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Very good news that also
Posted: 17 Feb 2012, 11:53
by comrademusic00
Very good news that also ME1&2 are fixed :) I already gave up hope that someone manages it.
Thx for the hard work! I love this forum since i used the widescreenpatcher for Kotor 1&2 some years ago :)
I tested both NVIDIA Surround
Posted: 17 Feb 2012, 13:53
by dopefish
I tested both NVIDIA Surround and AMD Eyefinity for native support.
There is absolutely no NVIDIA Surround support natively.
AMD Eyefinity works almost perfectly but with one issue. If you use bezel compensation, the in-game HUD will not be centered. However, all of the menus, cutscenes, etc. are perfectly centered.
Hmm, strange, I don't know
Posted: 17 Feb 2012, 14:11
by Amon Amarth
Hmm, strange, I don't know why this is, but the fix does not work for me at all.
NVIDIA Surround, on the latest drivers at 5760x1200.
I enable the fix right on the main menu (after it finished connecting to the "servers"), go into the Single Player menu and the HUD elements are still zoomed in. After that, if I leave the single player menu to go back to the main menu, the text elements are gone and some screens of the menu are flashing green.
Screenshot:
Also, the Multi-player menu is completely empty:

Amon Amarth wrote:Hmm,
Posted: 17 Feb 2012, 14:19
by helifax
Hmm, strange, I don't know why this is, but the fix does not work for me at all.
NVIDIA Surround, on the latest drivers at 5760x1200.
I enable the fix right on the main menu (after it finished connecting to the "servers"), go into the Single Player menu and the HUD elements are still zoomed in. After that, if I leave the single player menu to go back to the main menu, the text elements are gone and some screens of the menu are flashing green.
Screenshot:
Also, the Multi-player menu is completely empty:

By the looks of it..you didnt configure the plugin correctly.... or you are using a different Demo than Origin (if they even exist :))) )
Please make sure that everything is configured correctly. Also try to manually setup the plugin.
I litterally just tried that
Posted: 17 Feb 2012, 14:22
by Amon Amarth
I litterally just tried that as you responded. Not quite working though.
I ended up taking off the Auto Detect Resolution option, and put 5760x1200 as both the Uncorrected, and Bezel Corrected Resolution (even though auto detect was already showing this.) And, lo and behold it worked on the first part of the Single Player. But when I went back to the main menu, the menu was empty with flashing green again.
Multi-player menu is still empty.
Amon Amarth wrote:I
Posted: 17 Feb 2012, 14:24
by helifax
I litterally just tried that as you responded. Not quite working though.
I ended up taking off the Auto Detect Resolution option, and put 5760x1200 as both the Uncorrected, and Bezel Corrected Resolution (even though auto detect was already showing this.) And, lo and behold it worked on the first part of the Single Player. But when I went back to the main menu, the menu was empty with flashing green again.
Multi-player menu is still empty.
The main menu is rendered HOR+ by default. Because of this you dont need to use the fix there.... SO DISABLE it before going back to Main menu. As for Multi player menu no idea and I can't test it:) But for me it worked at least poping that I dont have access yet or something.
dopefish wrote:I tested both
Posted: 17 Feb 2012, 14:38
by OzHuski
I tested both NVIDIA Surround and AMD Eyefinity for native support.
There is absolutely no NVIDIA Surround support natively.
AMD Eyefinity works almost perfectly but with one issue. If you use bezel compensation, the in-game HUD will not be centered. However, all of the menus, cutscenes, etc. are perfectly centered.
Oh really? Ive never turned bezel compensation off.. Ill have to give it a shot and see how the hud looks now! Thanks for the heads up. But I can live without the centred HUD for the bezel compensation.
Amon Amarth wrote:Hmm,
Posted: 18 Feb 2012, 17:06
by helifax
Hmm, strange, I don't know why this is, but the fix does not work for me at all.
NVIDIA Surround, on the latest drivers at 5760x1200.
I enable the fix right on the main menu (after it finished connecting to the "servers"), go into the Single Player menu and the HUD elements are still zoomed in. After that, if I leave the single player menu to go back to the main menu, the text elements are gone and some screens of the menu are flashing green.
Screenshot:
Also, the Multi-player menu is completely empty:

