Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Gaming on 21:9 and ultra-wide single screen monitors
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QuadGore
Posts: 31
Joined: 08 Sep 2015, 19:07

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by QuadGore »

As allways, thank you jackfuste and keep up your good work :)
waremon
Posts: 2
Joined: 11 Dec 2014, 09:09

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by waremon »

Thanks a bunch jackfuste!
navnavsgotarocket
Posts: 4
Joined: 20 Jan 2016, 17:57

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by navnavsgotarocket »

Haven't seen anyone post this but the Nightbits patcher does work on the MGO exe. I have been playing with it.
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KaRLiToS
Posts: 9
Joined: 13 Jan 2013, 00:01

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by KaRLiToS »

jackfuste wrote:
KaRLiToS wrote:I don't understand why I can't use the IEEE-754 converter

I write 8040/1440 = 5,583333333333333 in the Value to Analyse and it just keep calculating without giving a result.

Try old version - http://babbage.cs.qc.cuny.edu/IEEE-754.old/Decimal.html
Input 5.583333333333333, but not 5,583333333333333


jackfuste, thank you for the other link and it works perfectly, I tried both the . and the , by the way on the other page and it didn't work, maybe because I'm on Google Chrome.

The result was 40B2AAAB so I wrote it the other way around and it gives AB AA B2 40 and I replaced the 39 8E E3 3F from the original mgsvtpp. As you mentionned it removed the black bars and gave the perfect resolution, but the HUD and markers and everything are streched.

I tried the same thing with Assassin's Creed IV Black flag ( http://www.wsgf.org/forums/viewtopic.ph ... &start=130 ) and again everthing is streched.

Do you have any tips or solutions?

And thank you for all the contribution you are providing on these forums,I'm learning a lot. :rockout:
i7 4930k @ 4.5 Ghz with Quad R9 290x (Everything watercooled)
Triple 1440p monitors (middle is 4k but is ran in 1440p)
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

KaRLiToS wrote: but the HUD and markers and everything are streched.


Look back a few posts early. I mentioned a specific ratios for X and Y axis to make it work. it may help you.
Polito
Posts: 5
Joined: 17 Jan 2016, 22:11

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Polito »

navnavsgotarocket wrote:Haven't seen anyone post this but the Nightbits patcher does work on the MGO exe. I have been playing with it.


Doesn't work for me, MGO just crashes everytime i try to launch it
stormster
Posts: 17
Joined: 04 Nov 2014, 09:20

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by stormster »

Thanks again Jackfuste!

I get soooo many hours of game play out of your work! Can't thank you enough, actually I can! How do I make a donation please?
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jackfuste
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Insiders
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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by jackfuste »

New update for v. 1.0.7.1


For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
21_9_marker_fix_1_071.7z

For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_071.7z

For triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_071.7z


Cheat Engine table:


mgsvtpp_1071.7z

First value should be changed
from
F3 0F 59 0D 9D 71 FB FE
to
F3 0F 59 0D A1 71 FB FE
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Third value should be changed
from
F3 0F 5E A9 0C 01 00 00
to
F3 0F 59 A9 0C 01 00 00
this fixes sonar effect.

Fourth value should be changed
from
F3 0F 5E AA 0C 01 00 00
to
F3 0F 59 AA 0C 01 00 00
this fixes wind effect in the desert.

FOV Tool:

MGSTPP_FOV_1_071.7z
DirtySouthWookie
Posts: 4
Joined: 28 Sep 2015, 00:40

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by DirtySouthWookie »

Ive been trying to get this to work for months but cant get it.

I just drag the .exe to the HXD editor and then the File Jack provided and launch am I right? I had it before but have never been able to reproduce it. :(
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jackfuste
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Insiders
Posts: 521
Joined: 19 Dec 2011, 16:03

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by jackfuste »

DirtySouthWookie wrote:Ive been trying to get this to work for months but cant get it.

I just drag the .exe to the HXD editor and then the File Jack provided and launch am I right? I had it before but have never been able to reproduce it. :(

Copy and replace files from mgsvtpp.7z archive to the game folder C:\Program Files (x86)\Steam\SteamApps\common\MGS_TPP\
Run marker fix every time before game launch and press F1 button when the game is loaded.
navnavsgotarocket
Posts: 4
Joined: 20 Jan 2016, 17:57

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by navnavsgotarocket »

Polito wrote:
navnavsgotarocket wrote:Haven't seen anyone post this but the Nightbits patcher does work on the MGO exe. I have been playing with it.


