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There are so many issues with

Posted: 28 Jan 2012, 21:38
by helifax
There are so many issues with this game... No wonder Bioware said they will not fix to support Eyefinity:)) Practically they needed to redo the engine:))
In dialogs the game switches and displays on the middle screen. So you need to press a key to revert to default fov. Than in game press another key to put in your desired fov. Than all the menus are fixed but the actual game hud is moved to the middle of the screen as shown above. Then there are no keyboard shortcuts for menus so you need to use a mouse who thinks your menus are at the original vert - positions.

What I managed to do is to use the controller for the menus and maintain the functionality of keyboard +mouse for the actual game:))
But all this switching between fov, mouse+keyboard breaks the experience...so I wonder if this fix will actually help or make the game even less playable...

Release

Posted: 29 Jan 2012, 22:41
by helifax
I decided to release this fix. Is far from being a "perfect" release, but if you look at the game...it is clear a console port (lack of navigation in menus so you are stuck with the mouse??!?!?!)

What did release does:

1. It shrinks the menus to fit the screen
2. Manual changing of FOV is required between game/menu/cutscenes (Way the GAME was BUILD)
3. Works only with an XBOX 360 Controller (game native support - yet incomplete)
4 . Icons in Radial menus are missing (for weapons and abilities) Incomplete port to the PC. For more info read here http://social.bioware.com/forum/1/topic/106/index/1375781/1
5. The game is playable. I created a new char and finished the two missions testing the galaxy map in the process.
6.Removed crosshair due to incorrect rendering in the game. You will see in the actual game the menus are moved to the middle.
7.Tested on nVidia 3D Surround and works awesome with the nVidia crosshair
8.Tested only on ORIGIN version. Please test it on Steam and let me know the outcome!!!
9. WORST game engine ever (highly moddified with 100001 fov and calculations. Looks like it was made against Eyefinity/Surround support)

How to use it:

1. Download THIS FILE and put it in Mass Effect 2BioGameConfigPCCookedCoalesced.ini (BACKUP YOUR ORIGINAL ONE 1ST)
2. Download WideScreen FIXER from https://www.widescreenfixer.org/test.php
3. Download THE PLUGIN and put it in the Folder or WideScreen Fixer.
4. Run the game and enjoy!.
5. I use:
- Numpad 9 for gameplay (Fov 125 degrees)
- Numpad 0 for Conversations and cutscenes
- Numpad 8 for Main menu (Optional).


I really hope Hayden will provide a problem free solution! as I am waiting for it also;)) But until then if you want to play Mass Effect 2 in Eyefinity this is the only way! Let me know if you want to try and fix Mass Effect 1 also;)

Best Regards,
Helifax

Attached files Plugin.Mass Effect 2.rar (26.3 KB)

Helifax.Good luck with

Posted: 29 Jan 2012, 22:43
by chieftex
Helifax.

Good luck with this, I see its a mission in itself! I am definitely looking forward to fix, if one can be found. Also, Mass Effect 3 will be out soon - hope that works, but not holding my breath!

helifax wrote:I decided to

Posted: 29 Jan 2012, 23:04
by thales100
I decided to release this fix.



Thanks a bunch for your efforts helifax ! :twothumb

No one was curious to test

Posted: 31 Jan 2012, 19:59
by helifax
No one was curious to test it?:))...

helifax wrote:No one was

Posted: 31 Jan 2012, 20:31
by AussieTimmeh
No one was curious to test it?:))...

I will when I get home tonight! 8)

helifax wrote:No one was

Posted: 31 Jan 2012, 21:55
by Wijkert
No one was curious to test it?:))...


I am and hope to make time to test your fix this weekend.

Thankyou so much for this.

Posted: 01 Feb 2012, 06:02
by tepescovir
Thankyou so much for this. I've been looking forward to playing this in triple screen. I'll try it when i finish puting the new pc together

it is still work in

Posted: 01 Feb 2012, 13:13
by helifax
it is still work in progress:) but I want to see if it works for everyone so far.
At the moment I used only the Origin executable and I want to know if it works also on Steam exe. If not I will update it for Steam also before proceeding with more improvements.
So that is why I want the exe to be tested as much as possible:)

Best Regards,
Helifax

Edit: dopefish tested this fix for the Steam version of ME2 and it works, Big thanks for doing this!!! So both Steam and Origins versions are supported!!

helifax wrote:Edit:

Posted: 02 Feb 2012, 10:29
by AussieTimmeh


Edit: dopefish tested this fix for the Steam version of ME2 and it works, Big thanks for doing this!!! So both Steam and Origins versions are supported!!

