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Risen 2: Dark Waters - No Eyefinity/Surround Support (yet?)
Hi,
before the patch some days ago, it worked for me in Surround with 5760x1080, now after the patch it doesnt, i cannot change anymore the resolution ingame to more than 1920x1080.
Any idea what this could be?
Thanks
Hi,before the patch some
Posted: 12 May 2012, 11:56
by faro06
Hi,
before the patch some days ago, it worked for me in Surround with 5760x1080, now after the patch it doesnt, i cannot change anymore the resolution ingame to more than 1920x1080.
Any idea what this could be?
Thanks
faro06 wrote:Hi,before the
Posted: 12 May 2012, 13:58
by helifax
Hi,
before the patch some days ago, it worked for me in Surround with 5760x1080, now after the patch it doesnt, i cannot change anymore the resolution ingame to more than 1920x1080.
Any idea what this could be?
Thanks
Hey there:) I think you are referring to another tool and not WideScreen Fixer:)
The file is OK:) Are you
Posted: 12 May 2012, 14:04
by helifax
The file is OK:) Are you pressing the workaround key before starting a conversation? If you started a conversation and press the workaround key after you will only get the correct fov for the conversation. The text position will not be updated. This is because the position of the text was already read (previously to press the key) and the text is already drawn. If you are in this position just press enter to select "blindly" a conversation. You will see that now since the position of the text has modified it will appear and when that line of conversation is done the options will appear on screen.
Let me know if this solved it:)
Best Regards,
Helifax
i think you misunderstand me,
Posted: 13 May 2012, 11:19
by faro06
i think you misunderstand me, both tools dont work anymore, before the patch of Risen 2 it worked, now after the patch, i cannot chose a resolution higher than 1920x1080? Any idea why?
i think you misunderstand me,
Posted: 13 May 2012, 11:19
by faro06
i think you misunderstand me, both tools dont work anymore, before the patch of Risen 2 it worked, now after the patch, i cannot chose a resolution higher than 1920x1080? Any idea why?
faro06 wrote:i think you
Posted: 13 May 2012, 13:47
by helifax
i think you misunderstand me, both tools dont work anymore, before the patch of Risen 2 it worked, now after the patch, i cannot chose a resolution higher than 1920x1080? Any idea why?
My plugin never allowed to select a 3x resolution from the game. If you read the description of the plugin you can see how you can enable the display on 3 screens.
@helifax:Doesn't matter if
Posted: 13 May 2012, 19:19
by Falcon1
@helifax:
Doesn't matter if Workaround key pressed before or after dialogue activation. Using any dialogue option blindly doesn't change anything, too. All I get is a mouse cursor, no text options.
Falcon1
Posted: 13 May 2012, 22:50
by helifax
@helifax:
Doesn't matter if Workaround key pressed before or after dialogue activation. Using any dialogue option blindly doesn't change anything, too. All I get is a mouse cursor, no text options.
Ok:) I understand then:) Will have a look when I get home:) Probably the pointer doesnt work for you:(
WSF
Posted: 14 May 2012, 17:09
by Badman
Hi helifax,
Thanks for this ... working on the Steam patched version at 5040 ... however I am having the same issue as Falcon1.
Have tried different keys mapped for workaround etc ... still no dialogue.
Hello all,Made a
Posted: 14 May 2012, 20:37
by helifax
Hello all,
Made a modification inside the plugin. Please test it and tell me if this one works for you:)
Opening menus are now fixed.
Posted: 15 May 2012, 07:11
by Badman
Opening menus are now fixed. No more distorted garble.
Dialogue in conversations still non existent. I'm still experimenting with work-around.
Closer helifax, closer :-)
Badman wrote:Opening menus
Posted: 15 May 2012, 10:34
by helifax
Opening menus are now fixed. No more distorted garble.
Dialogue in conversations still non existent. I'm still experimenting with work-around.
Closer helifax, closer :-)
Hmm:) will dig deeper I guess:)
I think someone has already
Posted: 16 May 2012, 16:24
by Badman
I think someone has already suggested this helifax, but why not make it the same as your hack from the original version .... that was good enough!!
I appreciate that you are doing more fancy stuff with memory here, but it doesn't really matter at the end of the day.
Badman wrote:I think someone
Posted: 16 May 2012, 17:42
by helifax
I think someone has already suggested this helifax, but why not make it the same as your hack from the original version .... that was good enough!!
