Re: Fallout 4 21:9
Posted: 14 Nov 2015, 02:33
This is a 3440 X1440 fix for the power armor hud by 360 no crowbar scope.
http://steamcommunity.com/sharedfiles/f ... =554149762
http://steamcommunity.com/sharedfiles/f ... =554149762
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https://www.wsgf.org/phpBB3/
Bit89 wrote:This is a 3440 X1440 fix for the power armor hud by 360 no crowbar scope.
http://steamcommunity.com/sharedfiles/f ... =554149762
Haldi wrote:Bit89 wrote:This is a 3440 X1440 fix for the power armor hud by 360 no crowbar scope.
http://steamcommunity.com/sharedfiles/f ... =554149762
That's not a realy fix, it simply increases the Size to span over the whole Monitor.... well that's one way to do it.
Btw, yes the 5760x1080 is hardcoded, but that's actually wrong. It's only 3840x720p it simply scales up exactly to 5760x1080.
The same goes for 3440x1440, if you modify the header all files to 1707x720p that will work for 2560x1080 and all 21:9 aspect ratios..... most likely.
Well yeah...
anyone could try this?
If anything doesn't seem right.... Screenshot!
drojman wrote:Actually there is one thing, it looks like the crosshair when not aiming down the sight was too big, maybe it's just me:Spoiler:
Slight bit of off dark green off on the main menu (maybe it's supposed to be like that, it was really minor) otherwise what I saw looked good.
Ci7rus wrote:Haldi, I just tried your fix and while 1st person view looks nicer unfortunately the crafting screens all got shifted to the left and there's a lot of misalignment on the workshop especially.Spoiler:
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[Interface]
fSafeZoneX=250.0
fSafeZoneXWide=250.0Galnix wrote:If you look through the scripts embedded in the SWF files, there is a 'bUseShadedBackground = true;' included in some of them. Setting that to false removes the green boxes. To edit it you will need to click on the word 'true' in the 'ActionScript source' pane, and then go to the corresponding line in the 'Method/Getter/Setter Trait' pane that opens up. Change that from 'pushtrue' to 'pushfalse'. After you save that change, you should see the line in the other pane automatically change to false. You will need to repeat this for every instance of the 'bUseShadedBackgound' you can find.
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quickbms -w -r "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Tools n Stuff\QuickBMS extractor\f4.bms" "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Tools n Stuff\original Interface.ba2" "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Tools n Stuff\Interfacefolder with Modified swf files"hubertus wrote:Hey Haldi,
thanks for your efforts and for your time - really appreciate that.
Can you some say which value i have to edit to get the "green" shades into possition? I edited the resolution (i'm playing at 3440x1440), and used your interface ba2 and the hud element fix which is available on nexusmods.
but the shades are still wrong. how can i bring them into position? You wrote fDefaultFOV=XX ... is that the *.ini in the Steam folder or the mygames/ Folder ???
Thanks for input!
Haldi wrote:updated the Tutorial about how to remove green shades.
Bogga wrote:I've got SLI up and running, fixed so 3440x1440 works just fine... only one annoying thing left... the damn sniper scope. Anyone knows what to change in the ini-files?
Haldi wrote:I'm sorry but I don't have a 21:9 Monitor.
I can't test it. Therefore absolutely no motivation to thinker around with HUD positioning.
What I can try is a reimport.
If you zip all Swf files which you've modified and upload them. I can try create a ba2 archive.