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Re: Borderlands: Detailed Report
Posted: 06 Jan 2010, 06:44
by StingingVelvet
Got it, thanks.
Re: Borderlands: Detailed Report
Posted: 01 Mar 2010, 16:09
by magoo25
Hello:
very nice write-up.
I recently tried the game out with my Eyefinity setup.....hadn't played in a long while.
I use three 24" screens in landscape.
I have not yet employed the hack.
The game in it's original form at 5600 x 1200 is just lousy.
The entire thing is way too zoomed in, and the vertical field of vision is aweful.
I cannot access the main menu to start a single player game in EF resolution. I have to set the resolution to 1920 x 1200, enter the game then use options again to reset the resolution to EF.
The game is smooth in EF and the bezel management seems to work well.
I have seen many reports of playing the game in portrait mode, but I just can't see the advantage of EF using portrait.
Anyway, just some more opinion. I'm going to try the hack and see what that does.
Thanks again for the very nice report on this game. I have played it through once in 1920x1200 and the game is very fun.....hopefully I can fix the problems with EF and enjoy it equally in EF.
Re: Borderlands: Detailed Report
Posted: 04 Mar 2010, 11:41
by Lebedev
i experienced a weird issue: after pressing the key-binding to correct the FOV (set to 285 @ 5760x1200)
the complete picture is upturned:
looks like the FOV is limited in UE3...
Re: Borderlands: Detailed Report
Posted: 04 Mar 2010, 13:13
by StingingVelvet
Can anyone replicate that issue?
Re: Borderlands: Detailed Report
Posted: 04 Mar 2010, 19:10
by suiken_2mieu
This happend to me in UT2004 when I first got my TH2Go. I set the FOV to 360 and everything flipped and Fish-eyed.
Re: Borderlands: Detailed Report
Posted: 04 Mar 2010, 19:53
by MobsterOO7
I'm pretty sure that's just what happens when you set the FOV too high. Just keep trying incrementally lower values until it flips back over.
Re: Borderlands: Detailed Report
Posted: 04 Mar 2010, 20:27
by StingingVelvet
The only reason to include it in the DR then would be if the FOV values needed for Hor+ at the highest triplehead resolutions cause the flip.
Re: Borderlands: Detailed Report
Posted: 04 Mar 2010, 21:40
by Lebedev
default fovs are:
4:3 = 70
16:10 = 95
16:9 = 101
So with three 16:10 monitors the fov should be 285, correct?
However, when using 150 as fov value everything still looks okay.
when using 170 and higher the fov is rising exponentially:
The Image completely disappears if using 180 as fov (black screen), but HUDs and weapons are still fine.
I figured out that when you go even higher than 180 the Image will flip around, but it starts to zoom back in.
i wonder if this happens with all Unreal Engine 3 games...
The maximum useable fov in Borderlands is somewhere betwen 150 and 170.
Re: Borderlands: Detailed Report
Posted: 06 Mar 2010, 22:34
by The_cranky_hermit
So with three 16:10 monitors the fov should be 285, correct?
Not correct. I'm not sure how you arrived at 285, but that's not how the math works. Here's a thread that might be useful:
http://www.widescreengamingforum.com/node/10767
Assuming 70 is correct for 4:3, 48:10 would be 136.7.
Re: Borderlands: Detailed Report
Posted: 07 Mar 2010, 02:42
by Lebedev
thanks for this advice. i always thougt i had to multiply the value of 1 monitor with 3 for triplehead...
Re: Borderlands: Detailed Report
Posted: 30 Mar 2010, 13:13
by minus_273c
Nice report.
For the record the game iteslf works fine so far (initial test) at 8064 x 1600, which is the ATI bezel compensation resolution with 3 x 30" monitors at max resolution, and an FOV of 115 (need to play to see if I can get that better).
However, the starting menus are huge, and dissapear off screen, so setting up games is, shall we say, interesting.
The starting menu's knack the score to a B- from the compatiability perspective. A+ for fun though.
CJ
Re: Borderlands: Detailed Report
Posted: 30 Mar 2010, 13:17
by StingingVelvet
Yeah, the main menu is an issue.
If we drop it to a D though that tells me the game is unplayable in widescreen, really. Stretch games are D, as I recall, so I think C is the best place for it.
I am open to other input though.
Re: Borderlands: Detailed Report
Posted: 03 Apr 2010, 00:32
by cknoll
Is there any hope of fixing this menu outside of FOV changes? I don't think the menu overlays are really FOV related...it just doesn't size based on ultra wide resolutions (such as 3x1 EF setups).
Is there any settings in any of the .ini files that could adjust the size or margins on the menu windows?
Re: Borderlands: Detailed Report
Posted: 03 Apr 2010, 12:52
by StingingVelvet
Well the options can be accessed from within the game, so really you only need to hit enter twice and not worry about it too much... if you absolutely need to use the main menu, use a 16:9 res to do so, then change your res back when done.
As for a way to fix it, it probably would have been found already if anyone was trying. I don't really monitor the Borderlands forums and such though, honestly I was bored of the game after 10 or so hours, so I can't really say for sure.
Re: Borderlands: Detailed Report
Posted: 05 Jun 2010, 16:55
by MaxDarklighter
Menu don't bother me really. But what we can do with huge weapon model, vert- scope view and sprint revers view? :(
Game is just unplayable in TH!
Re: Borderlands: Detailed Report
Posted: 18 Jul 2010, 22:30
by Widerron
Does it work for the latest patched version of Borderlands? I can not access the bottom FOV section. It's all grayed out. I'm using 64bit Win 7.
Re: Borderlands: Detailed Report
Posted: 19 Jul 2010, 05:15
by Lebedev
it's grayed out because the .ini file does not exist. you need to start the game and make some changes in the controls-section so that the .ini file get's created.
Re: Borderlands: Detailed Report
Posted: 04 Dec 2010, 21:40
by AussieTimmeh
Ok so a big thanks to everyone who contributed on this thread. I only just got Borderlands and am findi9ng all the same issues, unsurprisingly. I have pretty much decided to run this game as a single-screen game, the FOV hack just doesn't make the game playable enough. Although, I do know all the menus off by heart now, seeing as I can't see most of them when running at 48:10.
I'd agree that this game is unplayable (on the basis of not being enjoyable rather than physically impossible) on an Eyefinity type setup.
However, I love the game and will continue playing it on single screen. Makes me want to upgrade to 3 x 30inch monitors though, so damn hard to go back to one 22 inch monitor after using 3 for so long now...
Re: Borderlands: Detailed Report
Posted: 26 Dec 2010, 11:57
by Deusfaux
the "console" fix listed for this game doesn't work for me
Well, I mean it does change the FOV, but it erases all the established key bindings.
And then hitting the in-game reset to default to bring them back to what they were erases the F11 key's FOV function.
so....
Re: Borderlands: Detailed Report
Posted: 04 Jan 2011, 07:10
by Deusfaux
I dunno. Somehow it's working now.
Anyways.
How does one come up with what FOV to use until it feels "right" or normal?
Do we know the baseline FOV? It would occur at 16:9 in this case, right?
And most would agree that's too narrow an FOV.
But then is it really only arbitrary what to increase the FOV to?