I appreciate that you are doing more fancy stuff with memory here, but it doesn't really matter at the end of the day.
You really want a fix like the original version? where the hud and stuff is stretched..? I can provide one:) but I think this one is better if the correct pointer for the text resolution is found, dont you agree?
Anyone tried to enable/disable the fix after in-game and press the workaround key until they see the hud changed (and then try a conversation) It is possible the value is not written correctly the 1st time:)
Best Regards,
Helifax
Yes ... I've tried all combos
Posted: 17 May 2012, 04:32
by Badman
Yes ... I've tried all combos & variations of fix on/off and work-around on/off. No dialogue.
And yes, I do agree that the solution you are seeking is far superior, but as it stands, it's just not playable with the patch version. I appreciate the fact that you would rather hack away (:-)) at a permanent solution, but in the interim, could you please (pretty please) release the original fix upgraded for the patch. I, in all honesty, I don't mind sacrificing an "all or nothing" for a "near enough is good enough". It's like root cause analysis in ITIL ... let Problem Management (you) run with the issue in the background whilst the end-users (us) are content and working with a temporary solution provided by Incident Management (you) :-)
I've got 3 friends that agree with me ... your ears should have been burning (pleasantly so) last night :-)
Badman wrote:Yes ... I've
Posted: 17 May 2012, 11:33
by helifax
Yes ... I've tried all combos & variations of fix on/off and work-around on/off. No dialogue.
And yes, I do agree that the solution you are seeking is far superior, but as it stands, it's just not playable with the patch version. I appreciate the fact that you would rather hack away (:-)) at a permanent solution, but in the interim, could you please (pretty please) release the original fix upgraded for the patch. I, in all honesty, I don't mind sacrificing an "all or nothing" for a "near enough is good enough". It's like root cause analysis in ITIL ... let Problem Management (you) run with the issue in the background whilst the end-users (us) are content and working with a temporary solution provided by Incident Management (you) :-)
I've got 3 friends that agree with me ... your ears should have been burning (pleasantly so) last night :-)
Damn damn damn:P
I thought it would work..for some reason on my PC works everytime...damn.. I cannot make the list of pointers going down and apparently this pointer works for me and some other fellows.
Anyway:) I understand you point of view and totally agree with it. I will release an updated version of my original plugin in the mean time while I get this one sorted out and working for all people:)
Stay tuned.
Edit: I still require some information though:
- You start a conversation
- You press the workaround key - Do you see the FOV changed?
- You press Enter (and blindly select a conversation). Once the conversation is done do you see the dialogs in the upper part of the screen?
- After you end the conversation do you see the HUD squished on the Y axis?
- Pressing the workaround key returns it to the normal state?
Edit2: I found out what the problem is:) looking for a fix:)
Edit3: Made a small correction in the code. Please let me know if this solves the issue!
So sorry for the late reply
Posted: 24 May 2012, 07:39
by Badman
So sorry for the late reply ..... I've been away.
No good heli .... there is no change to the symptoms.
- You start a conversation
OK
- You press the workaround key - Do you see the FOV changed?
Yes
- You press Enter (and blindly select a conversation). Once the conversation is done do you see the dialogs in the upper part of the screen?
No
- After you end the conversation do you see the HUD squished on the Y axis?
No
- Pressing the workaround key returns it to the normal state?
Yes
Also, switching to the inv locks-up the game. The good old original never crashed for me.....
Badman wrote:So sorry for the
Posted: 24 May 2012, 10:05
by helifax
So sorry for the late reply ..... I've been away.
No good heli .... there is no change to the symptoms.
- You start a conversation
OK
- You press the workaround key - Do you see the FOV changed?
Yes
- You press Enter (and blindly select a conversation). Once the conversation is done do you see the dialogs in the upper part of the screen?
No
- After you end the conversation do you see the HUD squished on the Y axis?
No
- Pressing the workaround key returns it to the normal state?
Yes
Also, switching to the inv locks-up the game. The good old original never crashed for me.....
Ok understood:) Problem is, I use the same pointer / mechanics for the original plugin also. Will look more into it:) Thank you for the reply:)
I am considering buying this
Posted: 18 Jun 2012, 06:59
by onthemour
I am considering buying this game and I am trying out skidrows. It does not work. How do I get it to work?