Doom (2016)

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Amon Amarth
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Re: Doom (2016)

Post by Amon Amarth »

CoolMan=GCHQ= wrote:Has the new doom patch broken the fix?


Yup. Looks like we'll need to wait for Hayden to update it.
Anti-Hero
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Re: Doom (2016)

Post by Anti-Hero »

It's disappointing that the fix is needed for this considering how slight of a tweak it is. I was hoping the devs would have fixed the weapon aspect ratio in the patch.
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cybereality
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Re: Doom (2016)

Post by cybereality »

Oh, I need the fix too.
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K4sh
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Re: Doom (2016)

Post by K4sh »

There are 6 bytes signatures seeked by the doom plugin in flawless tool.
Each one have to be unique in game in order to inject fix code.
Only the weaponfovscale (1,2,3) are whether not found or are multiple.
That means that the function to calculate the fov for weapons may have entirely changed.

I have found that the FOV pointer is still found (so unique). I'm on my way investigating to see if i can do something until Hayden comes back with a fix.
No promise anyway.
Beerbob
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Re: Doom (2016)

Post by Beerbob »

H i, everybody: Newbie here

I think I've just fallen victim to the DOOM update as well. I downloaded FWS a few days ago, and it worked well, flawlessly. Three monitors, no "squish", and I was a very happy camper. Then about three days ago, with everything the same, and settings still at 16:3, 5760x1080, FOV 90, the "squish" reappeared. I've just spent quite some time pulling what's left of my hair out trying to fix what I thought was a finger fumble on my part when I found this forum.

The game also did some weird things, like it sometimes started in some really low resolution like 640x480 (with FWS running), and only made available 4:3 resolutions, shut it down, restart FWS, fire it up, still 4:3 at 640x480, but the other ratios were available, and I could set it to 5760x1080, although it was still squished/stretched horizontally.

Thanks for the info. Time to donate to FWS to do my bit to encourage Hayden (he's the dev, right?).

Regards,

Beerbob
Skwerley
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Re: Doom (2016)

Post by Skwerley »

Beerbob wrote:H i, everybody: Newbie here

I think I've just fallen victim to the DOOM update as well. I downloaded FWS a few days ago, and it worked well, flawlessly. Three monitors, no "squish", and I was a very happy camper. Then about three days ago, with everything the same, and settings still at 16:3, 5760x1080, FOV 90, the "squish" reappeared. I've just spent quite some time pulling what's left of my hair out trying to fix what I thought was a finger fumble on my part when I found this forum.

The game also did some weird things, like it sometimes started in some really low resolution like 640x480 (with FWS running), and only made available 4:3 resolutions, shut it down, restart FWS, fire it up, still 4:3 at 640x480, but the other ratios were available, and I could set it to 5760x1080, although it was still squished/stretched horizontally.

Thanks for the info. Time to donate to FWS to do my bit to encourage Hayden (he's the dev, right?).

Regards,

Beerbob



Same issues here, then FWS only opens in a small blank window, etc.

Now it says my ratio is 5770:1080, lol.
Beerbob
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Re: Doom (2016)

Post by Beerbob »

Also, I forgot to mention that when I quit the game and looked at FWS, it had been disabled.
WhiteLighter
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Re: Doom (2016)

Post by WhiteLighter »

Yes looks like Doom's first patch has buggered up HaYDeN's fix. I still don't understand why this is so hard for the software developers to just fix themselves. Thank God for HaYDeN! Looks like it's time for another donation!
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HaYDeN
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Re: Doom (2016)

Post by HaYDeN »

DOOM is updated - not backward compatible with old version, the way it works is different, you may have to change the scale adjustment value... should now work on 16:10.
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WhiteLighter
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Re: Doom (2016)

Post by WhiteLighter »

Thank you HaYDen! You really should consider making your services a monthly subscription. I would gladly pay a monthly fee for your work!
tepescovir
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Re: Doom (2016)

Post by tepescovir »

Thank You, Paypal donation sent.
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cybereality
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Re: Doom (2016)

Post by cybereality »

Great work. Thanks a bunch.
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Beerbob
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Re: Doom (2016)

Post by Beerbob »

Awesome! Thanks HaYDeN!
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cybereality
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Re: Doom (2016)

Post by cybereality »

I just beat DOOM w/ triple-1440p monitors. OMFG.

This game was amazing! Just pure fun, no attempt at a story or anything, as it should be for this type of game.

I actually haven't used Surround in a while, as I was playing some unsupported games previously and I forgot how good it was. Wow!
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Toothless Spoon
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Re: Doom (2016)

Post by Toothless Spoon »

Anyone getting a bunch on crashes? It seems to happen more when I play triple screen with Flawless.
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K4sh
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Re: Doom (2016)

Post by K4sh »

Toothless Spoon wrote:Anyone getting a bunch on crashes? It seems to happen more when I play triple screen with Flawless.

Never had a single one. CPU GPU overclocked (both are for me) ?
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cybereality
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Re: Doom (2016)

Post by cybereality »

Toothless Spoon wrote:Anyone getting a bunch on crashes? It seems to happen more when I play triple screen with Flawless.

Yeah, I had it crash once or twice. I also had instances when it minimized by itself, but when I alt tabbed, the game was fine and just paused.
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Beerbob
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Re: Doom (2016)

Post by Beerbob »

With the appearance of Vulkan, it gets interesting. I just quickly tried enabling Vulkan in DOOM, and it didn't respond to FWS, as it might well not, I suppose. Just joining the cheering section if HaYDeN decides to take it on. I imagine that it could well be non-trivial to deal with.

I can't emphasize how happy I am about the great work that HaYDeN's done, and DOOM is wonderful with OpenGL as it stands.

But cheering, anyway!

Best,

Beerbob
Lowca
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Re: Doom (2016)

Post by Lowca »

FWS also doesn't work for me with the Vulkan patch, though it was late, and I haven't tried stepping back to OpenGL. I was curious to see if there were any performance gains, as I'm hearing some interesting stuff.

DOOM has been my obsession! It's so good...
maximina
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Re: Doom (2016)

Post by maximina »

Vulkan uses a sepperate exe. Instead of DOOMx64.exe it runs DOOMx64vk.exe

Changing a couple lines in the DOOM.lua script (replace DOOMx64 with DOOMx64vk) and it works just fine.
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