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Re: Call of Duty: Ghosts

Posted: 24 Nov 2013, 01:17
by Mikeyx81
xxdenialxx wrote:this map stretch is really annoying and no answers? if this isn't happening to all why not? iv tried fiddling with the settings but that just doesn't work at all my res is 5080x1050 NVidia surround please help m8 I cant play like this


Your not alone this also happens to me Dopefish said "One outstanding issue left is that the minimap and marker arrows in MP aren't right. I know the address that fixes it, but setting that messes other things up. I'm working on a way to satisfy both." He's working on it (:

Re: Call of Duty: Ghosts

Posted: 24 Nov 2013, 02:02
by HaYDeN
what map stretch? there is no map stretch? (waves hand)

Re: Call of Duty: Ghosts

Posted: 24 Nov 2013, 17:56
by xxdenialxx
HaYDeN wrote:what map stretch? there is no map stretch? (waves hand)

did u look at the vid? can see it clearly http://youtu.be/tdakNgzFIq8 the map is supposed to be square yet it is oblong so the people and things on the map are not where they are supposed to be thanx for your help

Re: Call of Duty: Ghosts

Posted: 27 Nov 2013, 01:29
by spacepiggio
I can not get the fix to work now, does it need an update?

Re: Call of Duty: Ghosts

Posted: 27 Nov 2013, 02:37
by jackm1120
I also cannot get the fix to work. It was working yesterday, but as of this morning it stopped. I think we are in need of an update

Re: Call of Duty: Ghosts

Posted: 01 Dec 2013, 12:27
by xxdenialxx
no answer m8? twice iv asked about this stretch :(

Re: Call of Duty: Ghosts

Posted: 01 Dec 2013, 17:06
by spacepiggio
The ghost fix is still not working

Re: Call of Duty: Ghosts

Posted: 02 Dec 2013, 04:21
by HaYDeN
spacepiggio wrote:The ghost fix is still not working


Works for me? Using the latest version?

Re: Call of Duty: Ghosts

Posted: 02 Dec 2013, 04:22
by HaYDeN
xxdenialxx wrote:no answer m8? twice iv asked about this stretch :(


It's not really something that is easy to fix, I will look into it however.

Re: Call of Duty: Ghosts

Posted: 02 Dec 2013, 14:02
by xxdenialxx
thank you your work is appreciated I don't have a clue about how u do these things I thought it was just a hud width thing but I put it on one screen today and the map is not stretched at all its the same just on one screen everything on the map works properly I dunno why I thought the map was square cud of sworn it was lol anyway hope u can fix it someday

Re: Call of Duty: Ghosts

Posted: 04 Dec 2013, 15:51
by DiscoEST
I have a problem where selecting a multi-monitor resolution larger than a single monitor causes the game to not load in the textures properly. No matter what settings i use it never uses more than 2.1gb of vram (out of 3gb) and only displays the low textures. I played ghosts at 2560x1600 and 2400x600 on extra and everything was ok but at 5040x1050 and 7680x1600 the textures didn't load in.

Re: Call of Duty: Ghosts

Posted: 10 Dec 2013, 18:25
by enforcer
out of curiosity how did you measure it ? the x64 version of ghost isnt supported by afterburner/rivatuner ?
or is there a x32 version ?

Anyway i just finished the singleplayer in 7680x1080 just fine. Will try multi later

Re: Call of Duty: Ghosts

Posted: 10 Dec 2013, 19:50
by DiscoEST
enforcer wrote:out of curiosity how did you measure it ? the x64 version of ghost isnt supported by afterburner/rivatuner ?
or is there a x32 version ?

Anyway i just finished the singleplayer in 7680x1080 just fine. Will try multi later


Stuck the afterburner hardware monitor on a 4th screen and looked at the memory usage, should be accurate right ?

Call of Duty: Ghosts - Flawless Widescreen not working for m

Posted: 19 Dec 2013, 05:24
by kingrobb
Can someone please help me get the widescreen fix working for COD Ghosts - campaign mode.

I have a Nvidia Titan card running 3 monitors @ 1920x1200 (or 5760x1200) running in Windows 8.1. Just downloaded Flawless Widescreen. Everything is up to date.

When I edit "Steam\SteamApps\common\Call of Duty Ghosts\players2\config.cfg" I see that my settings for resolution were already set as ...
seta r_displayMaxHeight "4096"
seta r_displayMaxWidth "4096"
... but when I start the game and edit video options for resolution the highest setting is still only "1920x1200"
So I changed to
seta r_displayMaxHeight "1200"
seta r_displayMaxWidth "5760"
.. the highest setting is still only "1920x1200".

So I run Flawless Widescreen. It sees the game and reports ...

Call of Duty: Ghosts - Path=D:\Games\Steam\steamapps\common\Call of Duty Ghosts\iw6sp64_ship.exe (64bit)
Base Address=0x140000000, Process ID=2040, Version=Automatically Detect (Hybrid) -> Detected: 1.0.0.1 (Steam)
Resolution=1920x1200, Aspect=1.600, Monitors=1x1, Bezel Comp=False - (\\.\NVDisplay on GeForce GTX TITAN)

(HUD) Left=0, Top=0, Right=1920, Bottom=0
(FOV - Method 1) Multiplier=1.23, Effective FOV=80

If I play the game the resolution is still 1920x1200. What am I doing wrong?

Your help would be most appreciated. I am really looking forward to playing this game at 5760x1200

Thanks.

Re: Call of Duty: Ghosts - Flawless Widescreen not working f

Posted: 20 Dec 2013, 18:10
by landrass
kingrobb wrote:Can someone please help me get the widescreen fix working for COD Ghosts - campaign mode.

I have a Nvidia Titan card running 3 monitors @ 1920x1200 (or 5760x1200) running in Windows 8.1. Just downloaded Flawless Widescreen. Everything is up to date.

When I edit "Steam\SteamApps\common\Call of Duty Ghosts\players2\config.cfg" I see that my settings for resolution were already set as ...
seta r_displayMaxHeight "4096"
seta r_displayMaxWidth "4096"
... but when I start the game and edit video options for resolution the highest setting is still only "1920x1200"
So I changed to
seta r_displayMaxHeight "1200"
seta r_displayMaxWidth "5760"
.. the highest setting is still only "1920x1200".

So I run Flawless Widescreen. It sees the game and reports ...

Call of Duty: Ghosts - Path=D:\Games\Steam\steamapps\common\Call of Duty Ghosts\iw6sp64_ship.exe (64bit)
Base Address=0x140000000, Process ID=2040, Version=Automatically Detect (Hybrid) -> Detected: 1.0.0.1 (Steam)
Resolution=1920x1200, Aspect=1.600, Monitors=1x1, Bezel Comp=False - (\\.\NVDisplay on GeForce GTX TITAN)

(HUD) Left=0, Top=0, Right=1920, Bottom=0
(FOV - Method 1) Multiplier=1.23, Effective FOV=80

If I play the game the resolution is still 1920x1200. What am I doing wrong?

Your help would be most appreciated. I am really looking forward to playing this game at 5760x1200

Thanks.


try in Call of Duty Ghosts\players2\config.cfg change (r_mode "1920x1200"seta) to your resolution r_mode "5760x1200"seta and use Widescreen fixer!In widescreen fixer select your game version....

Re: Call of Duty: Ghosts

Posted: 29 Jan 2014, 03:24
by UrbanSmooth
Please update Widescreen Fixer to work with Ghosts multiplayer version 3.6.5. Thanks.

Re: Call of Duty: Ghosts

Posted: 29 Jan 2014, 06:27
by tinmann
The latest patch broken Ghost's widescreen fixer support.