Flawless Widescreen

User created game mods, skins, texture packs and camera tools
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fraggynz
Posts: 3
Joined: 15 Jul 2012, 01:54

Re: Flawless Widescreen

Post by fraggynz »

HaYDeN wrote:Flawless Widescreen has been updated to support the latest version of Black Ops II.

The latest fix also corrects the HUD in Zombie / Single Player / MP. [milage may vary, do report your findings]


:triplewide:
:rockout: :twothumb:
ATI Eyefinity - 3 x 22" @ 5760 x 1080
upgradebios
Posts: 11
Joined: 17 Aug 2012, 20:25

Re: Flawless Widescreen

Post by upgradebios »

Thanks Haden for the latest fix to BO2. MUCH appreciated!
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Wijkert
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Re: Flawless Widescreen

Post by Wijkert »

Latest fix for BO2 works great :twothumb: Donation incoming. Anyone that is using this fix should donate as well.

The only thing I noticed is that in the campaign the cinematics are vert+.
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Sabat9.0
Posts: 6
Joined: 04 Mar 2010, 16:46

Re: Flawless Widescreen

Post by Sabat9.0 »

hey there, having an update problem today with FWS itself. Anyone else?

hanging on the Repo update....only saw one other post having the same problem a few pages back.

still happens with fresh re-install. Halp!


EDIT: those who help themselves.....

right clicked and ran "Troubleshoot Compatibility" windows did its thing and we seem to be operational now.

EDIT 2: whoa, spoke too soon. Repo update completes, messages indicate everything is updated/loaded, then crash as soon as I try to click on any of the game tabs. Clicked update and reload, messages indicate everything is ok, then crash as soon as I click on any other button/tab. I'll keep messing around with it here and report back.

EDIT 3: Seems to be running ok in Windows XP SP2 compatibility mode. Weird. This issue just popped in out of nowhere. Hope this post is helpful to anyone else having the same problem.
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HaYDeN
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Re: Flawless Widescreen

Post by HaYDeN »

Sabat9.0 wrote:hey there, having an update problem today with FWS itself. Anyone else?

hanging on the Repo update....only saw one other post having the same problem a few pages back.

still happens with fresh re-install. Halp!


EDIT: those who help themselves.....

right clicked and ran "Troubleshoot Compatibility" windows did its thing and we seem to be operational now.

EDIT 2: whoa, spoke too soon. Repo update completes, messages indicate everything is updated/loaded, then crash as soon as I try to click on any of the game tabs. Clicked update and reload, messages indicate everything is ok, then crash as soon as I click on any other button/tab. I'll keep messing around with it here and report back.

EDIT 3: Seems to be running ok in Windows XP SP2 compatibility mode. Weird. This issue just popped in out of nowhere. Hope this post is helpful to anyone else having the same problem.


The Flawless Widescreen application/exe itself has not changed for quite some time now (~ 3 months)... only plugin updates have been pushed, I can't think of a situation where that would cause it to crash.

I'd suggesting uninstalling it, then deleting the remnant folder in the install location (uninstalling does not remove installed modules or the configuration file), then re-installing it, you should not need to run it in any sort of compatibility mode.

The public repository link is http://www.flawlesswidescreen.org/fws/p ... s_repo.xml - ensure that you can access it otherwise you will get errors.
Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
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Padellus
Posts: 25
Joined: 18 Oct 2012, 09:33

Re: Flawless Widescreen

Post by Padellus »

Nothing to do for the black bars in AC3? (5:4)

Thanks!
twitchyzeroo
Posts: 23
Joined: 30 Oct 2011, 22:18

Re: Flawless Widescreen

Post by twitchyzeroo »

twitchyzeroo wrote:HUDs now are back to their fully extended positions in CS:GO...making it impossible to play competitively when compared to its 2/3rd position in the last few updates

CS:GO 1.21.5.1 just pushed out...fairly significant changes. I see a few people under Multi-monitor Gaming/Detailed Repot subsection also asking for the HUDs to be fixed.

Please and thank you. :cheers:

Hayden, any chance you could look into this?

The scaling is fine...just that it's still spanned. Any way to get around adjusting the safezone X values?

minibrute, Stilton, emperor0013 and a few others are patiently waiting for a fix on this fan-favourite pc shooter :wave:

I've submitted a formal ticket as a bug towards valve...but I dont know if they'll ever get to it (right now theres only 8 votes for it...and it's difficult to know if they even have multi-monitors in their labs to test their fixes hence I think there's a slim chance they'll ever get on a fix.)
MrBigKid
Posts: 10
Joined: 06 Jul 2012, 04:14

Re: Flawless Widescreen

Post by MrBigKid »

I know you've looked at this because I keep seeing the plugin version increasing. It is up to ver 1.0.130 rev f now, however every time I try to play Tribes Ascend it still gives me a unsupported. Is it a work in progress or am I doing something wrong?

MBK
vrydstrbd
Posts: 7
Joined: 04 Feb 2012, 15:50

Re: Flawless Widescreen

Post by vrydstrbd »

HaYDeN wrote:
Sabat9.0 wrote:hey there, having an update problem today with FWS itself. Anyone else?

hanging on the Repo update....only saw one other post having the same problem a few pages back.

still happens with fresh re-install. Halp!


EDIT: those who help themselves.....

right clicked and ran "Troubleshoot Compatibility" windows did its thing and we seem to be operational now.

EDIT 2: whoa, spoke too soon. Repo update completes, messages indicate everything is updated/loaded, then crash as soon as I try to click on any of the game tabs. Clicked update and reload, messages indicate everything is ok, then crash as soon as I click on any other button/tab. I'll keep messing around with it here and report back.

EDIT 3: Seems to be running ok in Windows XP SP2 compatibility mode. Weird. This issue just popped in out of nowhere. Hope this post is helpful to anyone else having the same problem.


The Flawless Widescreen application/exe itself has not changed for quite some time now (~ 3 months)... only plugin updates have been pushed, I can't think of a situation where that would cause it to crash.

I'd suggesting uninstalling it, then deleting the remnant folder in the install location (uninstalling does not remove installed modules or the configuration file), then re-installing it, you should not need to run it in any sort of compatibility mode.

The public repository link is http://www.flawlesswidescreen.org/fws/p ... s_repo.xml - ensure that you can access it otherwise you will get errors.


I have had the same problem where the FWS hangs at updating for the past week. I tried reloading plug-ins and re-updating the plug-ins but i could get to select a game. When I tried to exit out then the error would occur. I uninstalled the app and the remnent folder along with running ccleaner after words and rebooted my machine. After a clean install of FWS I had the same results...until I started clicking on each of the plug-ins individually almost like I had to kick start it. Ever since then its been working fine.
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HaYDeN
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Re: Flawless Widescreen

Post by HaYDeN »

twitchyzeroo wrote:
twitchyzeroo wrote:HUDs now are back to their fully extended positions in CS:GO...making it impossible to play competitively when compared to its 2/3rd position in the last few updates

CS:GO 1.21.5.1 just pushed out...fairly significant changes. I see a few people under Multi-monitor Gaming/Detailed Repot subsection also asking for the HUDs to be fixed.

Please and thank you. :cheers:

Hayden, any chance you could look into this?

The scaling is fine...just that it's still spanned. Any way to get around adjusting the safezone X values?

minibrute, Stilton, emperor0013 and a few others are patiently waiting for a fix on this fan-favourite pc shooter :wave:

I've submitted a formal ticket as a bug towards valve...but I dont know if they'll ever get to it (right now theres only 8 votes for it...and it's difficult to know if they even have multi-monitors in their labs to test their fixes hence I think there's a slim chance they'll ever get on a fix.)


I've covered multiple times, pages back - ever since Valve changed the way the value is used the fix can no longer be applied without intrusive code injection, which is not something one does lightly on a Valve VAC protected game.
Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
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Thebutcher
Posts: 63
Joined: 01 Aug 2011, 21:18

Re: Flawless Widescreen

Post by Thebutcher »

Hayden,

have you had the chance yet to look into The WarZ?
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HaYDeN
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Joined: 14 Feb 2010, 13:39

Re: Flawless Widescreen

Post by HaYDeN »

Thebutcher wrote:Hayden,

have you had the chance yet to look into The WarZ?


I was about to pick it up today, then I hear about the controversy and see it's now pulled from Steam... consequently I have no desire to pay for something that apparently does not even begin to live up to what is advertised.

Anyone who does wish for a fix however, your more than welcome to donate the game and I'm sure I'll have a laugh investigating a fix.
Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
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twitchyzeroo
Posts: 23
Joined: 30 Oct 2011, 22:18

Re: Flawless Widescreen

Post by twitchyzeroo »

HaYDeN wrote:
twitchyzeroo wrote:
twitchyzeroo wrote:HUDs now are back to their fully extended positions in CS:GO...making it impossible to play competitively when compared to its 2/3rd position in the last few updates

CS:GO 1.21.5.1 just pushed out...fairly significant changes. I see a few people under Multi-monitor Gaming/Detailed Repot subsection also asking for the HUDs to be fixed.

