Fallout 4 Eyefinity/Surround
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Floressence
- Posts: 1
- Joined: 10 Dec 2015, 23:43
Re: Fallout 4 Eyefinity/Surround
Hi guys! I'm new to the forums so excuse me if I come off ignorant. I have followed several instructions provided here to get Fallout running perfectly on my triple monitor rig. Everything seems to be working well with the exception of the crafting menu but I already know how to fix that. The actual issue that I am having is random crashing. After applying the Fallout-Interface patch the game started to work perfectly but whenever I have to transfer items through the mini pop-up window by pressing R my game instantly closes to desktop. No error message, no indication that there was a crash. I don't really know what else to do in order to fix this problem as I have gone a couple hours searching without any luck. Mind you I have not messed with the FOV settings as of yet. I'm not sure if there is a simple solution to this problem or if it's something new. Either way, I'd really appreciate any kind of help since this community seems like it's extremely helpful.
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DarthSaiko
- I Donated

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- Joined: 10 Dec 2015, 15:29
Re: Fallout 4 Eyefinity/Surround
Thanks Robert for the info i will look in to that and have been googling for a solution. however this is related to the patch because, i had a mod that fixed my UI (sort of) I found on nexus for 5760x1080 resolutions here the link: http://www.nexusmods.com/fallout4/mods/274/? and it worked alright no crashing on any of the issues i described above. when i saw this i uninstalled the mod and tried it out my game looked ten times better so awesome work on that. I went to lock pick my game crashed on a successful attempt and so i tried again and the same thing went to a work bench same thing tried to trade with my companion same thing and so forth.
also if you could help me figure out what key it is that i have to edit id much appreciate that thanks everyone.
also if you could help me figure out what key it is that i have to edit id much appreciate that thanks everyone.
Re: Fallout 4 Eyefinity/Surround
Haldi wrote:Tutorial how to edit .ba2 files
Things you need:
.ba2 un(re-)packer from here: http://www.loverslab.com/topic/54891-f4-ba2-unpack/ (seems to be down, Reupload by myself: )
JPEXS Free Flash Decompiler from here: https://www.free-decompiler.com/flash/download/
the original Fallout4 Interfaces.ba2 (or you can use my modified version)
.
Thanks for posting this. I'm looking at it as we speak. There's no reason for every single person to have to patch their game individually, though.
I'm looking through the files and I can't find where Display rect is defined. If anyone can point me in the right direction, I think writing an auto patcher for the swf would be pretty easy. I have some code already written from my MGS V patch utility that could easily be re-used.
Re: Fallout 4 Eyefinity/Surround
chris686 wrote:Haldi wrote:Tutorial how to edit .ba2 files
Things you need:
.ba2 un(re-)packer from here: http://www.loverslab.com/topic/54891-f4-ba2-unpack/ (seems to be down, Reupload by myself: )
JPEXS Free Flash Decompiler from here: https://www.free-decompiler.com/flash/download/
the original Fallout4 Interfaces.ba2 (or you can use my modified version)
.
Thanks for posting this. I'm looking at it as we speak. There's no reason for every single person to have to patch their game individually, though.
I'm looking through the files and I can't find where Display rect is defined. If anyone can point me in the right direction, I think writing an auto patcher for the swf would be pretty easy. I have some code already written from my MGS V patch utility that could easily be re-used.
Quoting myself. I found out how to read it. This is a decompressed file. They are compressed with ZLib and can easily be decompressed with 7Zip.
If you're not a geek, you can probably skip this post.
The Hex dump in JPEXS shows the values, though the hex viewer is pretty crummy and seems slightly inaccurate. I'm writing this here for future readers.
The value in green is offset at address 9. This is where the displayRect starts. The value after 80 is the min. Somehow 80 is translated as 16 bits. I'm guessing UB is unsigned byte. 80 is 128, divided by 8 is 16? That's my best guess.
The next value, 00, zero obviously. This is the Xmin.
The next value is 6 bytes: 03 20 00. This is 204,800 in decimal. Divided by 8 is... 25,600!
If my assumptions are correct, the next max value is 01 C2 00, which should be 14,400 * 8, which is 115,200. In hex, that is 1C 20 00.
So... based on this info, I can write a patch utility. I'll post back when it's finished. I honestly would have done it a couple weeks ago, but I was waiting on someone else to write one.
