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Re: Metro 2033
Posted: 15 Apr 2010, 22:08
by Unknownsock
hey guys, can someone help pls?
I have 3 x Dell 24" setup with single 5870, using 10.3 drivers
when I start the game, the menu is so chooppy, as in only every 2-3 seconds something happens ... I cnat even do anything as its like frozen all the time and the sounds goes for a split second then cuts out ... any thoughts?
That happened with me, what drivers are you using? i was on 10.5's changed it to the 10.4 hotfix and now its fine.
Re: Metro 2033
Posted: 16 Apr 2010, 08:24
by Omarko
I tried to install the 10.4 hotfix but it said during installation something like no drivers were installed. so I had to reinstall the original 10.3 package. :(
Re: Metro 2033
Posted: 08 May 2010, 19:48
by Phoenixdancer
I cant even use eyefinity with this game.
My screen ust flashes on fast and i can bearly see the menu!
Same on Wolfenstien and Some other games...
just cause 2 works fine tho :P
Re: Metro 2033
Posted: 04 Jun 2010, 03:50
by tricky
Pleased to report that SoftTH is running the game dx9 5040x1050 quite nicely.
The game is like a Russian Fallout 3, but with some nice intimate combat (at least early in the game) where stealth and tactics work. Sneaking around in the dark and putting a double shotgun blast to someone is quite satisfying!
Used the fov 60 in the two cfg files and it looks about right to me.
When I first ran the game triplewide it squished everything onto the middle monitor (as the game still had 1680x1050), selected 5040x1050 and looked great.
Mouse is slow on the menus, but appears normal in game.
Running highest settings, no stuttering.
Have the 8800GT configured to handle the PhysX so the GTX 470 can handle the resolution.
Re: Metro 2033
Posted: 06 Jun 2010, 15:44
by adebisi
Is this game still not patched and working with eyefinity properly?
Re: Metro 2033
Posted: 06 Jun 2010, 20:28
by adebisi
Eyefinity seems to be working ok for me right from the install am I just lucky?? - just the over sensitive mouse problem but I maybe able to adjust that in the logitec settings.
Re: Metro 2033
Posted: 11 Jun 2010, 17:58
by adebisi
what does the latest patch do (don't want to install if it messes the thing up) and it is the only patch they have released?
Re: Metro 2033
Posted: 14 Jun 2010, 17:24
by BHetrick
hey guys, can someone help pls?
I have 3 x Dell 24" setup with single 5870, using 10.3 drivers
when I start the game, the menu is so chooppy, as in only every 2-3 seconds something happens ... I cnat even do anything as its like frozen all the time and the sounds goes for a split second then cuts out ... any thoughts?
I just grabbed this game today through Steam. I had the same exact problem with 3 Sam P2450's using 1 HD 5870 with 10.5. I was getting 1 frame per 2 seconds. Using DX9 was fine, but anything above was a lost cause.
I chose graphics over widescreen, so I disable the other 2 screens.
Re: Metro 2033
Posted: 14 Jun 2010, 22:37
by Abram
Does triple-screen still give you incorrect mouse sensitivity When i first tried it just after release, the games' mouse behaviour went wonky; the horizontal movement was 3x greater than the vertical. Made the game pretty unplayable.
Re: Metro 2033
Posted: 15 Jun 2010, 19:11
by scavvenjahh
Yep, maybe not 3x greater, but horz mouse movement is still faster. I got used to it, though - it's more the un-smoothness of the mouselook and the low FOV that make my eyes burn after ten minutes...
Re: Metro 2033
Posted: 05 Jul 2010, 06:19
by Truckchase!
Bump; Anyone have any smooth fix for the mouse movement? This game looks great and I think that may be the only downfall. I have the Logitech mouse, so I can bind the DPI independently, but I'm hoping someone may have found a better fix.... or at least worked out the formula for 1:1 movement; could it be that the movement is tied to resolution? (i.e. 5040x1050=horiz sens is 4.8 times vertical)
Re: Metro 2033
Posted: 06 Jul 2010, 10:57
by scavvenjahh
Yep, I think it's hard-coded behavior: speed movement over x & y axis depends on display width & height, respectively. This has not been fixed yet (officially or not), so I don't think it will ever be (I mean in M2033 - hopefully the engine will be updated and this issue fixed in M2034).
Bear in mind that official widescreen support was actually added in a patch on release day, so the game was probably designed for 1280x1024 i.e roughly the same hor/vert "acceleration factor" and that may be why they didn't bother coding independent, per-axis user settings.
Re: Metro 2033
Posted: 06 Jul 2010, 19:35
by tricky
Does triple-screen still give you incorrect mouse sensitivity When i first tried it just after release, the games' mouse behaviour went wonky; the horizontal movement was 3x greater than the vertical. Made the game pretty unplayable.
Has anyone tested if the mouse issue is a dx9 vs dx10 issue in triplewide?
With SoftTH which only works in dx9 mode I did not notice the horizontal speed issue in game (menu speed was slow, but game ran quite well)...with nVidia Surround which works in dx10 mode I did notice more issues with mouse and overall game performance...
UPDATE 08/02/10 - Just finished the game, what a weird trippy ending...but was a fun journey (except for the gas masks)...
Re: Metro 2033
Posted: 09 Jul 2010, 07:40
by scavvenjahh
Nope, this is really just the way the engine works (tested with TH2G). The x axis "stretches" in multi-mon so horizontal movement is faster, be it in DX9, 10 or 11. It is of course even more annoying (and thus noticeable) if your framerate is low, but the acceleration problem itself remains the same.
I know, reviving a dead
Posted: 24 Jun 2012, 16:02
by Cinnabuns
I know, reviving a dead thread but I just bought the game for $20 on steam.
The mouse issue can be circumvented if your mouse software allows for seperate X and Y sensitivity settings.
At the far left check the box that allows seperate X/Y adjustment. I set my overall sensitivity to 2, my X sensitivity to 2, my Y sensitivity to 6.
In-game it feels pretty normal with these settings. The menus kinda suck to navigate however in-game is fine.