Please and thank you. :cheers:

Hayden, any chance you could look into this?

The scaling is fine...just that it's still spanned. Any way to get around adjusting the safezone X values?

minibrute, Stilton, emperor0013 and a few others are patiently waiting for a fix on this fan-favourite pc shooter :wave:

I've submitted a formal ticket as a bug towards valve...but I dont know if they'll ever get to it (right now theres only 8 votes for it...and it's difficult to know if they even have multi-monitors in their labs to test their fixes hence I think there's a slim chance they'll ever get on a fix.)


I've covered multiple times, pages back - ever since Valve changed the way the value is used the fix can no longer be applied without intrusive code injection, which is not something one does lightly on a Valve VAC protected game.

yeah I know you've said it's not a simple fix like before...but before you went on vacation I thought you had mentioned you'll attempt to update it.

Sorry for the misunderstanding. Thanks for all your hardwork...I guess I can live with 1920x1080 :)
Pfipfo
Posts: 13
Joined: 25 Jul 2012, 11:39

Mass Effect 3 problem

Post by Pfipfo »

Hi,

I'm playing Mass Effect 3 and there is a big problem with both flawless as widescreen fixer:

The crosshair isn't right. When I aim, the bullet impacts at a different place then expected. So I need to aim next to a target to hit it.
If I don't run flawless or widescreen fixer, the aiming is working correctly.

Am I doing something wrong here?

edit: Masseffect 2 doesn't have this problem with flawless, but is does have the same problem with widescreen fixer.
Allan Davidson
Posts: 2
Joined: 28 Dec 2012, 05:12

Re: Flawless Widescreen

Post by Allan Davidson »

Hello friends, this is my first pont in WSGF Forums.

I'm starting to play in games in Cinematic aspect (1920x800, 1920x720), and some of them does scale resolution and hud perfectly (Battlefield 3), other scale resolution and maintain hud (Borderlands 2), and other does not scale, just stretch (GTA IV, Black Ops II...).

I read out about Flawless Widescreen and downloaded it to do some tests. I've installed BO2 plugin but the game still stretching resolution instead of scaling. Maybe i'm doing something wrong?

Many Thanks.
Jaga
Posts: 3
Joined: 30 Dec 2012, 07:18

Re: Flawless Widescreen

Post by Jaga »

Broken Plugin report:

Spec Ops: The Line (current steam version as of 12/29/2012) no longer works with aspect ratios above standard. Have tried triple-wide with 5760x1080 and 4800x900 without success. Plugin notices the executable loading, but reports the lowest available resolution (640x) incorrectly. Administrator rights given to FW prior to launching, plugin verified re-installed and activated.
Neoistheone2000
Posts: 1
Joined: 18 May 2012, 14:34

Re: Flawless Widescreen

Post by Neoistheone2000 »

Hi there, sorry my first post is like this but I must report that I am not able to get spec ops the line to work, Flawless Widescreen detects that the game is running but in game it is not doing anything, like it was never running at all.

My resolution is 5760x1200. Nvidia
Thank you for any help you all can provide.
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MaxSharp
Posts: 29
Joined: 23 Feb 2012, 10:49

Re: Flawless Widescreen

Post by MaxSharp »

In regards to Skyrim, when I run Flawless (Triple monitor 6010x1080), SkyUI and SKSE (as Admin), I get Huge items in my inventory. If I don't run Flawless, everything is fine. If I don't run SKSE, the pics for items are the correct size, yet I get that standard error that SKSE is not loaded. Is there some type of 'Value' that can be decreased for these pictures items in your inventory? Thank you!

~MaxSharp
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MaxSharp
Posts: 29
Joined: 23 Feb 2012, 10:49

Re: Flawless Widescreen

Post by MaxSharp »

When I run Flawless (Triple monitor 6010x1080), SkyUI and SKSE (as Admin), I get Huge items in my inventory. If I don't run Flawless, everything is fine. If I don't run SKSE, the pics for items are the correct size, yet I get that standard error that SKSE is not loaded. Is there some type of 'Value' that can be decreased for these pictures items in your inventory? I still cant get this to work....
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MaxSharp
Posts: 29
Joined: 23 Feb 2012, 10:49

Re: Flawless Widescreen

Post by MaxSharp »

When I run Flawless (Triple monitor 6010x1080), SkyUI and SKSE (as Admin), I get Huge items in my inventory. If I don't run Flawless, everything is fine. If I don't run SKSE, the pics for items are the correct size, yet I get that standard error that SKSE is not loaded. Is there some type of 'Value' that can be decreased for these pictures items in your inventory? I still can't get this to work....

~MaxSharp
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