Left 4 Dead 2

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Delphium
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Joined: 27 Dec 2009, 14:27

Re: Left 4 Dead 2 Detailed Report

Post by Delphium »

Its called edge distortion which gives a fisheye effect.
This is normal for all games.
Check this for an example http://www.widescreengamingforum.com/videos/edgedistort.php
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Snipe3000
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Joined: 25 Sep 2007, 02:33

Re: Left 4 Dead 2 Detailed Report

Post by Snipe3000 »

Its called edge distortion which gives a fisheye effect.
This is normal for all games.
Check this for an example http://www.widescreengamingforum.com/videos/edgedistort.php


That's depressing, makes the whole mutli monitor thing seem gimmicky in FPS's, well at least at this resolution. it looks pretty awful. Is there any solutions for that? would turning the FOV all the way down work?
The_cranky_hermit
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Re: Left 4 Dead 2 Detailed Report

Post by The_cranky_hermit »

Turning the FOV down would eliminate the fish-eye. It would also defeat the purpose of using a wide aspect ratio, since the appeal is having *more* FOV. Decreasing the FOV is the same thing as zooming in.
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