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Re: Resident Evil 6
Posted: 09 May 2013, 02:18
by helifax
Hello all,
I am aware of the update! I am currently a busy this week and therefore I dont have the necessary time to update the plug-in. But I will do it in the weekend. Please bear with me until then;)
Best Regards,
Helifax
Edit:
It seems I cannot attach any more files...to this thread due to quote limitations. I have updated the plugin and will be part of the next WSF update;))
Re: Resident Evil 6
Posted: 12 May 2013, 01:00
by helifax
Anyone knows why this error appear???
"Sorry, the board attachment quota has been reached."
Because of this I cannot upload the plugin..Hmmm
Re: Resident Evil 6
Posted: 12 May 2013, 12:33
by jamesolanda
helifax wrote:Anyone knows why this error appear???
"Sorry, the board attachment quota has been reached."
Because of this I cannot upload the plugin..Hmmm
Hi Heli, can send for my mail? i can try attach
[email protected]or we can put on alternate link, like virtual drive
we really want triple screen to play mercs

Re: Resident Evil 6
Posted: 12 May 2013, 16:39
by spentamanyu
jamesolanda wrote:helifax wrote:Anyone knows why this error appear???
"Sorry, the board attachment quota has been reached."
Because of this I cannot upload the plugin..Hmmm
Hi Heli, can send for my mail? i can try attach
[email protected]or we can put on alternate link, like virtual drive
we really want triple screen to play mercs

Or we can try megaupload.
Re: Resident Evil 6
Posted: 13 May 2013, 14:42
by helifax
I have uploaded the plugin in MediaFire. You can download it from here:
http://www.mediafire.com/?4tldxav9s83poucStill no idea why I cant upload any more files here...hmmm
Re: Resident Evil 6
Posted: 13 May 2013, 15:54
by jamesolanda
Thanks Helifax
testing the attach... ya, i can't attach too
Re: Resident Evil 6
Posted: 13 May 2013, 18:09
by spentamanyu
Thanks a lot. One of this days you could explain your magic to us... Just to not bother you with every patch

Re: Resident Evil 6
Posted: 22 May 2013, 01:25
by jamesolanda
Ya, can you teach us?

the plugin is broken again, 1.0.6 is already running on steam
Re: Resident Evil 6
Posted: 23 May 2013, 02:21
by helifax
jamesolanda wrote:Ya, can you teach us?

the plugin is broken again, 1.0.6 is already running on steam
Hey, I will update the plugin as soon as possible;)) I would like to tell people how they can create their own fixes, but it involves knowledge in C++, C# and x86 Assembly Language and some other minor things that help you on the way

)
If you think you are up for the job, by any means!!! Let me know;)) and we will make it happen:)
Best Regards,
Helifax
Re: Resident Evil 6
Posted: 25 May 2013, 21:51
by helifax
Updated the Plug-in to version 1.06.
Sorry for the waiting time:)
Best Regards,
Helifax
Re: Resident Evil 6
Posted: 14 Oct 2013, 20:17
by spentamanyu
Hi!
First of all, excuse me for refloating this topic, I know it is quite oldy but I have just remembered that there was a RE6 Widescreen fix. Secondly, I know that there will not be more RE6 updates via Steam, but I am still interested in knowin how you do that. About programming skills I still remember a few tricks from my computer science collage days. If you are kind enought I would love to see the source code and give myself a try.
Thanks again
Re: Resident Evil 6
Posted: 14 Oct 2013, 21:54
by helifax
spentamanyu wrote:Hi!
First of all, excuse me for refloating this topic, I know it is quite oldy but I have just remembered that there was a RE6 Widescreen fix. Secondly, I know that there will not be more RE6 updates via Steam, but I am still interested in knowin how you do that. About programming skills I still remember a few tricks from my computer science collage days. If you are kind enought I would love to see the source code and give myself a try.
Thanks again
Hey!
The problem is not with the source code as it doesn't do anything special to be fair. Basically you can write your own code in any language that outputs machine native code (C/C++/C#, etc... Sorry no Java as is not native...it runs in a virtual machine)
The only thing that it does is injecting "some code" inside another app. This is where the magic happens...in "some code".
Unfortunately there aren't any tutorials around for this specific thing and I could probably talk for ages...
However I have had a presentation for the University depicting this and what steps are involved in "making a fix" for a game.
You can see it on my webpage:
Enabling Multi-Monitor Support in Commercial AAA Games.(There is also the PDF presentation in the same page) This at least teaches the principles and so on.
If you do require the source code for a plugin you can drop me a PM and I will send you a link. For the WSF app, I haven't wrote it so it's not mine to share, but you could ask dopefish and I am sure he will help you out;))
Re: Resident Evil 6
Posted: 10 Nov 2014, 17:45
by TheRealDeal
Does anyone know of a fix for 21 : 9 monitors? The current version of the Widescreen Fixer plugin isn't compatible, the cutscenes are fixed, but the menu's and text are all offscreen.