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Armed Assault 2
Posted: 07 Aug 2009, 17:47
by skipclarke
I may give TH a go if a centre screen HUD mod arrives.
Thats weird, running stoftth the hud is centered, but not running matrox ?

Armed Assault 2
Posted: 07 Aug 2009, 18:33
by skipclarke
maybe the parameters from OFP will work form arma2 too?
uiTopLeftX=0.333333;
uiTopLeftY=0.000000;
uiBottomRightX=0.666667;
uiBottomRightY=1.000000;
Armed Assault 2
Posted: 07 Aug 2009, 20:03
by skipclarke
No, ill try to tweak some values, but to play at 5040x1050 i dont think itll be possible since you cant launch Arma 2 at this res., just at 3840x1024, and then change in the video options menu to 5040x1050 - and this resets, at least for me, any ui changes.
Armed Assault 2
Posted: 08 Aug 2009, 00:37
by skipclarke
The HUD issue is fixed, easiest way possible haha :D, simply edit your ARMA2PROFILE at C:UsersHomeDocumentsArmA 2 or C:UsersHomeDocumentsArmA 2 Other Profiles , setting :
triplehead=1;
:idea:
Armed Assault 2
Posted: 17 Oct 2009, 11:52
by skipclarke
BI finnaly fixed that D3D error you got when trying to launch Arma 2 at 5040x1050, try the latest beta patch (check the readme file of the patch to correctly install / run it) :
ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_Build_59323.zip
Code: Select all
[59318] Fixed: support the highest Matrox TrippleHead2Go resolutions
Armed Assault 2
Posted: 17 Oct 2009, 20:47
by skipclarke
Yeah DLing the patch now, I have all sorts of problems with this in TH
Thanks again Thales
Armed Assault 2
Posted: 18 Oct 2009, 00:25
by skipclarke
Yeah DLing the patch now, I have all sorts of problems with this in TH
Thanks again Thales
Cool, its running just fine now. :P