Re: Fallout 4 Eyefinity/Surround
chris686 wrote:Haldi wrote:Tutorial how to edit .ba2 files
Things you need:
.ba2 un(re-)packer from here: http://www.loverslab.com/topic/54891-f4-ba2-unpack/ (seems to be down, Reupload by myself: )
JPEXS Free Flash Decompiler from here: https://www.free-decompiler.com/flash/download/
the original Fallout4 Interfaces.ba2 (or you can use my modified version)
.
Thanks for posting this. I'm looking at it as we speak. There's no reason for every single person to have to patch their game individually, though.
I'm looking through the files and I can't find where Display rect is defined. If anyone can point me in the right direction, I think writing an auto patcher for the swf would be pretty easy. I have some code already written from my MGS V patch utility that could easily be re-used.
The question that comes to mind is Which SWF? There are several involved in this fix. Next question: Bear in mind I don't know enough about flash to fill a stickynote. Will your approach stay fixed the next time they update some or all of the SWF files? <sigh> i miss FORTRN89
Robert
Re: Fallout 4 Eyefinity/Surround
chris686 wrote:So... based on this info, I can write a patch utility. I'll post back when it's finished. I honestly would have done it a couple weeks ago, but I was waiting on someone else to write one.
Tried the same when the game released, but well... lucky i got lots of infos how this interface is written and i've started patching around myself xD
rdunlap wrote:Will your approach stay fixed the next time they update some or all of the SWF files? <sigh> i miss FORTRN89
It's a "patcher" so you start the tool, check existing resolution, writen your prefered resolution, and it will overwrite the current files.
So you apply it after every game update with 2 clicks.
Btw, about the people having crashes.
A: Crashes do NOT happen when using original interface.ba2 ?
B: They happen with Erkbois patched file and with my patched file?
We gonna send it to outa space!
Re: Fallout 4 Eyefinity/Surround
I am pretty sure they are talking about a lockpick bug that is known but not as common as the invisible lockpick mini game. There were several references to it right after release day but I didn't have it so lost track of the issue. I remember an INI change being recommended on Bethesda's forums but can't dig it back up. I get the patcher part I am wondering if the hex addressing will change if the SWF is updated. I am a nosy old fart, my brain picks problems apart until they are not reducible any further.
BTW I am working on the PA interface as my learning object for flash. If I happen to fix it *(not holding breath) can I kick it to you to look over before I inflict it on the forum? I wouldn't trust it to share unless someone versed in Flash gave it a look.
Robert
BTW I am working on the PA interface as my learning object for flash. If I happen to fix it *(not holding breath) can I kick it to you to look over before I inflict it on the forum? I wouldn't trust it to share unless someone versed in Flash gave it a look.
Robert
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DarthSaiko
- I Donated

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- Joined: 10 Dec 2015, 15:29
Re: Fallout 4 Eyefinity/Surround
Haldi wrote:chris686 wrote:So... based on this info, I can write a patch utility. I'll post back when it's finished. I honestly would have done it a couple weeks ago, but I was waiting on someone else to write one.
Tried the same when the game released, but well... lucky i got lots of infos how this interface is written and i've started patching around myself xDrdunlap wrote:Will your approach stay fixed the next time they update some or all of the SWF files? <sigh> i miss FORTRN89
It's a "patcher" so you start the tool, check existing resolution, writen your prefered resolution, and it will overwrite the current files.
So you apply it after every game update with 2 clicks.
Btw, about the people having crashes.
A: Crashes do NOT happen when using original interface.ba2 ?
B: They happen with Erkbois patched file and with my patched file?
A: No i never had a crash with the original B2a file. when I used the mod to fix the UI from nexus everything worked ..alright meaning nothing broke subtitles were messed up but that was about it. the UI wasn't as nice as your Patched file.
B: Yes to me it has only happened when I used your file everything looks great except when i use the tranfer window a work bench or try and trade with companions or lock pick successful. meaning i can get the lock picking window and pick the lock once its sucessful it crashes. its different than the lock pick bug and invisible one too which ive not had. i switched the original ba2 back no issue when re moded with a UI fix but it does not look nearly as nice as when its patched.
- anteronoid
- I Donated

- Posts: 264
- Joined: 10 Nov 2010, 02:58
Re: Fallout 4 Eyefinity/Surround
Haldi wrote:chris686 wrote:So... based on this info, I can write a patch utility. I'll post back when it's finished. I honestly would have done it a couple weeks ago, but I was waiting on someone else to write one.
