Borderlands

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
User avatar
StingingVelvet
Posts: 1506
Joined: 09 Aug 2006, 14:17

Re: Borderlands: Detailed Report

Post by StingingVelvet »

Got it, thanks.
magoo25
Posts: 52
Joined: 13 Feb 2010, 14:57

Re: Borderlands: Detailed Report

Post by magoo25 »

Hello:

very nice write-up.

I recently tried the game out with my Eyefinity setup.....hadn't played in a long while.
I use three 24" screens in landscape.
I have not yet employed the hack.

The game in it's original form at 5600 x 1200 is just lousy.
The entire thing is way too zoomed in, and the vertical field of vision is aweful.
I cannot access the main menu to start a single player game in EF resolution. I have to set the resolution to 1920 x 1200, enter the game then use options again to reset the resolution to EF.

The game is smooth in EF and the bezel management seems to work well.

I have seen many reports of playing the game in portrait mode, but I just can't see the advantage of EF using portrait.

Anyway, just some more opinion. I'm going to try the hack and see what that does.

Thanks again for the very nice report on this game. I have played it through once in 1920x1200 and the game is very fun.....hopefully I can fix the problems with EF and enjoy it equally in EF.
Lebedev
Posts: 57
Joined: 11 Oct 2009, 16:28

Re: Borderlands: Detailed Report

Post by Lebedev »

i experienced a weird issue: after pressing the key-binding to correct the FOV (set to 285 @ 5760x1200)
the complete picture is upturned:



looks like the FOV is limited in UE3...
User avatar
StingingVelvet
Posts: 1506
Joined: 09 Aug 2006, 14:17

Re: Borderlands: Detailed Report

Post by StingingVelvet »

Can anyone replicate that issue?
User avatar
suiken_2mieu
Insiders
Insiders
Posts: 2351
Joined: 20 Aug 2009, 04:20
Location: Virginia
Contact:

Re: Borderlands: Detailed Report

Post by suiken_2mieu »

This happend to me in UT2004 when I first got my TH2Go. I set the FOV to 360 and everything flipped and Fish-eyed.
System Core: | Intel Core i5-2500K + ASUS P8Z68-V + 16GB Corsair XMS3 DDR3 1333 MHz | Win7 x64 | MSI R7970 Lightning 3GB [1105/1400] |
Display: | 3 x Dell Ultrasharp 3007WFP-HC @ 7680x1600 | Dell u3011 |
User avatar
MobsterOO7
Insiders
Insiders
Posts: 1055
Joined: 19 Sep 2006, 16:25
Location: Ruckersville, Virginia

Re: Borderlands: Detailed Report

Post by MobsterOO7 »

I'm pretty sure that's just what happens when you set the FOV too high. Just keep trying incrementally lower values until it flips back over.
EVGA GeForce GTX 970 SC ACX 2.0 3.5GB | 3 X LG Flatron 24EA53VQ in Nvidia Surround | Optoma HD20
User avatar
StingingVelvet
Posts: 1506
Joined: 09 Aug 2006, 14:17

Re: Borderlands: Detailed Report

Post by StingingVelvet »

The only reason to include it in the DR then would be if the FOV values needed for Hor+ at the highest triplehead resolutions cause the flip.
Lebedev
Posts: 57
Joined: 11 Oct 2009, 16:28

Re: Borderlands: Detailed Report

Post by Lebedev »

default fovs are:

4:3 = 70
16:10 = 95
16:9 = 101

So with three 16:10 monitors the fov should be 285, correct?
However, when using 150 as fov value everything still looks okay.
when using 170 and higher the fov is rising exponentially:



The Image completely disappears if using 180 as fov (black screen), but HUDs and weapons are still fine.
I figured out that when you go even higher than 180 the Image will flip around, but it starts to zoom back in.

i wonder if this happens with all Unreal Engine 3 games...

The maximum useable fov in Borderlands is somewhere betwen 150 and 170.
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Re: Borderlands: Detailed Report

Post by The_cranky_hermit »

So with three 16:10 monitors the fov should be 285, correct?

Not correct. I'm not sure how you arrived at 285, but that's not how the math works. Here's a thread that might be useful:
http://www.widescreengamingforum.com/node/10767

Assuming 70 is correct for 4:3, 48:10 would be 136.7.
Lebedev
Posts: 57
Joined: 11 Oct 2009, 16:28

Re: Borderlands: Detailed Report

Post by Lebedev »

thanks for this advice. i always thougt i had to multiply the value of 1 monitor with 3 for triplehead...
minus_273c
Posts: 16
Joined: 06 Jun 2006, 16:59

Re: Borderlands: Detailed Report

Post by minus_273c »

Nice report.

