Fallout 4 21:9
Re: Fallout 4 21:9
This is a 3440 X1440 fix for the power armor hud by 360 no crowbar scope.
http://steamcommunity.com/sharedfiles/f ... =554149762
http://steamcommunity.com/sharedfiles/f ... =554149762
Re: Fallout 4 21:9
Bit89 wrote:This is a 3440 X1440 fix for the power armor hud by 360 no crowbar scope.
http://steamcommunity.com/sharedfiles/f ... =554149762
That's not a realy fix, it simply increases the Size to span over the whole Monitor.... well that's one way to do it.
Btw, yes the 5760x1080 is hardcoded, but that's actually wrong. It's only 3840x720p it simply scales up exactly to 5760x1080.
The same goes for 3440x1440, if you modify the header all files to 1707x720p that will work for 2560x1080 and all 21:9 aspect ratios..... most likely.
Well yeah...
anyone could try this?
If anything doesn't seem right.... Screenshot!
We gonna send it to outa space!
-
Leafcutter
- Posts: 4
- Joined: 13 Nov 2015, 11:30
Re: Fallout 4 21:9
I'm getting a refund... can't be bothered with all this faff. games not that good anyway... dated graphics etc etc.
may give Rebel Galaxy another look... 2 man dev team... 21:9 first time start.
sorry to be negative.
-LC-
may give Rebel Galaxy another look... 2 man dev team... 21:9 first time start.
sorry to be negative.
-LC-
Re: Fallout 4 21:9
Haldi wrote:Bit89 wrote:This is a 3440 X1440 fix for the power armor hud by 360 no crowbar scope.
http://steamcommunity.com/sharedfiles/f ... =554149762
That's not a realy fix, it simply increases the Size to span over the whole Monitor.... well that's one way to do it.
Btw, yes the 5760x1080 is hardcoded, but that's actually wrong. It's only 3840x720p it simply scales up exactly to 5760x1080.
The same goes for 3440x1440, if you modify the header all files to 1707x720p that will work for 2560x1080 and all 21:9 aspect ratios..... most likely.
Well yeah...
anyone could try this?
If anything doesn't seem right.... Screenshot!
Everything seemed OK, but I tried very, very briefly as I can't play right now.
Actually there is one thing, it looks like the crosshair when not aiming down the sight was too big, maybe it's just me:
Spoiler:
Slight bit of off dark green off on the main menu (maybe it's supposed to be like that, it was really minor) otherwise what I saw looked good.
Re: Fallout 4 21:9
Haldi, I just tried your fix and while 1st person view looks nicer unfortunately the crafting screens all got shifted to the left and there's a lot of misalignment on the workshop especially.
edit: sorry about the large .png files earlier. oops.
Spoiler:
edit: sorry about the large .png files earlier. oops.
Re: Fallout 4 21:9
drojman wrote:Actually there is one thing, it looks like the crosshair when not aiming down the sight was too big, maybe it's just me:Spoiler:
Slight bit of off dark green off on the main menu (maybe it's supposed to be like that, it was really minor) otherwise what I saw looked good.
Not sure about the crosshair, sometimes i think it's to big in Eyefinity too.... but i don't have 16:9 comparison screenshots ^^
Ci7rus wrote:Haldi, I just tried your fix and while 1st person view looks nicer unfortunately the crafting screens all got shifted to the left and there's a lot of misalignment on the workshop especially.Spoiler:
Well yeah, they're put to the left because the only thing this HUD Fix does is remove the stretch. Luckily the Health, Compass and Ammu are left, centered and right aligned. the Workshop isn't it's all left bound, the only thing we can easily do is center it. If you wan't to you can modify each and every element itself to have more space between them.
And again we're talking about Interface fixes, if the tiny 3d Preview items are in the wrong place that (probably) has nothing to do with this, so i have no idea how to fix it.
Tutorial how to edit .ba2 files
Things you need:
.ba2 un(re-)packer from here: http://www.loverslab.com/topic/54891-f4-ba2-unpack/
JPEXS Free Flash Decompiler from here: https://www.free-decompiler.com/flash/download/
the original Fallout4 Interfaces.ba2 (or you can use my modified version)
What to do?