Tried the same when the game released, but well... lucky i got lots of infos how this interface is written and i've started patching around myself xDrdunlap wrote:Will your approach stay fixed the next time they update some or all of the SWF files? <sigh> i miss FORTRN89
It's a "patcher" so you start the tool, check existing resolution, writen your prefered resolution, and it will overwrite the current files.
So you apply it after every game update with 2 clicks.
Btw, about the people having crashes.
A: Crashes do NOT happen when using original interface.ba2 ?
B: They happen with Erkbois patched file and with my patched file?
A: Nope, all is fine with the original interface.ba2. Your first .ba2 fix works also without any problem. ( http://www.wsgf.org/forums/viewtopic.ph ... 79#p162479 )
B: Erkbois new file was removed and referenced to your latest patched file, so i couldnt try Erkbois newest file.
I reverted to your old file and use it, but would be nice to be able to use the updated in case there are some goodies in it.
Thx for looking in to it!
| i7 6850K Broadwell-e @4.2Ghz | DDR4 32GB @3200Mhz| 2x Msi 1080 X | Asus X99 Deluxe II /H110i/AX1200iw |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |
Re: Fallout 4 Eyefinity/Surround
How is the game running for you after the last Nvidia patch?
The game have horrible performance for me. I run 5760 x 1080 on a 2500k at 4.4 ghz and two 970.
I think i have tried every possible solution, different sli bits, so many configurations but i just cant get this game to run good. I am running around 30-45 fps depending on where i am, inside is the worst.
I have all settings on low kinda, but changing them does not really help much.
I have done many DDU driver installs so that should not be a problem. I get around 50-70% gpu usage, and i notice that the cards dont have to work that much since the fans and temps does not go up. I have tried many different sli bits. I have also tried changing to AFR2 and SLI COUNT TWO ( For some reason, default driver settings is listed as four? )
I have experimented with different pre-rended frames settings and everything i can think of really. But nothing seems to help.
Am i missing something that other people do or why is it such a horrible experience for me?
The only thing that works flawless is the Surroundfix, keep it up everyone who contributed
I read people here saying they run 970 sli at high without stuttering which seems like an impossible task.
The game have horrible performance for me. I run 5760 x 1080 on a 2500k at 4.4 ghz and two 970.
I think i have tried every possible solution, different sli bits, so many configurations but i just cant get this game to run good. I am running around 30-45 fps depending on where i am, inside is the worst.
I have all settings on low kinda, but changing them does not really help much.
I have done many DDU driver installs so that should not be a problem. I get around 50-70% gpu usage, and i notice that the cards dont have to work that much since the fans and temps does not go up. I have tried many different sli bits. I have also tried changing to AFR2 and SLI COUNT TWO ( For some reason, default driver settings is listed as four? )
I have experimented with different pre-rended frames settings and everything i can think of really. But nothing seems to help.
Am i missing something that other people do or why is it such a horrible experience for me?
The only thing that works flawless is the Surroundfix, keep it up everyone who contributed
I read people here saying they run 970 sli at high without stuttering which seems like an impossible task.
- anteronoid
- I Donated

- Posts: 264
- Joined: 10 Nov 2010, 02:58
Re: Fallout 4 Eyefinity/Surround
Works really well for me. Also 5760*1080. Steady 60fps. And I'm capping it at 60 and my my gpu's runs up to max 70%. Its a lot better with the latest gamepatch. Before was many dips to 40 fps when zooming in scopes and stuff and. I'm running most things on ultra/max except AA wich looks horrible and blurry. So instead of the ingame AA I run all fixes in the guide here with the ReShade framework. It now looks really sharp and good.
http://www.tweakguides.com/Fallout4_1.html
http://www.tweakguides.com/Fallout4_1.html
| i7 6850K Broadwell-e @4.2Ghz | DDR4 32GB @3200Mhz| 2x Msi 1080 X | Asus X99 Deluxe II /H110i/AX1200iw |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |
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Goatblaster
- Posts: 4
- Joined: 11 Dec 2015, 14:18
Re: Fallout 4 Eyefinity/Surround
Just created this account. Wanted to say thanks for all working on this fix. Before the 1.2 patch I was using the fix posted here and it worked great! I too however am having issues with the latest fix here under the new 1.2 patch. Basically, any time the in-game "help" type system pops up (like, first time you do lock picking, first time you visit the work bench, first time this / that), where it pops up a message with a "how to do this" info, instead, I am getting a blank box on the screen labeled "Message content", and then nothing works. With the original ba2 file, it'd be just hit "enter" to dismiss the message, but under the fixed ba2, no key on the keyboard responds. In-game music still plays in the background, but no input is accepted to move past that blank message box. I've been saving, then switching the ba2 to the original, passing the message, re-saving, switching to the fixed ba2 and proceeding, but that damn message seems to pop up every time I try something for the first time.