For the record the game iteslf works fine so far (initial test) at 8064 x 1600, which is the ATI bezel compensation resolution with 3 x 30" monitors at max resolution, and an FOV of 115 (need to play to see if I can get that better).

However, the starting menus are huge, and dissapear off screen, so setting up games is, shall we say, interesting.

The starting menu's knack the score to a B- from the compatiability perspective. A+ for fun though.

CJ
User avatar
StingingVelvet
Posts: 1506
Joined: 09 Aug 2006, 14:17

Re: Borderlands: Detailed Report

Post by StingingVelvet »

Yeah, the main menu is an issue.

If we drop it to a D though that tells me the game is unplayable in widescreen, really. Stretch games are D, as I recall, so I think C is the best place for it.

I am open to other input though.
cknoll
Posts: 2
Joined: 03 Apr 2010, 00:30

Re: Borderlands: Detailed Report

Post by cknoll »

Is there any hope of fixing this menu outside of FOV changes? I don't think the menu overlays are really FOV related...it just doesn't size based on ultra wide resolutions (such as 3x1 EF setups).

Is there any settings in any of the .ini files that could adjust the size or margins on the menu windows?
User avatar
StingingVelvet
Posts: 1506
Joined: 09 Aug 2006, 14:17

Re: Borderlands: Detailed Report

Post by StingingVelvet »

Well the options can be accessed from within the game, so really you only need to hit enter twice and not worry about it too much... if you absolutely need to use the main menu, use a 16:9 res to do so, then change your res back when done.

As for a way to fix it, it probably would have been found already if anyone was trying. I don't really monitor the Borderlands forums and such though, honestly I was bored of the game after 10 or so hours, so I can't really say for sure.
MaxDarklighter
Posts: 140
Joined: 23 Apr 2009, 12:06

Re: Borderlands: Detailed Report

Post by MaxDarklighter »

Menu don't bother me really. But what we can do with huge weapon model, vert- scope view and sprint revers view? :(
Game is just unplayable in TH!
Widerron
Posts: 15
Joined: 17 Jul 2010, 18:21

Re: Borderlands: Detailed Report

Post by Widerron »

Does it work for the latest patched version of Borderlands? I can not access the bottom FOV section. It's all grayed out. I'm using 64bit Win 7.
Lebedev
Posts: 57
Joined: 11 Oct 2009, 16:28

Re: Borderlands: Detailed Report

Post by Lebedev »

it's grayed out because the .ini file does not exist. you need to start the game and make some changes in the controls-section so that the .ini file get's created.
User avatar
AussieTimmeh
Editors
Editors
Posts: 1441
Joined: 14 Oct 2009, 03:11

Re: Borderlands: Detailed Report

Post by AussieTimmeh »

Ok so a big thanks to everyone who contributed on this thread. I only just got Borderlands and am findi9ng all the same issues, unsurprisingly. I have pretty much decided to run this game as a single-screen game, the FOV hack just doesn't make the game playable enough. Although, I do know all the menus off by heart now, seeing as I can't see most of them when running at 48:10.

I'd agree that this game is unplayable (on the basis of not being enjoyable rather than physically impossible) on an Eyefinity type setup.

However, I love the game and will continue playing it on single screen. Makes me want to upgrade to 3 x 30inch monitors though, so damn hard to go back to one 22 inch monitor after using 3 for so long now...
i5-2500K @ 4Ghz ° Asus P8Z68 ° GTX670 Windforce OC ° 8GB DDR3 RipjawsX ° 4x Viewsonic VA2703 ° Logitech G15 / G5 / G27 ° Razer Vespula ° TrackIR 5 ° Thrustmaster Warthog HOTAS
Deusfaux
Posts: 156
Joined: 30 Mar 2006, 09:16

Re: Borderlands: Detailed Report

Post by Deusfaux »

the "console" fix listed for this game doesn't work for me

Well, I mean it does change the FOV, but it erases all the established key bindings.

And then hitting the in-game reset to default to bring them back to what they were erases the F11 key's FOV function.

so....
Deusfaux
Posts: 156
Joined: 30 Mar 2006, 09:16

Re: Borderlands: Detailed Report

Post by Deusfaux »

I dunno. Somehow it's working now.

Anyways.

How does one come up with what FOV to use until it feels "right" or normal?

Do we know the baseline FOV? It would occur at 16:9 in this case, right?


And most would agree that's too narrow an FOV.

But then is it really only arbitrary what to increase the FOV to?
Post Reply

Who is online

Users browsing this forum: No registered users and 13 guests