Page 4 of 5
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 27 May 2010, 18:05
by Tamlin
Yeah we grok that part. We need to look at how to do that. It isn't as easy as putting a few sentences in our materials somewhere, and there are other things we have to take into consideration. Not business things, but "vision" things (as in where and how do we want to influence the future of visual immersion). I have something in mind for Christmas 2015, and I need to figure out how to get an entire industry there. The future is bigger than you think.
I read something about first holodeck coming out in 2016? :D You also mentioned this a bit in one of your earlier post if I recall. :bowdown
His desire to do this wasn’t born out of pure lunacy, Carrell does have a goal in mind. Within the next 6 years he wants to have a first generation holodeck operational. A first generation holodeck would be composed of a 180 degree hemispherical display with both positionally and phase accurate sound. We’ll also need the pixel pushing power to make it all seem lifelike. That amounts to at least 100 million pixels (7 million pixels for what’s directly in front of you, and the rest for everything else in the scene), or almost 25 times the number of pixels on a single 30” display.
http://www.anandtech.com/show/2937/10
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 03 Jun 2010, 13:46
by Link0
Nobody seems to have noticed, but as of version 1.03 the game has proper TH support.
Here it is running at 3840*1024 with SoftTH
You may need to edit the configuration file, as it didnt seem to properly detect the resolution or the aspect ratio.
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 03 Jun 2010, 14:13
by thales100
Yep, surround is fixed on thg. 8)

Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 03 Jun 2010, 14:22
by ben@scan
Its looking like its only fixed for Triple Wide I have 3 x 4:3 at 3840x1024 and I still get black bars and its all updated to 103 :x
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 03 Jun 2010, 14:24
by thales100
Its looking like its only fixed for Triple Wide I have 4 x 4:3 at 3840x1024 and I still get black bars and its all updated to 103 :x
Pretty weird. :?
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 06 Jun 2010, 21:11
by scavvenjahh
ben, did you try what Link0 suggested ?
You may need to edit the configuration file, as it didnt seem to properly detect the resolution or the aspect ratio.
...because if you did, someone at Ubisoft needs a spankin'.
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 09 Jun 2010, 14:12
by Unknownsock
Seem to be a fair few problems with this
First time i installed it, it had the correct AR and FOV for 5040x1050, but forced it to one screen, just like Clear Sky sometimes :?
After a reinstall, it booted up the game fine to my maximum resolution available(inc bezel compensation, although i dont use that on my desktop)
But if i try and change my resolution in game, it only brings up 4:3 resolutions, regardless of what AR i choose.
Plus the mouse lag is horrible in this game, i have to use my 360 controller which i dont like..
Pity it can't be pretty much flawless like ACII.
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 09 Jun 2010, 14:45
by n39x
You need to change the FOV & Aspect Ration in the Config file.
Make it read only afterwards, so it doesnt get changed.
Check this for further info:
[url]http://www.kegetys.net/forum]
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 09 Jun 2010, 16:21
by scavvenjahh
Thanks for sharing :onethumb
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 10 Jun 2010, 10:11
by ben@scan
I tried the fix last night and it still doesnt work, I will reinstall the game again from scratch and re-patch it tonight and see if that helps...thanks for looking into it though much appreciated :D
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 14 Jun 2010, 20:22
by juxreal
Help i need help... the last 2 days i have spend much time to get Splinter Cell Conviction to work in 5040*1050. But i have no succes.
