BF3 BETA

Discussions about getting games to run in a Multi-Mon setup.
User avatar
RadioActiveLobster
Posts: 69
Joined: 20 Jul 2011, 17:12

tet5uo wrote:S.T.A.L.K.E.R.

Post by RadioActiveLobster »

[quote][quote]Seeing how perfect they had the HUD in bad company 2, I'm sure this is on their list of things to fix up. Just have to see how far down the priority is it heh.

It wasn't 100% perfect because I could never get it to compensate for Bezel Correction and the extreme edges of my HUD were always cut off because they were behind the bezel.

Strange. The only time I found that mis-alignment to happen was trying to use BC resolutions that were lower than my native one. But with 6120x1080 it worked fine still.

This is what I get when I play BC2 at 6048x1200 (Native is 5760x1200)

Red and Green Boxes measure 1920x1200 on the outside, there is a total of 144 pixels obscured on each side of the center monitor by the bezels.

It isn't much, but part of my HUD is always behind it.

Intel i7-5930k @ 4.4Ghz ~ ASUS X99-Deluxe ~ Corsair H105 CPU Cooler ~ 16GB G.Skill DDR4 2400
EVGA 1080Ti FTW3 ~ EVGA SuperNova 1000 P2 ~ CaseLabs S8S Case
256GB OS SSD, 960GB SSD, 3.5 TB of total HDD space
1x ACER z35p 3440x1440p 120Hz G-Sync - 1x ACER XB270HU 144Hz 2560x1440 G-Sync ~ 1x BenQ GW2765 60Hz 2560x1440 ~ 1x Sanyo 1080p LCD TV
Corsair K95 RGB Cherry MX Brown ~ Corsair Scimitar RGB Pro ~ Sennheiser PC350 SE Headset
Uplift 900 2 Leg Sit/Stand Desk Frame with Custom Wood Desktop ~ Freedom WSGF Edition Ultimate Desk Stand v1
tet5uo
Insiders
Insiders
Posts: 405
Joined: 28 Nov 2010, 22:18

S.T.A.L.K.E.R. wrote:tet5uo

Post by tet5uo »

[quote][quote][quote]Seeing how perfect they had the HUD in bad company 2, I'm sure this is on their list of things to fix up. Just have to see how far down the priority is it heh.

It wasn't 100% perfect because I could never get it to compensate for Bezel Correction and the extreme edges of my HUD were always cut off because they were behind the bezel.

Strange. The only time I found that mis-alignment to happen was trying to use BC resolutions that were lower than my native one. But with 6120x1080 it worked fine still.

This is what I get when I play BC2 at 6048x1200 (Native is 5760x1200)

Red and Green Boxes measure 1920x1200 on the outside, there is a total of 144 pixels obscured on each side of the center monitor by the bezels.

It isn't much, but part of my HUD is always behind it.




Yeah that's what it was doing to me with the non-native res only.

I wonder if it's because you're using 16:10, maybe they only had it tweaked for 16:9 triple wide.
User avatar
sixshot
Posts: 363
Joined: 29 Oct 2006, 11:40

Perhaps the way the

Post by sixshot »

Perhaps the way the "compensated" resolution is exposed makes it difficult to determine each monitor resolution for proper placement, whereas the regular Surround/Eyefinity resolution would be easy to calculate. That's how I see it. I guess if I was to hack up a support method for such a thing, find out how many monitor is currently connected and use that value to divide the largest pixel value be it horizontal or vertical. For bezel compensation, that large pixel value is thrown off due to the added pixel amount.

Currently there's no standardized API to evenly expose both Eyefinity and Surround setups for which to make proper placements of HUDs. The only method which would work would be the ones used in Serious Sam HD and potentially BF3.

Both nvidia and AMD need to set aside their differences and come up with a universal API which exposes useful values to determine where to properly place HUD elements.
Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests