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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 13 Nov 2015, 03:21
by chris686
I want to apologize openly to NightBits.
I researched QiHoo 360 and Bkav and they're notorious for false positives. They shouldn't even be on VirusTotal.
I haven't used his/her utility, but I believe it's safe.
http://betanews.com/2015/10/19/nirsoft-rates-antivirus-engines-for-false-positives/
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 14 Nov 2015, 19:58
by zipeldiablo
Thanks for the fix guys, works fine on my 34" lg.
About the fov, can we use the tool someone post here to increase it and having a more natural feeling with the wide vision?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 15 Nov 2015, 22:18
by anteronoid
zipeldiablo wrote:Thanks for the fix guys, works fine on my 34" lg.
About the fov, can we use the tool someone post here to increase it and having a more natural feeling with the wide vision?
I'm using Iria2's script to patch it after every update and changing the FOV, then using the other fix for marker corrections only.
http://www.wsgf.org/forums/viewtopic.ph ... 96#p160796Works fine for me.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 16 Nov 2015, 17:45
by zipeldiablo
Thanks gonna try it.
How does the marker fix works? it is unclear to me as there was no instruction.
By the way if you guys needs some help to developp patches like this i might be able to help though i will need some ressources to understand what you did in the first place

(C, C++ or other languages)
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 17 Nov 2015, 00:47
by anteronoid
Start the game first then ALT+TAB out and run Jackfustes Marker Fix, ALT+TAB back and enable the fix by pressing F1.
That fix is done using
http://www.cheatengine.org/ to alter running memory variables. Jackfuste also provides the tables used in CheatEngine if you wanna have a look at it to see what was done. It would probably be a good start if you wanna look in to it. Unfortunately developers is always needed for the Widescreen community.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 17 Nov 2015, 11:20
by zipeldiablo
Easier with source code

that said i can check how to alter memory variables in c++ (because if i remember correctly all cheatengine is doing is giving you the state of variables inside memory, that's how bots know their hps and stuff).
Isn't that consider cheating? I know that in wow my friends who developped a bot had to modify variables using direct X process otherwise the warden would ban the accounts.
So i assume we have to do the fix at every runtime? I will try that afterwork, was too lazy yesterday

ps : how much fov are you guys using? I tryed with +20% but i don't see any difference

except the little square for the added video i assume.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 17 Nov 2015, 12:37
by anteronoid
Yes, different games requiring different kind of fixes. It cold be risky using some fixes depending on the games cheat protection. So using a CheatEngine based fix for online play would probably be a bad idea. Luckily the WidescreenFixer and Flawless Widescreen by the devs here have never gave me any trouble in that regards.
Yup, the Marker Fix by Jackfurste requires you to run it after each start.
I'm using the 115 option for FOV in Iria2's tool. It feels like its more zoomed out and it feels alright for me. I'm not sure its actually fixes the FOV but it does something that makes it not feel so narrow and like im gonna puke. So maybe its just a zoom and not FOV, i dont know but it works.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 18 Nov 2015, 14:01
by zipeldiablo
I see, will have to play with the fov a little imo.
Do you also have this "square" thing in the middle of the screen?
looks like there is the original display in the square and the extended display is the border of it, i can see it depending on the light inside the game. The square is more brighter
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 18 Nov 2015, 16:52
by anteronoid
Nope, no squares or anything. I'm running it in Surround though and if I remember correctly i read here somewhere that others with 21:9 Wide had the same square problem
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 21 Nov 2015, 04:27
by bigthai
Hey, it have new update now and I can't change it to 21:9.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 24 Nov 2015, 11:46
by zipeldiablo
What tool are you using? played 2days ago without problem
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 25 Nov 2015, 10:42
by bigthai
I use HxDen to change hex code in mgsvtpp.exe but I not found code "39 8E E3 3F".
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 25 Nov 2015, 19:50
by K4sh
Nevertheless it's in the exe file. You must be using it search tool the wrong way.
I set the game ratio that way and it works the way it should.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 28 Nov 2015, 11:41
by K4sh
The Cheat table works with the markers but not flawlessly.
The x axis is fixed but not the y one that is "moving". Am i the only one to have this flaw or is there something wrong ?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 05 Dec 2015, 00:03
by tooterfish
jackfuste wrote:karloy wrote:What is the value for 5985 x 1080? Happy to hex-edit it.
- Calculate your aspect ratio
For example:
5985/1080 = 5.541666666666667 - Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
You get - 40 B1 55 55
Now write bytes from right to left, so it will be 55 55 B1 40
- Open mgsvtpp.exe in HEX-editor
- Find value 39 8E E3 3F and change it to 55 55 B1 40
- Save file
- Play
The convert tool does not appear to be working for me (just thinks forever). Can anyone link a different one or has a tool on hand to convert 5.375 to hex please?
Edit: This life changing tool helped me
http://www.wsgf.org/forums/viewtopic.php?f=63&t=30484 I am now running the game in 7740x1440!

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 06 Dec 2015, 02:58
by jawrsh
I'm struggling here. I am running your modded game exe which works but neither the marker fix or the FOV fix work for me. I start the game, start the marker fix, hit F1 and nothing happens in game. Same with the FOV fix. I'm on Win10 x64 if that makes a difference and I've tried setting all the exe files to win7 compatibility. I also tried modding the game exe myself but the fixes don't work against that either.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 06 Dec 2015, 11:42
by K4sh
If you need the markers to work, you can use cheat engine.
It looks like a complicated tool and it is, but for what you need to change the cheat tables given in links are enough and not hard to use.
All you have to do is to start the game and as soon as you reach the main menu alt tab and simply double click the cheat table and open the MGS process.
Then, you will be able to modifiy directly in the process datas as the tuto says.
Simply go first to the cheat engine website and install the latest version of that great tool.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 07 Dec 2015, 16:21
by jawrsh
K4sh wrote:If you need the markers to work, you can use cheat engine.
It looks like a complicated tool and it is, but for what you need to change the cheat tables given in links are enough and not hard to use.
All you have to do is to start the game and as soon as you reach the main menu alt tab and simply double click the cheat table and open the MGS process.
Then, you will be able to modifiy directly in the process datas as the tuto says.
Simply go first to the cheat engine website and install the latest version of that great tool.
That did the trick, thanks! The only issue I had was with value 2. I used the formula for 2560x1080 and the value I got made the markers disappear altogether. I played with some different values and found 89 to give the best results for my resolution.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 07 Dec 2015, 20:15
by K4sh
jawrsh wrote:That did the trick, thanks! The only issue I had was with value 2. I used the formula for 2560x1080 and the value I got made the markers disappear altogether. I played with some different values and found 89 to give the best results for my resolution.
That's the only one you can play with.
The markers fix are not perfect for me, size and text location, but it's something i can live with.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 10 Dec 2015, 04:09
by AnziD
Not sure if this is happening for anyone else, but yesterday I was playing perfectly fine in 48:9, and suddenly today when I try to run the modded .exe all of Steam crashes? When I try to run the normal .exe it's okay though, so I'm assuming that the mod to the .exe is causing some issue. Is anyone else experiencing this/is there a solution for this?