- Start up the quickbms.exe
- select f4.bms as plugin
- select the Fallout4 - Interface.ba2 to unpack
- select the target folger
What to change?
You have the heade of the .swf file, most of the time it's enough to simply change that to the Aspect Ratio you want.
Original is 25'600x14'400 twips aka 1280x720 pixel (Yep... it's simply x 20) if you wan't 21:9 you don't set it to your Resolution of 3440x1440 but leave it the 720p in height and simply set the according 1706 pixel wide aka 34'120 twips
How to center the HUD
If you're using mutliple Monitors you can Center the whole Hud via .ini Edits in the Fallout4.ini in myDocuments:
Code: Select all
[Interface]
fSafeZoneX=250.0
fSafeZoneXWide=250.0It's trial and Error there.... just play around until you have your Hud at the perfect position.
Be aware... this numbers are NOT the pixels of your resolution but the pixel of your HUD, so if you modified your hud for 3840x720 you'd need to add 1280+20 (border) for the SafeZoneXWide
How to prevent certain Elements from being Left aligned?
Stuff like Examine and Workshop are all left aligned, if you want them to be over the whole Monitor you'd need to modify each element itself.
If you wan't them to be Centered you can modify the whole Frame. you go to "Frames" select "frame 1" select tha "place Object blablabla" and search for the "translateX: SB[n TranslateBits] = 000" in "matrix". With this you can move the whole Frame segment.
Be aware that this are NOT pixels but twips (pixel x 20) and that the maximum X lenght is defined in the header of the file, not your gaming resolution.
How to fix the green shades?
According to Galnix the green shades are caused by the "bUseShadedBackground = true;" in the script part of the .swf file.
Galnix wrote:If you look through the scripts embedded in the SWF files, there is a 'bUseShadedBackground = true;' included in some of them. Setting that to false removes the green boxes. To edit it you will need to click on the word 'true' in the 'ActionScript source' pane, and then go to the corresponding line in the 'Method/Getter/Setter Trait' pane that opens up. Change that from 'pushtrue' to 'pushfalse'. After you save that change, you should see the line in the other pane automatically change to false. You will need to repeat this for every instance of the 'bUseShadedBackgound' you can find.
If you remove them from the HUDMenu.swf and FavoritesMenu.swf it looks way better... they're totally gone though, not fixed.
How to recompile the .swf files into a .ba2
it's written in the readme of the quickbms
ATM this only works via CMD, here is the command i'm using:
Code: Select all
quickbms -w -r "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Tools n Stuff\QuickBMS extractor\f4.bms" "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Tools n Stuff\original Interface.ba2" "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Tools n Stuff\Interfacefolder with Modified swf files"important note on reimporting. you need ALL .swf files in this Folder you want to reimport, if you only import the changed ones the archive structure might get broken and you can't start Fallout4.
When you get the error "this file is bigger than the original and can't be reimportet: Yes, no, force" always use the Force!
That's about it.... i think.
We gonna send it to outa space!
Re: Fallout 4 21:9
Hey Haldi,
thanks for your efforts and for your time - really appreciate that.
Can you some say which value i have to edit to get the "green" shades into possition? I edited the resolution (i'm playing at 3440x1440), and used your interface ba2 and the hud element fix which is available on nexusmods.
but the shades are still wrong. how can i bring them into position? You wrote fDefaultFOV=XX ... is that the *.ini in the Steam folder or the mygames/ Folder ???
Thanks for input!
thanks for your efforts and for your time - really appreciate that.
Can you some say which value i have to edit to get the "green" shades into possition? I edited the resolution (i'm playing at 3440x1440), and used your interface ba2 and the hud element fix which is available on nexusmods.
but the shades are still wrong. how can i bring them into position? You wrote fDefaultFOV=XX ... is that the *.ini in the Steam folder or the mygames/ Folder ???
Thanks for input!
