm doing something wrong somewhere.
- Gunnest663
- Posts: 13
- Joined: 05 Feb 2019, 00:56
Re: Ace Combat 7 no Ultrawide (Fix !!)
This is epic, Really love the game with this fix
Re: Ace Combat 7 no Ultrawide (Fix !!)
Jacob Singer wrote:Well the Ultrawide fix for 32x9 works flawlessly for me, but the HUD is still off-center, even after trying the manual fix. I'm sure I'm doing something wrong somewhere.
did you use this hud fix method make some hud are in center http://www.wsgf.org/forums/viewtopic.ph ... 83#p174483
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto: ? subject= & body= , Steam: https://steamcommunity.com/id/sesariok
- Jacob Singer
- Posts: 9
- Joined: 05 Feb 2019, 00:50
Re: Ace Combat 7 no Ultrawide (Fix !!)
Yep, I followed those directions to the letter but the hud is still off to the left.
I may need to start all over with a fresh install of the game and try again.
At any rate, I appreciate the effort from everyone who contributes to these fixes, and BOO to the developers for not taking the small amount of care it would require to have these things implemented properly out of the box.
And don't get me started on the joystick issue!
I may need to start all over with a fresh install of the game and try again.
At any rate, I appreciate the effort from everyone who contributes to these fixes, and BOO to the developers for not taking the small amount of care it would require to have these things implemented properly out of the box.
And don't get me started on the joystick issue!
Re: Ace Combat 7 no Ultrawide (Fix !!)
Figured out my issue, I originally did the patch manually, and I must've edited a wrong set of data along the way; reinstalling the game and using your autoinstaller fixed my issue! Thanks!
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Winkelmann
- Posts: 39
- Joined: 01 Feb 2019, 03:04
Re: Ace Combat 7 no Ultrawide (Fix !!)
Jacob Singer wrote:Yep, I followed those directions to the letter but the hud is still off to the left.
I may need to start all over with a fresh install of the game and try again.
At any rate, I appreciate the effort from everyone who contributes to these fixes, and BOO to the developers for not taking the small amount of care it would require to have these things implemented properly out of the box.
And don't get me started on the joystick issue!
Could you please post screenshots of your main game directory (where the executable is) and the ShaderFixes directory? I am really curious if there are certain resolutions or edge cases where this shader doesn't work and want to make sure that this isn't an incorrect install issue.
Edit: Reworded post a bit for clarity.
- Jacob Singer
- Posts: 9
- Joined: 05 Feb 2019, 00:50
Re: Ace Combat 7 no Ultrawide (Fix !!)
I'm trying a complete re-install first, to see if I messed something up, which I suspect I did. If I still have trouble, I'll be sure to post the folders.
- Jacob Singer
- Posts: 9
- Joined: 05 Feb 2019, 00:50
Re: Ace Combat 7 no Ultrawide (Fix !!)
Ok, HUD still not working, after a clean install. Attached are my folders:
- Attachments
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- Screenshot (65).png (138.07 KiB) Viewed 6302 times
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- Screenshot (64).png (45.01 KiB) Viewed 6307 times
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Guest
Re: Ace Combat 7 no Ultrawide (Fix !!)
Remove the .txt at the end of 9958a636cbef5557-ps_replace.txt so it looks like 9958a636cbef5557-ps_replace
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Winkelmann
- Posts: 39
- Joined: 01 Feb 2019, 03:04
Re: Ace Combat 7 no Ultrawide (Fix !!)
Cloudz wrote:Remove the .txt at the end of 9958a636cbef5557-ps_replace.txt so it looks like 9958a636cbef5557-ps_replace
Since this is the second time this has happened to someone and I just found out you can set in gist how the file should be called when downloaded I modified the install instructions so that you only have to save it now.
Re: Ace Combat 7 no Ultrawide (Fix !!)
Here's hoping there is further development on this title. Thank you for the work so far.
In triple wide, the HUD, while centered, is stretched so dramatically that it is distracting.
The other bugs like tiny menus is less important, but further improvement would be very nice.
In triple wide, the HUD, while centered, is stretched so dramatically that it is distracting.
The other bugs like tiny menus is less important, but further improvement would be very nice.
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markuscicero5
- Posts: 30
- Joined: 10 Feb 2019, 05:05
Re: Ace Combat 7 no Ultrawide (Fix !!)
Took the steps laid out in this thread and wrote a python script to do some of these fixes automatically. Thanks Susahamat and Winkelmann for your efforts!
Can you tell me if FOV must be fixed while the game is loaded into memory (using CE), or can it be set in the exe like resolution prior to running? If it can, then I can add FOV fix to the script maybe, and eliminate the need for CE.
https://github.com/mpm11011/ac7-ultrawide
Can you tell me if FOV must be fixed while the game is loaded into memory (using CE), or can it be set in the exe like resolution prior to running? If it can, then I can add FOV fix to the script maybe, and eliminate the need for CE.
https://github.com/mpm11011/ac7-ultrawide
Re: Ace Combat 7 no Ultrawide (Fix !!)
nice thanks for contribution in here @markuscicero5 .fov you can find the address in here http://www.wsgf.org/forums/viewtopic.php?f=63&t=32997 using the table
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto: ? subject= & body= , Steam: https://steamcommunity.com/id/sesariok
Re: Ace Combat 7 no Ultrawide (Fix !!)
I got a 3 Monitor Setup @ 5760 x 1080 (think that would be 48:9). I tried everything but no matter what I do I don't get it to work properly. I don't care about the HUD being on the outer Monitors, Just wanna play the game on all Monitors. Can somebody help me out here or point me into the proper direction.
Thank you
Thank you
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markuscicero5
- Posts: 30
- Joined: 10 Feb 2019, 05:05
Re: Ace Combat 7 no Ultrawide (Fix !!)
Thanks Susahamat. So the hex address in Ace7Game.exe is 0x02535A58? How many bytes from that address do we need to overwrite? I think it looks like 5 bytes, by default the values are A0 32 9F 41 01.
And, do I understand correctly that if I were to take your FOV numbers, for example 0.01097534339, translate it to Hex, I have to input the hex values in *reverse* order at that address?
EDIT: Alright, I figured out what I was doing wrong.
The answer to my last question is yes. The bytes are stored backwards in the exe, compared to what you see when you view the value as hexadecimal in CE.
For the first question, the answer is no. The address for the FOV in the exe is 0x02534658. 0x02535A58 is just where that address is loaded into memory when you run the game. I had these two confused.
Furthermore, I thought I was hex editing the resolution, not the FOV. And I was not even using the correct address. So I am fixing that now in the script. Had to restore the exe from backup.
OK, last question: do we need to do any hex editing for the resolution at all? It seems like the answer is no, but I want to confirm that.
And, do I understand correctly that if I were to take your FOV numbers, for example 0.01097534339, translate it to Hex, I have to input the hex values in *reverse* order at that address?
EDIT: Alright, I figured out what I was doing wrong.
The answer to my last question is yes. The bytes are stored backwards in the exe, compared to what you see when you view the value as hexadecimal in CE.
For the first question, the answer is no. The address for the FOV in the exe is 0x02534658. 0x02535A58 is just where that address is loaded into memory when you run the game. I had these two confused.
Furthermore, I thought I was hex editing the resolution, not the FOV. And I was not even using the correct address. So I am fixing that now in the script. Had to restore the exe from backup.
OK, last question: do we need to do any hex editing for the resolution at all? It seems like the answer is no, but I want to confirm that.
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