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Re: Alpha Protocol - Not Multi monitor

Posted: 16 Jul 2010, 22:05
by Dyre Straits
Back on topic, I too have a 360 pad, and yet my menus are cut-off.


Weird!

Re: Alpha Protocol - Not Multi monitor

Posted: 14 Aug 2010, 02:13
by Ergonpandilus
Anyone has found a fix for the issue, that mouse is shrunk and cannot be used on menus or in minigame?

Re: Alpha Protocol - Not Multi monitor

Posted: 15 Sep 2010, 23:40
by Ergonpandilus
They have released a patch for the game, v1.1. I wonder if it helps with Surround issues...

Re: Alpha Protocol - Not Multi monitor

Posted: 16 Sep 2010, 16:07
by scavvenjahh
"Patch" is here: http://help.sega.com/index.php?_m=downloads&_a=viewdownload&downloaditemid=262&nav=0,1
Move the new APGame.exe to Program FilesSEGAAlpha ProtocolBinaries (and backup the old one)
This patch sure changes everything, my game now refuses to run :|

Re: Alpha Protocol - Not Multi monitor

Posted: 04 Oct 2010, 05:17
by dt1000
Did anyone work this out? I am itching to play this game multi-screen.
I'm running an nVidia set-up, at 6080x1080, and am getting the same problems as everyone else: menus are all stretched and crop is dreadful.
:(

Re: Alpha Protocol - Not Multi monitor

Posted: 04 Oct 2010, 16:25
by Destroy
Knowing SEGA, this game is dead. Minimum patch that it has already gotten is all we will probably get. :(

Re: Alpha Protocol - Not Multi monitor

Posted: 14 Oct 2010, 03:13
by Quicken
Has anyone been able to get this to work for TH2G DE. I have been all over the boards and am having a tough time. have done a ton to adjust the res. to 3840X1024, but no luck...could really use the help...thanks for all the help those have tried already.

Re: Alpha Protocol - Not Multi monitor

Posted: 28 Oct 2010, 13:16
by hypernewbie
I seem to have found a way to change the FOV. I wrote it up on the Alpha Protocol wiki here:

http://alphaprotocol.wikia.com/wiki/FOV

Re: Alpha Protocol - Not Multi monitor

Posted: 28 Oct 2010, 19:27
by awesomeRobot
I seem to have found a way to change the FOV. I wrote it up on the Alpha Protocol wiki here:

http://alphaprotocol.wikia.com/wiki/FOV


Does this fix the squished mouse cursor issue? Looking at your changes I don't imagine it would.

Re: Alpha Protocol - Not Multi monitor

Posted: 29 Oct 2010, 10:50
by atf300
so what FOV would one use for 3x1 landscape eyefinity

Re: Alpha Protocol - Not Multi monitor

Posted: 30 Oct 2010, 06:49
by hypernewbie


Does this fix the squished mouse cursor issue? Looking at your changes I don't imagine it would.


No it doesn't. It simply allows you to change 3D world FOV so you don't get tunnel vision and vomit.

atf300: http://www.widescreengamingforum.com/fovcalc.php

Re: Alpha Protocol - Not Multi monitor

Posted: 02 Nov 2010, 21:12
by scavvenjahh
I thought I tried that when I first got the game, but I probably botched it somehow. Glad to know this works, after all. :)

Re: Alpha Protocol - Not Multi monitor

Posted: 11 Dec 2010, 18:28
by TheUnk
ANybody get this working (not have this working without doing anything)?

My menus are cut off top and bottom

Re: Alpha Protocol - Not Multi monitor

Posted: 25 Feb 2011, 08:16
by lowdog
This game and eyefinity are never going to work properly or to the point that game play will ever be satisfactory under eyefinity, just the ingame mini games alone kill it.

Single monitor only game this one I'm afraid. Time to wrap it up at that. :doh

Re: Alpha Protocol - Not Multi monitor

Posted: 04 Jul 2011, 19:24
by CY:G
Was this ever fixed? looking to buy it on Steam today ($5.00)

Sorry, no changes there.But

Posted: 14 Jul 2011, 07:11
by Olstyle
Sorry, no changes there.
But maybe HaYDeN's overall Unreal 3 fix announced a while ago will help with AP, too.