Also, after I got past the first lock-pick help message, I picked the lock successfully, no issues, but after I came up to the 2nd lock pick situation, i successfully pick the lock, and it just kicks me back to desktop, no messages or warning. Doesn't occur under the original ba2 v1.2 file.
Anyway, thought I'd report what I'm seeing on my end. Thanks for the all hard work on this!
- Goatblaster.
Also, after I got past the first lock-pick help message, I picked the lock successfully, no issues, but after I came up to the 2nd lock pick situation, i successfully pick the lock, and it just kicks me back to desktop, no messages or warning. Doesn't occur under the original ba2 v1.2 file.
Anyway, thought I'd report what I'm seeing on my end. Thanks for the all hard work on this!
- Goatblaster.
Re: Fallout 4 Eyefinity/Surround
anteronoid wrote:Works really well for me. Also 5760*1080. Steady 60fps. And I'm capping it at 60 and my my gpu's runs up to max 70%. Its a lot better with the latest gamepatch. Before was many dips to 40 fps when zooming in scopes and stuff and. I'm running most things on ultra/max except AA wich looks horrible and blurry. So instead of the ingame AA I run all fixes in the guide here with the ReShade framework. It now looks really sharp and good.
http://www.tweakguides.com/Fallout4_1.html
I dont know what the hell could be wrong. The game is very stuttering for me and unless i change pre-rendered frames to 3 or 4 it is really chunky.
Getting so anoyyed by this, spent more time trying to get the game run properly then playing. ( I have around 20h ingame :p )
What steps have you done? Just installed or changed anything in in Nvidia inspector? Do you run vsync in any variation, adaptive, smooth, standard?
This is the sli bits used default: 0x080000F5. I tried to go back to the previous driver too and i get about the same fps. The only differece is that the cars run hotter with the old driver, same fps, same stutter.
This is also default for me:
SLI_PREDEFINED_GPU_COUNT_DX10_FOUR
SLI_PREDEFINED_GPU_COUNT_AUTOSELECT
Several places says gpu count 4, but when i change to two i get around 10 fps. If i change to AFR2 SLI rendering, i get about 40 fps, with 50% gpu usage.
Will read up a bit more on the tweakguide but does not look to be anything i havent tried there already
Thanks for response!
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Goatblaster
- Posts: 4
- Joined: 11 Dec 2015, 14:18
Re: Fallout 4 Eyefinity/Surround
Ceogar, if it helps, this is what I did to get my GTX680 4GB @ 5760x1080 running silky smooth (i7-920 OC'd to 4ghz CPU). I used this, which basically modifies your INI's for you:
http://goo.gl/weZzui
Run the JAR (have java installed), under the "INI Settings" tab, enable the Advanced>Use threaded morpher and Use threaded particle system and then install. Only thing I changed after that was the following in the Fallout4prefs.ini file, for much better shadows:
iShadowMapResolution=8192
Hope this helps.
EDIT - it's called the "ultra low graphics mod", but the game still looks awesome to be honest.
EDIT 2 - I didn't see you were running SLI, not sure if that's the cause or if the above will make a difference then :/
http://goo.gl/weZzui
Run the JAR (have java installed), under the "INI Settings" tab, enable the Advanced>Use threaded morpher and Use threaded particle system and then install. Only thing I changed after that was the following in the Fallout4prefs.ini file, for much better shadows:
iShadowMapResolution=8192
Hope this helps.
EDIT - it's called the "ultra low graphics mod", but the game still looks awesome to be honest.
EDIT 2 - I didn't see you were running SLI, not sure if that's the cause or if the above will make a difference then :/
Re: Fallout 4 Eyefinity/Surround
Im also still having the problem with regards to SLI and surround. The game is completely unplayable, I get 20-40FPS with 30-50% GPU usage the GPUs dont even clock up to max even though max performance mode is set in nvidia inspectors power saving section...