Hi,
I re-tested and everything works OK. Just be sure
that you enable the fix AFTER main menu is loaded!!! When going back to main menu
enable the fix BEFORE going to Main Menu
Single-player menus work & Multi-player menus work!!!
Thanks for the fix! It was
Posted: 20 Feb 2012, 05:55
by Vorpal
Thanks for the fix! It was killing me playing on a single monitor. This is the first time I've used Widescreen Fixer and, once I got the idea of it, it's working well enough. It's a shame I have to Windows Key out of the game to enable the fix (wish I could get it to work in-game). It's definitely better than nothing, though, so I can't really complain.
Edit: I noticed during combat that the targeting reticules for enemies is "off" and has a tendency to float around the enemies. Is this normal for everyone else or did I botch up the settings?
(Also, using Surround if that info helps anyone.)
Portriat Mode Displays royally -_-ed still
Posted: 27 Feb 2012, 04:28
by Judas
Having tried the usually modifications that typically could resolve such a rediculiously simple little thing.. specially considering how both mass effect 1 and 2 worked utterly Flawlessly in the menus and such using portriat mode eyefinity without any need for mods.... i was a little shocked to load up ME3 demo for the first time and see this tiny little thing in the middle of the screen... odd.
Followed emediately by an entirely USELESS main menu and every menu following basically inaccessible.
How did bioware break this? Go from ME1/ME2 and then break something as simple as high resolution support for something above 2560x1600. Cmon.
After reading through all the posts, doesn't appear that many people use eyefinity in portriat mode unfortunately... And having attempted the widescreen fix .... and seeing ZERO change.. i'm a bit irrate which isn't something i am found to be like.
Either way.... i just find it entirely bizarre how some of the oldest games on the planet work flawlessly in potrait mode.. i mean your essentially running VERY much near the 16:10/16:9 ratio so there is very little to no noticeable change to the hud scaling/stretching IF it does that.. usually just fits fine.
But nope.... useless.
And even attempting to run on a single display is impossible because the game has a great dislike for single display Portrait mode... i'm not going to disassemble my monitor system just to try and flit it around for a single game. Bad enough we are forced to use the oh so terrible and horribly setup Origins.
Anywho..
3 screenshots for an idea what's happening.
left and right monitor completely BLACK with nothing being displayed EXCEPT the ME3 cursor (go figure) even attempting to click blackness to continue doesn't appear to work.
http://img535.imageshack.us/img535/198/masseffect3demo20120226.jpg
http://img140.imageshack.us/img140/198/masseffect3demo20120226.jpg
http://img213.imageshack.us/img213/8273/masseffect3demo20120226v.jpg
There's a bug for me
Posted: 04 Mar 2012, 21:00
by neelrocker
There's a bug for me (eyefinity, 3840x960, compensated: 4220x1024): the whole UI is off centered to the right. Which means powerbar is off centered and crosshair too (more annoying^^).
Happens both with automatic HUD settings and manual settings
And there is even no bezel compensation :( (multiplayer)
If I play with bezel comp off, the ui is not off centered.
Driver: 12.2 pre-certified (known as 12.3 in ccc)
WF r386
Game options: fullscreen - format: wide (16:9) - resolution: 3840x960
For me, the intro screen is
Posted: 04 Mar 2012, 21:50
by MNeidig
For me, the intro screen is super zoomed in.
I'm playing with bezel correction. Unsure if that's the cause.
Menus and UI are fine, but during character creation, or in any of the multiplayer menus, the player character is zoomed in.
I had this problem also.
Posted: 05 Mar 2012, 21:39
by DouglasDouglas
I had this problem also. Resolution changes slightly with bezel correction. Make sure ME3 is using this corrected resolution and not your native one. Everything works as it should now.
Well, retail is out on the
Posted: 06 Mar 2012, 07:51
by koz
Well, retail is out on the east coast, hopefully it's just a tad different from demo version, tech-wise.
I take it the WSF uses the specific demo.exe ?
The newest widescreenfixer
Posted: 08 Mar 2012, 01:30
by newparad1gm
The newest widescreenfixer has a plugin that supports the full game masseffect3.exe. It works well for the most part except for the Galaxy Map. It has the same issue as in the map in Skyrim where the location markers don't actually match the locations on the map.
I d/l the latest fixer today
Posted: 08 Mar 2012, 17:24
by bluemeanie
I d/l the latest fixer today and it crashes as soon as i enable it. Doesnt matter what part of the game i enable it at either
bluemeanie wrote:I d/l the
Posted: 08 Mar 2012, 19:14
by anteronoid
I d/l the latest fixer today and it crashes as soon as i enable it. Doesnt matter what part of the game i enable it at either
If you want to play.. then buy the game. RELOADED release will crash on you. Retail doesnt.
Read post #20 here: http://widescreengamingforum.com/forum/forums/gaming/requestdiscuss-game-solutions/20715/mass-effect-3-final-no-multilike-demo?page=1
Regards
Um I have the Digital Deluxe
Posted: 08 Mar 2012, 20:24
by bluemeanie
Um I have the Digital Deluxe Edition not a pirated version. Thanks. Also, i did use the fixer on the demo a few weeks back and it didnt crash the game.
It doesn't work!I have the
Posted: 08 Mar 2012, 22:40
by overdriven12
It doesn't work!
I have the Retail ME3 Collectors Edition with the Game Version:

overdriven12 wrote:It doesn't
Posted: 08 Mar 2012, 22:54
by helifax
It doesn't work!
I have the Retail ME3 Collectors Edition with the Game Version:

Maybe try to install it in English:) Localization has different executables.