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Re: MaxSharp wrote:Still looking

Posted: 02 Jan 2013, 03:06
by MaxSharp
helifax wrote:Still looking for a solution to my Skyrim's 'Large Inventory Pics' when I run Flawless Widescreen, SKSE and SkyUI??? Is anyone else running Flawless, the SKSE plug-in and the SkyUI mod?? Just wondering if there's a known conflict....Thank you.

Last I checked the WideScreen Fixer plugin didn't have any problems with SKSE and SkyUI...but I might be lying out of miss-information...



When I run Flawless (Triple monitor 6010x1080), SkyUI and SKSE (as Admin), I get Huge items in my inventory. If I don't run Flawless, everything is fine. If I don't run SKSE, the pics for items are the correct size, yet I get that standard error that SKSE is not loaded. Is there some type of 'Value' that can be decreased for these pictures items in your inventory? I still can't get this to work...Flawless works fine, followed the SKSE instructions to a tee...installed SkyUI through Mod Manager Successfully. Just don't get it.

Re: MaxSharp wrote:Still looking

Posted: 02 Jan 2013, 13:21
by HaYDeN
MaxSharp wrote:
helifax wrote:Still looking for a solution to my Skyrim's 'Large Inventory Pics' when I run Flawless Widescreen, SKSE and SkyUI??? Is anyone else running Flawless, the SKSE plug-in and the SkyUI mod?? Just wondering if there's a known conflict....Thank you.

Last I checked the WideScreen Fixer plugin didn't have any problems with SKSE and SkyUI...but I might be lying out of miss-information...



When I run Flawless (Triple monitor 6010x1080), SkyUI and SKSE (as Admin), I get Huge items in my inventory. If I don't run Flawless, everything is fine. If I don't run SKSE, the pics for items are the correct size, yet I get that standard error that SKSE is not loaded. Is there some type of 'Value' that can be decreased for these pictures items in your inventory? I still can't get this to work...Flawless works fine, followed the SKSE instructions to a tee...installed SkyUI through Mod Manager Successfully. Just don't get it.


I've never tried it with any of the mods so cannot comment, however I'd imagine if the issue affect's WSF it will affect Flawless Widescreen as I assume Helifax is using the same values I posted in the original thread long ways back which are the one's I still use to this date, you could try editing the plugin to remove the part of the fix that rescales the 3D objects, do reply if you require assistance with this, if it turns out it's addressable I can add it to the fix and push it - probably just be adding a checkbox to turn that particular fix on and off.

Use something like Notepad++ to edit the file as it uses Linux line endings, eg. it will look all on one line in regular notepad.

C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\TESVSkyrim\Dependencies\Scripts\TESVSkyrim_UI.lua

Line 1427:

Code: Select all

         local NewScale = (DisplayGridDetails.GridXCoord) + fAdditionalItemScale

         local AddrInventoryItems = HackTool:GetAddress("InventoryItems")
         AddrInventoryItems:GetSubOffset("PosX"):WriteFloat(round(-22/NewScale,5))   
         AddrInventoryItems:GetSubOffset("PosY"):WriteFloat(round(12.0/NewScale,5))   
         AddrInventoryItems:GetSubOffset("Scale"):WriteFloat(round(1.5/NewScale,5))   
         AddrInventoryItems:GetSubOffset("ZoomedScale"):WriteFloat(round(2.25/NewScale,5))   

         local AddrMagicItems = HackTool:GetAddress("MagicItems")
         AddrMagicItems:GetSubOffset("PosX"):WriteFloat(round(22/NewScale,5))   
         AddrMagicItems:GetSubOffset("PosY"):WriteFloat(round(6.0/NewScale,5))      
         AddrMagicItems:GetSubOffset("Scale"):WriteFloat(round(1.75/NewScale,5))   


If you remove that entire codeblock, the item 3D scales will not be changed, failing that you could try adjusting the NewScale value, eg on 3 displays it would be NewScale = 3 + 0 (assuming additionalitemscale slider = 0)

To make it have no affect, NewScale = 1.

Re: MaxSharp wrote:Still looking

Posted: 04 Jan 2013, 18:21
by helifax
HaYDeN wrote:
MaxSharp wrote:
helifax wrote:Still looking for a solution to my Skyrim's 'Large Inventory Pics' when I run Flawless Widescreen, SKSE and SkyUI??? Is anyone else running Flawless, the SKSE plug-in and the SkyUI mod?? Just wondering if there's a known conflict....Thank you.

Last I checked the WideScreen Fixer plugin didn't have any problems with SKSE and SkyUI...but I might be lying out of miss-information...



