Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Gaming on 21:9 and ultra-wide single screen monitors
Pooprune
Posts: 1
Joined: 12 Dec 2015, 10:50

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Pooprune »

AnziD wrote:Not sure if this is happening for anyone else, but yesterday I was playing perfectly fine in 48:9, and suddenly today when I try to run the modded .exe all of Steam crashes? When I try to run the normal .exe it's okay though, so I'm assuming that the mod to the .exe is causing some issue. Is anyone else experiencing this/is there a solution for this?


Same issue here.
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

Running ok here. Could it be a driver issue ?
pudsley
Posts: 1
Joined: 14 Dec 2015, 21:40

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by pudsley »

Shame, this no longer seems to work for me either.

Previously worked fine but now crashes Steam bootstrapper every time I try and run it with the modded exe.

Version 1.0.6 and running the latest version of jackfuste's exe which should work.
cakes
Posts: 2
Joined: 17 Dec 2015, 10:32

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by cakes »

Looks like v1.07 has broken the fixes. Any chance of an update? Thanks
dark3zz
Posts: 10
Joined: 20 Oct 2015, 15:09

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by dark3zz »

cakes wrote:Looks like v1.07 has broken the fixes. Any chance of an update? Thanks

same here.... ive just startet the game 1 week ago lol..... cant change the fov anymore.

the game wont start.
if i put the files instantly after starting the game, in toe folder, it wont use de dx9 dll
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jackfuste
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Insiders
Posts: 521
Joined: 19 Dec 2011, 16:03

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by jackfuste »

Update for v. 1.0.7.0

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
21_9_marker_fix_1_070.7z

For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_070.7z

For triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_070.7z


Cheat Engine table:


mgsvtpp_1070.7z

First value should be changed
from
F3 0F 59 0D FA 6E FB FE
to
F3 0F 59 0D FE 6E FB FE
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Third value should be changed
from
F3 0F 5E A9 0C 01 00 00
to
F3 0F 59 A9 0C 01 00 00
this fixes sonar effect.

Fourth value should be changed
from
F3 0F 5E AA 0C 01 00 00
to
F3 0F 59 AA 0C 01 00 00
this fixes wind effect in the desert.

FOV Tool:

MGSTPP_FOV_1_070.7z
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

Again thank you Jackfuste. You're fast and it works.
:thumbup:
cakes
Posts: 2
Joined: 17 Dec 2015, 10:32

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by cakes »

awesome thanks!
andregabriotti
Posts: 1
Joined: 17 Dec 2015, 21:00

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by andregabriotti »

Thanks, jackfuste!
POP86PT
Posts: 5
Joined: 27 Oct 2015, 13:10

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by POP86PT »

Thanks jack!
jackjoyce8
Posts: 3
Joined: 20 Dec 2015, 18:31

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by jackjoyce8 »

I'm using 3 1920x1080 monitors and tried your fix but it doesn't seem to fill up all the screens properly. Only 1/3rd of the right/left screens are actually being used, the rest is just black? This is with eyefinity, am I doing something wrong? Note: Windows says that my resolution is 5760x1078 when using eyefinity?
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

Which 7z file did you use ?
For your resolution, you should grab 48:9 file.
Keep in mind that if bezel is set, your ratio won't be exactly that one any more.
In that case, you shoud patch your mgs executable yourself following jackfuste tutorial posted early in that thread otherwise you will get vertical black bars on both sides..
jackjoyce8
Posts: 3
Joined: 20 Dec 2015, 18:31

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by jackjoyce8 »

K4sh wrote:Which 7z file did you use ?
For your resolution, you should grab 48:9 file.
Keep in mind that if bezel is set, your ratio won't be exactly that one any more.
In that case, you shoud patch your mgs executable yourself following jackfuste tutorial posted early in that thread otherwise you will get vertical black bars on both sides..


I tried both the 48:10 and the 48:9 files and both had the same problem. I also followed the tutorial that jackfuste posted for my specific resolution and the same problem occurred. I'm not sure what i've done wrong but I can't get more than 1/3rd of the right/left screens visible :(.
Rimfro
Posts: 2
Joined: 21 Dec 2015, 05:53

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Rimfro »

Just stumbled upon this and it works great! Just signed up to say thanks! Maybe just half inch bars on the edges of my 7776 x 1440 set-up.
Attachments
mgsvtpp_2015_12_20_20_48_59_516.jpg
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K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by K4sh »

jackjoyce8 wrote:
K4sh wrote:Which 7z file did you use ?
For your resolution, you should grab 48:9 file.
Keep in mind that if bezel is set, your ratio won't be exactly that one any more.
In that case, you shoud patch your mgs executable yourself following jackfuste tutorial posted early in that thread otherwise you will get vertical black bars on both sides..


I tried both the 48:10 and the 48:9 files and both had the same problem. I also followed the tutorial that jackfuste posted for my specific resolution and the same problem occurred. I'm not sure what i've done wrong but I can't get more than 1/3rd of the right/left screens visible :(.


Dunno what's wrong mate. Everything should be fine.

Rimfro wrote:Just stumbled upon this and it works great! Just signed up to say thanks! Maybe just half inch bars on the edges of my 7776 x 1440 set-up.


You need to patch your exe file yourself with appropriate ratio for your specific res.
Rimfro
Posts: 2
Joined: 21 Dec 2015, 05:53

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Rimfro »

Rimfro wrote:Just stumbled upon this and it works great! Just signed up to say thanks! Maybe just half inch bars on the edges of my 7776 x 1440 set-up.


You need to patch your exe file yourself with appropriate ratio for your specific res.[/quote]

Yeah, I was going to get to that. I was just surprised at how quickly this fix worked, as close to ideal as possible. I've been tinkering with Battlefront all day, and that was a headache. This fix took five seconds. Haha.
frankly
Posts: 1
Joined: 21 Dec 2015, 14:14

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by frankly »

Thanks so much Jackfuste - works perfectly!

Thanks everyone! such a shame the devs dont just add this themselves
jackjoyce8
Posts: 3
Joined: 20 Dec 2015, 18:31

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by jackjoyce8 »

K4sh wrote:Dunno what's wrong mate. Everything should be fine.


Yeah it doesn't make any sense to me. I just download the file, extract it and replace the normal exe? It's nowhere near wide enough to fill my screens :(

Hopefully someone else can help me!
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atron
Posts: 1
Joined: 27 Dec 2015, 20:24

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by atron »

Link's broken.
noek
Posts: 1
Joined: 09 Jan 2016, 11:02

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by noek »

Can upload fix v 1.0.0.5 for 5:4 (1280x1024) 3DM v2 ?
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