Re: Fallout 4 21:9
hubertus wrote:Hey Haldi,
thanks for your efforts and for your time - really appreciate that.
Can you some say which value i have to edit to get the "green" shades into possition? I edited the resolution (i'm playing at 3440x1440), and used your interface ba2 and the hud element fix which is available on nexusmods.
but the shades are still wrong. how can i bring them into position? You wrote fDefaultFOV=XX ... is that the *.ini in the Steam folder or the mygames/ Folder ???
Thanks for input!
Why would you use the one from nexus and Haldi's?
Anyways, it's impossible to completely fix the shadows right now. You can add something like fDefaultFOV=60 to all the .ini files under Display and it'll be somewhat aligned but you'll also have to mess with the power armor hud to compensate for the fact that it gets zoomed in too much.
Re: Fallout 4 21:9
updated the Tutorial about how to remove green shades.
We gonna send it to outa space!
-
smushroomed
- Posts: 10
- Joined: 16 Oct 2015, 00:27
Re: Fallout 4 21:9
Have you guys tried this fix on nexus mods?
It works pretty well for me
http://www.nexusmods.com/fallout4/mods/ ... w%3D&pUp=1
It works pretty well for me
http://www.nexusmods.com/fallout4/mods/ ... w%3D&pUp=1
Re: Fallout 4 21:9
Haldi wrote:updated the Tutorial about how to remove green shades.
Hi Haldi!
Thanks for the tutorial i cant seem to get the files to recompile. I did everything exactly like you said but nothing gets reimported...
I get a "signature of 4 bytes at offset 0x00000000 doesn't match the one" error....
Re: Fallout 4 21:9
must be something wrong with your folder structure.
We gonna send it to outa space!
Re: Fallout 4 21:9
i took Halids file fixed green shades and workshop alignment repack again but there are no changes. Im not sure what im doing wrong??!!
I also made it from scratch:
- unpack the interface file
-changed all the necessary values
-repacked it (force reimport)
-put it back and replaced the original file
-unpack the new file to be sure the values are changed
but in game there are no changes what so ever....i dont get it?!
@haldi can you please update your 21:9 interface with fixing the alignment and removing the green shades?
update: I also used the hudmenu file from Galnix in the interface folder after changing the ini file but that doesnt work neither...
Update 2: after using halide 21:9 interface I can say that the main hud elements are fine but everything else like critical hit, trade, workshop, vats enemy stats are pretty messed up...
I also made it from scratch:
- unpack the interface file
-changed all the necessary values
-repacked it (force reimport)
-put it back and replaced the original file
-unpack the new file to be sure the values are changed
but in game there are no changes what so ever....i dont get it?!
@haldi can you please update your 21:9 interface with fixing the alignment and removing the green shades?
update: I also used the hudmenu file from Galnix in the interface folder after changing the ini file but that doesnt work neither...
Update 2: after using halide 21:9 interface I can say that the main hud elements are fine but everything else like critical hit, trade, workshop, vats enemy stats are pretty messed up...
Re: Fallout 4 21:9
I'm sorry but I don't have a 21:9 Monitor.
I can't test it. Therefore absolutely no motivation to thinker around with HUD positioning.
What I can try is a reimport.
If you zip all Swf files which you've modified and upload them. I can try create a ba2 archive.
I can't test it. Therefore absolutely no motivation to thinker around with HUD positioning.
What I can try is a reimport.
If you zip all Swf files which you've modified and upload them. I can try create a ba2 archive.
We gonna send it to outa space!
-
Brook of Clay
- Posts: 3
- Joined: 15 Nov 2015, 15:25
Re: Fallout 4 21:9
Just registered to say an absolutely massive thanks to Haldi for the work you've done on this!
Initially the problems caused by playing at a 21:9 resolution I thought I could look over as, apart from this, the game played and looked beautiful even at 21:9. But the more I played the more broken HUD elements I kept finding which, while insignificant, was starting to ruin the experience.