When I run Flawless (Triple monitor 6010x1080), SkyUI and SKSE (as Admin), I get Huge items in my inventory. If I don't run Flawless, everything is fine. If I don't run SKSE, the pics for items are the correct size, yet I get that standard error that SKSE is not loaded. Is there some type of 'Value' that can be decreased for these pictures items in your inventory? I still can't get this to work...Flawless works fine, followed the SKSE instructions to a tee...installed SkyUI through Mod Manager Successfully. Just don't get it.


I've never tried it with any of the mods so cannot comment, however I'd imagine if the issue affect's WSF it will affect Flawless Widescreen as I assume Helifax is using the same values I posted in the original thread long ways back which are the one's I still use to this date, you could try editing the plugin to remove the part of the fix that rescales the 3D objects, do reply if you require assistance with this, if it turns out it's addressable I can add it to the fix and push it - probably just be adding a checkbox to turn that particular fix on and off.

Use something like Notepad++ to edit the file as it uses Linux line endings, eg. it will look all on one line in regular notepad.

C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\TESVSkyrim\Dependencies\Scripts\TESVSkyrim_UI.lua

Line 1427:

Code: Select all

         local NewScale = (DisplayGridDetails.GridXCoord) + fAdditionalItemScale

         local AddrInventoryItems = HackTool:GetAddress("InventoryItems")
         AddrInventoryItems:GetSubOffset("PosX"):WriteFloat(round(-22/NewScale,5))   
         AddrInventoryItems:GetSubOffset("PosY"):WriteFloat(round(12.0/NewScale,5))   
         AddrInventoryItems:GetSubOffset("Scale"):WriteFloat(round(1.5/NewScale,5))   
         AddrInventoryItems:GetSubOffset("ZoomedScale"):WriteFloat(round(2.25/NewScale,5))   

         local AddrMagicItems = HackTool:GetAddress("MagicItems")
         AddrMagicItems:GetSubOffset("PosX"):WriteFloat(round(22/NewScale,5))   
         AddrMagicItems:GetSubOffset("PosY"):WriteFloat(round(6.0/NewScale,5))      
         AddrMagicItems:GetSubOffset("Scale"):WriteFloat(round(1.75/NewScale,5))   


If you remove that entire codeblock, the item 3D scales will not be changed, failing that you could try adjusting the NewScale value, eg on 3 displays it would be NewScale = 3 + 0 (assuming additionalitemscale slider = 0)

To make it have no affect, NewScale = 1.


That is correct:) I am using the same Float values in Skyrim to correct the size, location of the inventory items preview. They do modify from one version to another (their address) but so far it was the only way of "fixing" the items that I found. I haven't tried SkyUI to see if the fix works or not;)) So no idea there.
Like Hayden said try to update the FWS plugin to your needs and see if that works out. His source is open while in WSF you would need to recompile it again. If you want to do that let me know;)) I can provide you with the Source Code for Skyrim Plugin:)

Re: FWS Plugin - v1.0.76Added

Posted: 05 Jan 2013, 13:19
by AlexM
HaYDeN wrote:FWS Plugin - v1.0.76

Added new module, Blacklight: Retribution
Added new module, Bulletstorm
Added new module, C&C: Red Alert 3
Added new module, C&C: Tiberium Wars
Added new module, Dead Rising 2



Hi,

Would it be possible expand the Red Alert 3 module to include the zoom fix described on http://www.wsgf.org/dr/command-conquer-red-alert-3 ?

cheers!

Re: FWS Plugin - v1.0.76Added

Posted: 06 Jan 2013, 14:09
by HaYDeN
AlexM wrote:
HaYDeN wrote:FWS Plugin - v1.0.76

Added new module, Blacklight: Retribution
Added new module, Bulletstorm
Added new module, C&C: Red Alert 3
Added new module, C&C: Tiberium Wars
Added new module, Dead Rising 2



Hi,

Would it be possible expand the Red Alert 3 module to include the zoom fix described on http://www.wsgf.org/dr/command-conquer-red-alert-3 ?

cheers!


I'll investigate but I do not believe the zoom is broken, just the FOV - so increasing the zooming could be considered cheating...

Re: Flawless Widescreen

Posted: 06 Jan 2013, 14:10
by HaYDeN
New Changes: (07/01/2013)

- Centered multiplayer/zombies multiplayer chat text for Black Ops II

Re: Flawless Widescreen

Posted: 07 Jan 2013, 12:51
by Allan Davidson
I click twice in a plugin installed on the list, but nothing happens, the game plugin doesn't show up.