Oh good, I was feeling bad about not having time to try this, but it's for the greater good. Working on another WSGF project atm. Keep up the good work mate! I am really looking forward to this.

helifax wrote: I really

Posted: 02 Feb 2012, 21:12
by X3R Kefran


I really hope Hayden will provide a problem free solution! as I am waiting for it also;)) But until then if you want to play Mass Effect 2 in Eyefinity this is the only way! Let me know if you want to try and fix Mass Effect 1 also;)

Best Regards,
Helifax


Again thanks a lot !

I will test the fix this week-end.
It would be amazing to have a solution for Mass Effect 1 too :love:

I tested the fix. There are

Posted: 04 Feb 2012, 19:50
by Wijkert
I tested the fix. There are some things that are hard to live with:

- no crosshair (missing every enemy because of this), any tips for AMD users?
- the left analog stick doesn't work correctly in the menu's

I realy like the fact that triple screens works though. This game is very lite and a single card high end card can run this game no problem.

Use the steam version by the way, so both versions seem to work.

Wijkert wrote:I tested the

Posted: 04 Feb 2012, 20:14
by helifax
I tested the fix. There are some things that are hard to live with:

- no crosshair (missing every enemy because of this), any tips for AMD users?
- the left analog stick doesn't work correctly in the menu's

I realy like the fact that triple screens works though. This game is very lite and a single card high end card can run this game no problem.

Use the steam version by the way, so both versions seem to work.


Hi,

Glad it did work:D I will look for a way to put the crosshair back on;)) The problem is alligning it correctly.
For the xbox 360 controller part is not my fault.. that is the hidden functionality that made it to the PC version from the Xbox version, I just re-enabled it:D
But I am glad that it works for you and you like how it looks;)) I will look some more into the fix to see how I can make it better (crosshair and normal pc command hopefully;)))

Best Regards,
Helifax

I am sorry if I was a but

Posted: 04 Feb 2012, 22:29
by Wijkert
I am sorry if I was a bit critical. I like to take this opportunity to thank you again for your work.

Ps Vlaams or Waals

West Flanders;)) But I am not

Posted: 04 Feb 2012, 22:41
by helifax
West Flanders;)) But I am not a native;)) I just happen to be here and working;))

So are you fluid in Dutch?

Posted: 04 Feb 2012, 23:48
by Wijkert
So are you fluid in Dutch?

Hehe...Far from it:))) I can

Posted: 05 Feb 2012, 17:38
by helifax
Hehe...Far from it:))) I can understand a little;)) Still learning it ;))

Preparing a new version:) that will have the following improvements:

- Reticle will be enabled and correctly placed! (still a small ingame workaround to place it correctly)
- Ability to autodetect for nVidia Surround and support for 2-1001 monitors;))
- Fov is now calculated. That mean no more the same fov in cutscenes/game/sniper mode etc;)) Everything is working as intended

To be done:
- Fix location of buttons when using keyboard+mouse (this proves to be extremely difficult)

helifax wrote: Preparing a

Posted: 05 Feb 2012, 20:21
by thales100
Preparing a new version:) that will have the following improvements:


Ive been waiting for a "mouse / keyboard" supported version, any hope on that ? 0:)

thales100 wrote:helifax

Posted: 05 Feb 2012, 20:36
by helifax
[quote] Preparing a new version:) that will have the following improvements:


Ive been waiting for a "mouse / keyboard" supported version, any hope on that ? 0:)

Hehe! still investigating that problem..so far..no luck... But I hope soon I will find a way to fix it;))

New Version:Added

Posted: 05 Feb 2012, 20:39
by helifax
New Version:

Added Features:

- Reticle is enabled and correctly placed! (To place it correctly swap to the Grenade Launcher or Sniper Rifle. This will enable the reticle to be correctly placed)
- Ability to autodetect for nVidia Surround and support for multiple monitors;)) (Eyefinity users need to configure the plugin)
- Fov is now calculated. That mean no more the same fov in cutscenes/game/sniper mode etc;)) Everything is working as intended. No need to manually change the fov.
- Support only for xbox 360 controller. This link provides useful information: http://social.bioware.com/forum/1/topic/106/index/1375781/1


To be done:
- Keyboard and mouse are still no go!

Big thanks Dopefish for all the info and support that you provided me with!!

How-To:

1. Download the Coalesced.ini file and place it in Mass Effect 2BioGameConfigPCCooked.
2. Download this plug-in and put in "Plugins" folder of WideScreen Fixer.
3. Config the plugin. (use the little cog)
4. Start the game, enable the fix and enjoy.

Best Regard,
Helifax

Attached files Coalesced.rar (71.2 KB) Plugin.Mass Effect 2.rar (28 KB)