The 21:9 interface file that you've supplied is a great starting point and fixes the major HUD elements on a 3440x1440 resolution. Also the detailed tutorial of how to edit the .swf files is spot on and with it I've been able to fix a few easy to mend menus with this guide. FYI for people running 3440x1440 I'm finding changing the translateX values set at 0 to between 4000-4250 being the magic number to center some of the menus (working for the Perk, Workshop, Lockpicking, Book Text, Sleep & Wait and even the fade to black menu) on this resolution.
I've not yet gone through every menu and there are some where it is not as easy to fix but it's now at the point where the major stuff\things I care about are fine and I can now play the game and just enjoy the beauty and random shenanigans that Fallout always delivers. Again a massive thank you for your hard work!
Initially the problems caused by playing at a 21:9 resolution I thought I could look over as, apart from this, the game played and looked beautiful even at 21:9. But the more I played the more broken HUD elements I kept finding which, while insignificant, was starting to ruin the experience.
The 21:9 interface file that you've supplied is a great starting point and fixes the major HUD elements on a 3440x1440 resolution. Also the detailed tutorial of how to edit the .swf files is spot on and with it I've been able to fix a few easy to mend menus with this guide. FYI for people running 3440x1440 I'm finding changing the translateX values set at 0 to between 4000-4250 being the magic number to center some of the menus (working for the Perk, Workshop, Lockpicking, Book Text, Sleep & Wait and even the fade to black menu) on this resolution.
I've not yet gone through every menu and there are some where it is not as easy to fix but it's now at the point where the major stuff\things I care about are fine and I can now play the game and just enjoy the beauty and random shenanigans that Fallout always delivers. Again a massive thank you for your hard work!
Re: Fallout 4 21:9
4800 worked well to center the workshop for 2560x1080, does anyone know which files to adjust for the other crafting stations?
Re: Fallout 4 21:9
I've got SLI up and running, fixed so 3440x1440 works just fine... only one annoying thing left... the damn sniper scope. Anyone knows what to change in the ini-files?
Gaming: CPU: i7 2700K + Silver Arrow SB-E @ 4.6Ghz | GPU: 2x EVGA SC ACX 970 +100/+400 | RAM: G-Skill 2x8GB @ 1866Mhz CL8 | MB: ASUS P8Z68-V PRO/GEN3 | SSD/HDD: 120GB Intel 520, 500GB Crucial BX100 SSD's & 1TB WD Black HDD | PSU: Antec HCP 850W 80+ GOLD | Monitor: AOC u3477pq 34" + Benq G2420HDB 24" - All this inside a Corsair 600T
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Brook of Clay
- Posts: 3
- Joined: 15 Nov 2015, 15:25
Re: Fallout 4 21:9
Bogga wrote:I've got SLI up and running, fixed so 3440x1440 works just fine... only one annoying thing left... the damn sniper scope. Anyone knows what to change in the ini-files?
I've been using this for the sniper scope. http://www.nexusmods.com/fallout4/mods/320/
Not a total fix, as it removes the black circle, but has the desired effect and works just fine for me.
Re: Fallout 4 21:9
Haldi wrote:I'm sorry but I don't have a 21:9 Monitor.
I can't test it. Therefore absolutely no motivation to thinker around with HUD positioning.
What I can try is a reimport.
If you zip all Swf files which you've modified and upload them. I can try create a ba2 archive.
Thanks for the offer! I just want to remove the green shades but cant get it to work.
I fixed the files HUDMenu and FavoritesMenu like the tutorial. Put them in the Data/Interface folder but it just doesnt work.
The scope fix works to interface so the game is accessing that folder.
Can you do me a favor and check the files and see if they work for you? That would be very appreciated.
You can also use the search tool in ffdec and search for bUseShadedBackground and you will see I have changed all the values to pushfalse but I have still all the shades.
Thanks!
- Attachments
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Re: Fallout 4 21:9
If anyone could compile the fixes into an interface.ba2 or for Haldi to do so, I would be forever grateful.
Still using the surround HUD for 21:9 in the mean time, which works well, but it's so skinny!
Still using the surround HUD for 21:9 in the mean time, which works well, but it's so skinny!
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