Rage
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newparad1gm
- Posts: 31
- Joined: 21 May 2011, 17:24
It seems like after the patch
It seems like after the patch +cvaradd hands_fovscale 1 no longer works. I have it in my launch options and the guns are all stretched out now. I'm not even sure that the fov cvar works either.
newparad1gm wrote:It seems
It seems like after the patch +cvaradd hands_fovscale 1 no longer works. I have it in my launch options and the guns are all stretched out now. I'm not even sure that the fov cvar works either.
Yes thats true unfortunately, ive edited the Detailed Report, btw HaYDeN told me he may try to create a fix for this soon. :onethumb
thales100 wrote:newparad1gm
[quote]It seems like after the patch +cvaradd hands_fovscale 1 no longer works. I have it in my launch options and the guns are all stretched out now. I'm not even sure that the fov cvar works either.
Yes thats true unfortunately, ive edited the Detailed Report, btw HaYDeN told me he may try to create a fix for this soon. :onethumb
Worked for me after I pasted the command into the rageconfig.cfg
Create a file called rageconfig.cfg in the ragebase directory, paste the commands into this file. save. run the game and be happy
uk_uk wrote:Worked for me
Worked for me after I pasted the command into the rageconfig.cfg
Create a file called rageconfig.cfg in the ragebase directory, paste the commands into this file. save. run the game and be happy
I tried it and it didnt work. Do you have the steam version with today's patch installed ?
thales100 wrote:I tried it
I tried it and it didnt work. Do you have the steam version with today's patch installed ?
Yepp. But to be honest, now it didn't work anymore. After I wrote my line rage crashed. I restarted and now I the fix doesn't work for me neither. Strange. So, forget what I wrote ;(
Hayden on the spot with the
Hayden on the spot with the fixes.
Thanks.
Thanks.
Fix that includes
Fix that includes hands_fovscale.
mov [handsfovscale], (float)0.95 // Change this value to alter Hands FOVScale
rage-gui_update_48_9.zip for 5760x1080
rage-gui_update_48_10.zip for 5040x1050
Or download either one and edit yourself. (eg. Bezel compensated)
mov [handsfovscale], (float)0.95 // Change this value to alter Hands FOVScale
rage-gui_update_48_9.zip for 5760x1080
rage-gui_update_48_10.zip for 5040x1050
Or download either one and edit yourself. (eg. Bezel compensated)
Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
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HaYDeN wrote:Fix that
Fix that includes hands_fovscale.
Fantastic job HaYDeN :crown: , youve done in hours what id couldnt (havent care to do) in years, new files added to the game's Detailed Report.
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newparad1gm
- Posts: 31
- Joined: 21 May 2011, 17:24
Hayden, you are awesome.But
Hayden, you are awesome.
But I was wondering, is there a way to just re-enable cvaradd? It seems the patch disabled the use of cvaradd commands. I've noticed before that self shadowing on characters in Surround resolutions was terribly blocky, so I was using
cvaradd r_dimShadowForceHighQuality 1
cvaradd r_dimShadowResolution 1000
in my launch options to force all dynamic shadows to be high quality, but now that no longer works as well.
But I was wondering, is there a way to just re-enable cvaradd? It seems the patch disabled the use of cvaradd commands. I've noticed before that self shadowing on characters in Surround resolutions was terribly blocky, so I was using
cvaradd r_dimShadowForceHighQuality 1
cvaradd r_dimShadowResolution 1000
in my launch options to force all dynamic shadows to be high quality, but now that no longer works as well.
Thanks for the fix for the
Thanks for the fix for the HUD.
It wsant all that bad, but this makes driving a vehicle and following the map way easier.
Thanks again, Hayden
It wsant all that bad, but this makes driving a vehicle and following the map way easier.
Thanks again, Hayden
The patch seems to have
The patch seems to have broken my GPU transcode. It doesn't work anymore unless I disable two of my video cards in the device manager. Even forcing it in the autoexec isn't working.
Only way to use GPU transcode now seems to be if you have a single GPU system. Seems like a bug because in the patch notes is said GPU transcoding performance has been improved for Multi GPU systems, so unless they mean to improve it by removing it totally...
Bleh seems the dev console and a bunch of cvars are now locked too. wtf ID!?
Only way to use GPU transcode now seems to be if you have a single GPU system. Seems like a bug because in the patch notes is said GPU transcoding performance has been improved for Multi GPU systems, so unless they mean to improve it by removing it totally...
Bleh seems the dev console and a bunch of cvars are now locked too. wtf ID!?
HUD fix works like a charm
HUD fix works like a charm but side panels seem now alot more stretched what can I do to fix that? ty
HaYDeN wrote:Fix that
Fix that includes hands_fovscale.
mov [handsfovscale], (float)0.95 // Change this value to alter Hands FOVScale
rage-gui_update_48_9.zip for 5760x1080
rage-gui_update_48_10.zip for 5040x1050
Or download either one and edit yourself. (eg. Bezel compensated)
hey champ... great work... but what do i edit for 5760x1200?
with these the hud is a bit to far towards centre of screen for me...
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Toothless Spoon
- Insiders

- Posts: 516
- Joined: 01 Sep 2010, 11:38
Thanks again Hayden, this
Thanks again Hayden, this might be a dumb question, but I have to repeat the process everytime I run the game...is that right? or have I missed something? Cheers.
起死回生 (kishi kaisei) Wake from death and return to life..
tet5uo wrote:The patch seems
The patch seems to have broken my GPU transcode. It doesn't work anymore unless I disable two of my video cards in the device manager.
Tet5uo, im using Nvidia Inspector to force "GPU Count One" in the Rage profile, since the release of the game (and after the patch too), i get solid 60FPS at 5040x1050, transcode woks great.
HUD fix works like a charm but side panels seem now alot more stretched what can I do to fix that? ty
They are not "mopre stretched" here, can you please add two screenshots (one running the hack and the other w/o) ?
[quote]Fix that includes hands_fovscale.
mov [handsfovscale], (float)0.95 // Change this value to alter Hands FOVScale
rage-gui_update_48_9.zip for 5760x1080
rage-gui_update_48_10.zip for 5040x1050
Or download either one and edit yourself. (eg. Bezel compensated)
hey champ... great work... but what do i edit for 5760x1200?
with these the hud is a bit to far towards centre of screen for me...
HUD' setting isnt "mov [handsfovscale], (float)0.95" but "mov [adjust], (float)3.376", 5040x1050 uses 3.25, you can try 3.30 for 5760x1200 or even 3.35.
Thanks again Hayden, this might be a dumb question, but I have to repeat the process everytime I run the game...is that right? or have I missed something? Cheers.
Thats the way the hack works, its memory injection.
thales100 wrote:tet5uo
[quote]The patch seems to have broken my GPU transcode. It doesn't work anymore unless I disable two of my video cards in the device manager.
Tet5uo, im using Nvidia Inspector to force "GPU Count One" in the Rage profile, since the release of the game (and after the patch too), i get solid 60FPS at 5040x1050, transcode woks great.
You sure? My option for transcode totally dissappears from the settings menu unless I actually disable the other two cards. Running in single GPU alone didn't let me use transcode (though it used to)
Also the vsync they've added doesn't work.
Seems something got messed up. Not that it's too worrying, game runs smoothly enough, I guess. Just funny the patch actually broke things more.
Yes im sure, you may try it,
Yes im sure, you may try it, itll work, bout Vsync, its not id's fault, its Nvidia's, just change your Rage profile for Vsync from "Force off" to "3D Application Controlled" in the NCP, since the Rage patch added in-game Vsync option. ;)
I have GPU one forced on by
I have GPU one forced on by default according to Inspector. Doesn't change the fact that my transcoding option has disappeared. This is on three 580s running three screens. That said, the pop-in is pretty minor. It would be almost zero if I didn't have the flanking screens because that's where I see it on occasion.
Well im running 3 x GTX480 at
Well im running 3 x GTX480 at 5040x1050 and my transcode option is still there.
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