Doesn't work for me, MGO just crashes everytime i try to launch it


Its been working with me. I'm using his latest one but I used his older one and it worked fine as well.

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lteddy
Posts: 22
Joined: 26 Jan 2016, 14:36

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by lteddy »

Made an account just to share my MGO ultrawide experience!

Used the update v. 1.0.7.1 and worked like a charm!

Image

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Image

Here's a video in action as well: https://youtu.be/iXG71CeeH-w

As you can see it's just like MGSV, a smooth transition minus a few UI elements, but nothing new.

I applied the marker fix exe as well, which works as well! Though is there a reason why it needs to be launched before every startup?
Without the marker fix the main thing that's affected is the names above heads - it's inaccurate however the person glowing is still in the proper position.
Guest

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Guest »

Hi, is possible to get 960x540 resolution in MGO ?
Thanks
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

For people who have problems with markers size and position like me with bezel compensation on, i have made a new cheat table.

mgsvtpp_1.0.7.1.ct

This will only work with latest version.

All is unchanged except the Markers fix.
All you have to do is to edit this script.

Edit these line to match with your calculated X and Y aspect ratios.

Code: Select all

X_ratio:
  dd (float)50.1     // Here we set the correct X ratio
Y_ratio:
  dd (float)8.96666  // Here we set the correct Y ratio


Set these aspect ratios according to your specific resolution.
eg :
A triple Full HD widescreen 5760 * 1080 is 48/9
A Bezel compensated like mine 6012 * 1076 is 50.1/8.96666
50.1 = (6012 * 48) / 5760
8.96666 = (1076 * 9) / 1080

The UI size hasn't been touched.
the formula given previously by jackfuste gives the right aspect in game.
jackfuste wrote:64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087


After modification is done to markers fix script, you can check/uncheck the different boxes to activate/deactivate the fixes.
Don't forget to modify the markers size according to jackfuste formula.

Unfortunately this doesn't fix flawlessly the others effects (sonar...) with the bezel compensation on.
I have no idea how to do this :D
pillowpants
Posts: 3
Joined: 26 Mar 2013, 21:33

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by pillowpants »

I feel like I'm missing something, the marker fix works fine in single player but when I try MGO it doesn't do anything. all I get is floaty names all over the place, makes it really hard to play.

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2016-01-29_00007.jpg
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K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

pillowpants wrote:I feel like I'm missing something, the marker fix works fine in single player but when I try MGO it doesn't do anything. all I get is floaty names all over the place, makes it really hard to play.

2016-01-29_00010.jpg

2016-01-29_00007.jpg


Did you use my cheat table ?
If so it's been scripted to work with SP only. Haven't tried multi as i don't play it and last time i tried to start it, it freezed my computer :lol:
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lteddy
Posts: 22
Joined: 26 Jan 2016, 14:36

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by lteddy »

K4sh wrote:
pillowpants wrote:I feel like I'm missing something, the marker fix works fine in single player but when I try MGO it doesn't do anything. all I get is floaty names all over the place, makes it really hard to play.

2016-01-29_00010.jpg

2016-01-29_00007.jpg


Did you use my cheat table ?
If so it's been scripted to work with SP only. Haven't tried multi as i don't play it and last time i tried to start it, it freezed my computer :lol:


I'm not pillowpants but I'm now experiencing the same problem as him - names aren't above heads and makes it really hard to tell what's going on.
Unsure how to use the CheatTable as well, I only have the MarkerFix exe adn the modified MGO/MGSV exe's
Aj Adolfo
Posts: 1
Joined: 29 Jan 2016, 22:15

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Aj Adolfo »

jackfuste wrote:
DirtySouthWookie wrote:Ive been trying to get this to work for months but cant get it.

I just drag the .exe to the HXD editor and then the File Jack provided and launch am I right? I had it before but have never been able to reproduce it. :(

Copy and replace files from mgsvtpp.7z archive to the game folder C:\Program Files (x86)\Steam\SteamApps\common\MGS_TPP\
Run marker fix every time before game launch and press F1 button when the game is loaded.


Hey, I've been using the Ultrawide fix and marker fix, and the marker fix is really inconsistent for me, only working a maybe 1/5 times. Is there a specific time I should press F1?
pillowpants
Posts: 3
Joined: 26 Mar 2013, 21:33

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by pillowpants »

I tried cheat engine but I was tired and I didn't know what I was doing so I went to bed heh.
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lteddy
Posts: 22
Joined: 26 Jan 2016, 14:36

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by lteddy »

Any update for a MGO markerfix?
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