I have also tried pretty much every trick I can find and nothing makes any difference. I even set the graphics to their lowest to see if there was any difference but nope 30-40fps and the same GPU usage just lower clocks.
Im running 2x780TI's at 1.2GHZ and an I7 4930k @ 4.6GHZ
If anyone else has any suggestions of anything else to try it would be greatly appreciated.
I have also spent more time stuffing around with settings instead of playing, I would like my experience of the game to be as good as possible...
I have also tried pretty much every trick I can find and nothing makes any difference. I even set the graphics to their lowest to see if there was any difference but nope 30-40fps and the same GPU usage just lower clocks.
Im running 2x780TI's at 1.2GHZ and an I7 4930k @ 4.6GHZ
If anyone else has any suggestions of anything else to try it would be greatly appreciated.
I have also spent more time stuffing around with settings instead of playing, I would like my experience of the game to be as good as possible...
PC Specs:
CPU: i7 4930k @ 4.6GHz
Motherboard: Asus Rampage IV Extreme Black Edition
RAM: 32GB Corsair Dominator Platinum 1866
GPU: 2x780ti
Monitors: 3x Asus 27MX279H 27" Monitors
CPU: i7 4930k @ 4.6GHz
Motherboard: Asus Rampage IV Extreme Black Edition
RAM: 32GB Corsair Dominator Platinum 1866
GPU: 2x780ti
Monitors: 3x Asus 27MX279H 27" Monitors
- anteronoid
- I Donated

- Posts: 264
- Joined: 10 Nov 2010, 02:58
Re: Fallout 4 Eyefinity/Surround
Ceogar wrote:anteronoid wrote:Works really well for me. Also 5760*1080. Steady 60fps. And I'm capping it at 60 and my my gpu's runs up to max 70%. Its a lot better with the latest gamepatch. Before was many dips to 40 fps when zooming in scopes and stuff and. I'm running most things on ultra/max except AA wich looks horrible and blurry. So instead of the ingame AA I run all fixes in the guide here with the ReShade framework. It now looks really sharp and good.
http://www.tweakguides.com/Fallout4_1.html
I dont know what the hell could be wrong. The game is very stuttering for me and unless i change pre-rendered frames to 3 or 4 it is really chunky.
Getting so anoyyed by this, spent more time trying to get the game run properly then playing. ( I have around 20h ingame :p )
What steps have you done? Just installed or changed anything in in Nvidia inspector? Do you run vsync in any variation, adaptive, smooth, standard?
This is the sli bits used default: 0x080000F5. I tried to go back to the previous driver too and i get about the same fps. The only differece is that the cars run hotter with the old driver, same fps, same stutter.
This is also default for me:
SLI_PREDEFINED_GPU_COUNT_DX10_FOUR
SLI_PREDEFINED_GPU_COUNT_AUTOSELECT
Several places says gpu count 4, but when i change to two i get around 10 fps. If i change to AFR2 SLI rendering, i get about 40 fps, with 50% gpu usage.
Will read up a bit more on the tweakguide but does not look to be anything i havent tried there already
Thanks for response!
I'm sorry but I really didn't have to do much at all. I only had slight stutter and lag before.
The only things i done is using the SMAA fix in the guide i linked and disabled the in-game Vsync and instead limit the frames with Afterburner directly in the cards. Since the game speed is FPS based like in the 90's it has to be limited otherwise physics go nuts.
Also, before upgrading to my Skylake cpu it was alot worse. I had a i7 2700K @ 4.6Ghz before and got the Skylake 2 days after the FO4 release, so i managed to do a Fallout4 test run with the 980Ti's and the 2700k and that was way laggier.. the the Skylake arriwed in mail and most of the lag was gone.. my conclusion is that it was pretty cpu intensive. But i feel its become much better after the latest patch even on the Skylake.
But i also changed to DDR4 and a better Mobo when swithing to Skylake... so i dont really know..
How does it run on a single monitor for you? Is that OK FPS wise? Have you measured vram usage and streaming and harddrive streaming of textures and such?
When i run it on max on my laptop in 1920*1080 with a gtx970m 3GB and a I7-4720HQ its pretty stable in 60 FPS too.. (AA off)
| i7 6850K Broadwell-e @4.2Ghz | DDR4 32GB @3200Mhz| 2x Msi 1080 X | Asus X99 Deluxe II /H110i/AX1200iw |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |
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DarthSaiko
- I Donated

- Posts: 4
- Joined: 10 Dec 2015, 15:29
Re: Fallout 4 Eyefinity/Surround
anteronoid wrote:Haldi wrote:chris686 wrote:So... based on this info, I can write a patch utility. I'll post back when it's finished. I honestly would have done it a couple weeks ago, but I was waiting on someone else to write one.