Re: Flawless Widescreen

Posted: 11 Jan 2013, 17:05
by JLX
Any fix for Hitman Absolution? the FOV is annoying at indoors

Re: Flawless Widescreen

Posted: 13 Jan 2013, 06:45
by Brewski789
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Re: MaxSharp wrote:Still looking

Posted: 13 Jan 2013, 06:50
by Brewski789
.

Re: Flawless Widescreen

Posted: 03 Mar 2013, 01:12
by chieftex
Test (post forum crash)

We lost a lot from this thread, maybe we need to consolidate the information since. I assume no one has an offline backup?

Re: Flawless Widescreen

Posted: 06 Mar 2013, 07:28
by capricorn180
Steam just updated my Skyrim to the 1.9 Beta, and unfortunately FWS stopped working :(

Are there any plans to update the plugin for this ? I believe it officially releases at the end of the month though.

Re: Flawless Widescreen

Posted: 10 Mar 2013, 21:47
by thenoseknows
Hi, I can't get Flawless Widescreen to work for Bioshock 2. I get this error: Detected Version -> UNSUPPORTED! (1.0.0.1)

I downloaded the game from Gamersgate, and I've patched it up to 1.5.0.019. The fix used by Flawless Widescreen, however, seems to support only 1.0.0.1.

Re: Flawless Widescreen

Posted: 11 Mar 2013, 23:43
by wazups2x
Couple questions...

Does this need to stay running in order for it to work?

With Steam I installed Mass Effect 1 onto my second hard drive. Will Flawless Widescreen be able to detect Mass Effect if it's on my second hard drive?

Re: Flawless Widescreen

Posted: 12 Mar 2013, 06:03
by mr stroke
Will there be a Star Craft 2 HOTS widecreen fix?

Re: Flawless Widescreen

Posted: 12 Mar 2013, 08:38
by Wijkert
Flawless Widescreen has been name called on the latest podcast of PC Perspective. At the end of the show everyone gets to name his or here pick of the week and Flawless Widescreen was one of them. The guy said that the only way to play Spec Ops in Eyefinity was to download this piece of software and also said that is was very easy to use. Maybe HaYDen get see more activity on his website because of this. :twothumb:


wazups2x wrote:With Steam I installed Mass Effect 1 onto my second hard drive. Will Flawless Widescreen be able to detect Mass Effect if it's on my second hard drive?

Flawless Widescreen searches for the appropriate exe, so it doesn't matter on what drive you install the game.

mr stroke wrote:Will there be a Star Craft 2 HOTS widecreen fix?

Would love one as well. Planning on playing it at 2560x1080.

Re: Flawless Widescreen

Posted: 14 Mar 2013, 02:46
by wazups2x
Wijkert wrote:Flawless Widescreen has been name called on the latest podcast of PC Perspective. At the end of the show everyone gets to name his or here pick of the week and Flawless Widescreen was one of them. The guy said that the only way to play Spec Ops in Eyefinity was to download this piece of software and also said that is was very easy to use. Maybe HaYDen get see more activity on his website because of this. :twothumb:


wazups2x wrote:With Steam I installed Mass Effect 1 onto my second hard drive. Will Flawless Widescreen be able to detect Mass Effect if it's on my second hard drive?

Flawless Widescreen searches for the appropriate exe, so it doesn't matter on what drive you install the game.


Alright thanks for the info. I have one other question.

Does Flawless Widescreen need to be running in the background for it to work? Or does it actually patch a part of the game so it doesn't need to run in the background? I don't have a problem with it running, just curious. Sorry for the noob questions.

Re: Flawless Widescreen

Posted: 14 Mar 2013, 18:44
by Wijkert
wazups2x wrote:Does Flawless Widescreen need to be running in the background for it to work? Or does it actually patch a part of the game so it doesn't need to run in the background? I don't have a problem with it running, just curious. Sorry for the noob questions.


It needs to be running in the background because after the game starts it needs to change curtain values in memory.

Re: Flawless Widescreen

Posted: 18 Mar 2013, 18:47
by Chivelfeyr
Skyrim Official Patch 1.9 (Non-Beta) has now gone live as of today.

Re: Flawless Widescreen

Posted: 18 Mar 2013, 19:02
by r3v3nant
yep... got the day off and was planning on playing skyrim... no go. bummer. hopefully flawless ws will get updated soon. :)

PS: I had skyrim set to not auto update but I guess that doesn't work... should I be keeping an old .exe around for these cases?? or will that even work?