Problem:
My Calculation:
My ConfigPCuser.ini located at C:Dokumente und EinstellungenAll UsersUbisoftConviction
Code: Select all
[SystemValidation]
RunValidation=False
LastAdapterNumber=0
[DefaultPlayer]
Name=Player
Class=EchelonCharacter.ESam
team=1
Local=True
UseCharacterControl=true
[NetPlayer]
Name=Player2
Class=EchelonCharacter.ESam
team=2
Local=False
[Engine.HUD]
HudMode=0
Crosshair=0
[Engine.Display]
AdapterNumber=0
DisableShaderOptims=False
UseTripleBuffering=False
ForceGpuCount=0
MaxFPS=120
EyefinityMode=0
ForceMultiMon=False
MinTripleDispRatio=1.0
[Inputs]
ControllerType=KT_LOGITECH
KeyboardLayout=KT_DEFAULT
UseXInputByDefault=True
[DefaultVideoOptions]
VisualQuality=2
StartupFullscreen=False
FullscreenViewportX=5040
FullscreenViewportY=1050
MaxRefreshRate=60
WindowedViewportX=640
WindowedViewportY=480
UseVSync=False
UseHDR=True
MonitorAspect=5.0
ShadowQuality=1
TextureQuality=1
EnvDetail=0
RealtimeReflections=True
MaxAnisotropy=2
DynamicAmbientOcclusion=1
MultiSampleType=0
CullDistance=0
TransparentDOF=True
ParticleVertexLighting=False
[UserVideoOptions.juxreal]
VisualQuality=1
StartupFullscreen=True
FullscreenViewportX=5040
FullscreenViewportY=1050
MaxRefreshRate=60
WindowedViewportX=5040
WindowedViewportY=1050
UseVSync=False
UseHDR=True
MonitorAspect=5.00000
ShadowQuality=1
TextureQuality=1
EnvDetail=1
RealtimeReflections=True
MaxAnisotropy=0
DynamicAmbientOcclusion=0
MultiSampleType=0
CullDistance=10000
TransparentDOF=True
ParticleVertexLighting=False
Some thing goes wrong, but i dont know the Problem. And i have no idea how to calculate the right MonitorAspect?
3 times 1680*1050 with triplehead2go Digital Windows 7 Pro Nvidea GT260 OC
If i turn on Eyefinity (EyefinityMode=1 or 2) i get realy bad Fps ( 5 fps grr)
Some idea. Sorry for bad english
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 15 Jun 2010, 19:23
by scavvenjahh
Your Monitor AR is 48:10 = 4.8 (so 5 should be ok).
Assuming that actual gameplay is as pillarboxed as the menu ;), did you:
-patch the game to v1.03
-set the config file to Read Only
-try modding the config file in C:ProgramDataUbisoft
:?:
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 16 Jun 2010, 09:25
by juxreal
Hi thx, yes the game Version is 1.03. I have made all settings at C:ProgramDataUbisoftConviction
can someone give me a hand please and wrote a step by step toturial? 4 boons ^^
I don´t know my misstake.
Splinter Cell TH
Posted: 16 Jun 2010, 09:37
by ben@scan
Yay I have reinstalled windows 7 and done what you guys have suggested and its all working !
One thing I did alter was the Multi Monitor=False I set it to True and with the FOV altered hey presto !
I am a bit bleary eyed as been hammering the game last night :D
Thanks for all the help guys :D
Ben
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 16 Jun 2010, 12:42
by Unknownsock
Hi thx, yes the game Version is 1.03. I have made all settings at C:ProgramDataUbisoftConviction
can someone give me a hand please and wrote a step by step toturial? 4 boons ^^
I don´t know my misstake.
Have you tried booting up into the game without editing any configs first?
Mine started with the maximum available resolution eventually.
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 16 Jun 2010, 19:40
by juxreal
Yes, but i get a realy poore performance because of the Eyefinity=2 if i change this all is strecht
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 17 Jun 2010, 00:17
by Link0
Yeah, SC doesn't entirely enjoy being forced into surround as performance went down the drain for me too. Even worse was that the mouse became rather inconsistent, making aiming a whole feat in itself.
Although, the latter issue may have been SoftTH related and i should probably get myself a hardware solution already.
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 20 Jun 2010, 23:05
by Unknownsock
Yes, but i get a realy poore performance because of the Eyefinity=2 if i change this all is strecht
To be fair this game runs like crap anyway.
With a 5870 and 5040x1050, i was running in the mid 20's.
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 21 Jun 2010, 00:11
by thales100
Im running fine here around 30FPS all maxed AA8xMSAA + AF16x, with one GTX 480 at 5040x1050, the game doesnt support SLI. SC Conviction is a blast on triplehead.
Re: Splinter Cell: Conviction ... TripleHead ?
Posted: 15 Jul 2010, 06:11
by tricky
Hey I just tried Splinter Cell Double Agent and it works with NVidia Surround (could not find anyone that had got it to run before), wanted to play it first before I tried Conviction...was quite surprised!
http://www.widescreengamingforum.com/forum/viewtopic.php?f=56&t=8867