Tried the same when the game released, but well... lucky i got lots of infos how this interface is written and i've started patching around myself xDrdunlap wrote:Will your approach stay fixed the next time they update some or all of the SWF files? <sigh> i miss FORTRN89
It's a "patcher" so you start the tool, check existing resolution, writen your prefered resolution, and it will overwrite the current files.
So you apply it after every game update with 2 clicks.
Btw, about the people having crashes.
A: Crashes do NOT happen when using original interface.ba2 ?
B: They happen with Erkbois patched file and with my patched file?
A: Nope, all is fine with the original interface.ba2. Your first .ba2 fix works also without any problem. ( http://www.wsgf.org/forums/viewtopic.ph ... 79#p162479 )
B: Erkbois new file was removed and referenced to your latest patched file, so i couldnt try Erkbois newest file.![]()
I reverted to your old file and use it, but would be nice to be able to use the updated in case there are some goodies in it.
Thx for looking in to it!
Confirmed! the old file works like a dream for me no more crashing! yay! now to get the new one working
Re: Fallout 4 Eyefinity/Surround
Ok I had a small breakthrough this morning 
If i set the game to borderless windowed maximized mode, SLI works perfectly.
Looks like you cant run it fullscreen.
So my problem is solved, hope this helps the others having this issue.
If i set the game to borderless windowed maximized mode, SLI works perfectly.
Looks like you cant run it fullscreen.
So my problem is solved, hope this helps the others having this issue.
PC Specs:
CPU: i7 4930k @ 4.6GHz
Motherboard: Asus Rampage IV Extreme Black Edition
RAM: 32GB Corsair Dominator Platinum 1866
GPU: 2x780ti
Monitors: 3x Asus 27MX279H 27" Monitors
CPU: i7 4930k @ 4.6GHz
Motherboard: Asus Rampage IV Extreme Black Edition
RAM: 32GB Corsair Dominator Platinum 1866
GPU: 2x780ti
Monitors: 3x Asus 27MX279H 27" Monitors
- anteronoid
- I Donated

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- Joined: 10 Nov 2010, 02:58
Re: Fallout 4 Eyefinity/Surround
Demandred wrote:Ok I had a small breakthrough this morning
If i set the game to borderless windowed maximized mode, SLI works perfectly.
Looks like you cant run it fullscreen.
So my problem is solved, hope this helps the others having this issue.
Great news!
But its really odd, i have always been informed and under the assumption that when using SLI in anything else than fullscreen (non-windowed) Sli wont really work.
So it should have been the other way around for you, heh.
| i7 6850K Broadwell-e @4.2Ghz | DDR4 32GB @3200Mhz| 2x Msi 1080 X | Asus X99 Deluxe II /H110i/AX1200iw |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |
Re: Fallout 4 Eyefinity/Surround
On performance, dual 970s in SLI, running 5760x1200. Had great single monitor performance with everything on Ultra. Triple monitor it dropped to about 25 to 35 fps in most outdoor situations, still on Ultra but with Godrays turned off and shadows turned down. I'm also running the ReShade stuff at the above link which I think makes a great visual difference and wasn't impacting my fps. Had tried a few manual settings in profiles to use other game profiles but nothing that improved it.
New drivers didn't improve anything at Ultra settings. I finally went with a tick above the recommended settings (in GeForce Experience) which is more like running it between medium and high. That jumped it to 60 fps in most settings, though there was this horrible stutter every time I stopped moving as if it took a second to lock the image down. I changed NVidia's default AA back to TAA from FXAA and that immediately fixed it and fps held at 60. Have since slowly started creeping some settings back up higher but haven't gotten very far into that yet. This reminds me I need to get back to testing it.
New drivers didn't improve anything at Ultra settings. I finally went with a tick above the recommended settings (in GeForce Experience) which is more like running it between medium and high. That jumped it to 60 fps in most settings, though there was this horrible stutter every time I stopped moving as if it took a second to lock the image down. I changed NVidia's default AA back to TAA from FXAA and that immediately fixed it and fps held at 60. Have since slowly started creeping some settings back up higher but haven't gotten very far into that yet. This reminds me I need to get back to testing it.
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