Multi-Game Widescreen Fixer

User created game mods, skins, texture packs and camera tools
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Delphium
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Re: Multi-Game Widescreen Fixer

Post by Delphium »

Cheers DF, has anyone told you, you rock already?? ;) Well you rock!! :)
Having programed in VB and having used VS in my past, I respect and appreciate the work and time you have taken to put into this project.
Keep up the nice work chap :onethumb
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burritoboy9984
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Re: Multi-Game Widescreen Fixer

Post by burritoboy9984 »

[quote]http://wsf.imk.cx/

2010 May 20
[Game.Call of Duty 6 MP] Updated for v1.1.195.

Sorry the for the delay. Enjoy. :)


Thank you!

Only one problem though, the hud is still stretched. Like the experience bar and the flag hover pointers and stuff.

That probably requires WAAAYY more invasive code I would assume... Be happy with what we have :)

-Erik
Aleksander
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Joined: 17 Dec 2009, 14:32

Re: Multi-Game Widescreen Fixer

Post by Aleksander »

[quote][quote]http://wsf.imk.cx/

2010 May 20
[Game.Call of Duty 6 MP] Updated for v1.1.195.

Sorry the for the delay. Enjoy. :)


Thank you!

Only one problem though, the hud is still stretched. Like the experience bar and the flag hover pointers and stuff.

That probably requires WAAAYY more invasive code I would assume... Be happy with what we have :)

-Erik

It was no problem in the previous versions. Now, if you snipe in, the circle is streched, not round. The chat is also stretched.
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dopefish
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Re: Multi-Game Widescreen Fixer

Post by dopefish »

Can anyone else confirm the stretching?

I'll take a look at the offsets again and see if I missed calculating one.
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
De La NoChe
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Re: Multi-Game Widescreen Fixer

Post by De La NoChe »

Can anyone else confirm the stretching?

I'll take a look at the offsets again and see if I missed calculating one.


I Just finished trying it out. The FOV in game is fixed but all the GUI is all streched. Cursor is stretched for sniping or any gun you have out. Basically the HUD is all stretched out still. So yes i can confirm there is stretching of the HUD. Last version you had it working perfect with the HUD in the correct spot and everything.

Thank you so much dopefish. Im sure you will fix out the kinks soon enough :P. Also i think there will be a new patch coming june or july for the new DLC.

Thanks again Dopefish! Your the man!
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dopefish
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Re: Multi-Game Widescreen Fixer

Post by dopefish »

Alright, I've updated the DLL. This one should have the HUD fixed. The offset I set was 0x20 off.

http://wsf.imk.cx/

Let me know how this one works.
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
De La NoChe
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Re: Multi-Game Widescreen Fixer

Post by De La NoChe »

OK! Everything is working perfect! I JUST checked.

Thanks again dopefish!!!
Gimpylung
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Re: Multi-Game Widescreen Fixer

Post by Gimpylung »

W00t, thx man, works a treat, HUD is spot on too
apavlov
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Re: Multi-Game Widescreen Fixer

Post by apavlov »

Damn I can't seem to get this to work. I tried both the beta and and latest stable version. Both .exes recognizes the game, but none of the hotkeys seem to work, while the latest says the fix is applied but the fov doesn't change. Suggestions anyone? I'm also running windows 7, so I haven't downloaded the 3.5 .Net framework.
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UrbanSmooth
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Re: Multi-Game Widescreen Fixer

Post by UrbanSmooth »

Thanks, Dopefish.

I can't seem to get it to work, though. It goes wide to all three screens, but the FOV is messed up. These are my settings:

[config]
; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic
; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to use same as middle screen resolution
; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic
; secondaryFormat: Secondary device image format: 'RGB32', 'RGB16', 'RGB16D' or 'RGB32CUDA'.
; uploadMethod: Method used to upload image to secondary card(s): 'blit', 'D3D' or 'D3DCUDA'
; forceAffinity: Set to 1 to force process affinity to all processors/cores.
; borderSize: Size in pixels of frame border between monitors that is discarded
; sideExtraWidth: Width difference between middle and side monitors, or 'auto' to autodetect from desktop resolution
; noHotkeys: Set to 1 to disable all hotkeys
; noOSD: Set to 1 to disable on-screen display when changing settings
deviceIDLeft=auto
deviceIDright=auto
secondaryWidth=1920
secondaryHeight=1200
secondaryRefresh=auto
secondaryFormat=RGB32
uploadMethod=blit
forceAffinity=1
borderSize=0
sideExtraWidth=auto
noHotkeys=0
noOSD=0

[Direct3D]
; ** Advanced setting for Direct3D games **
; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default
; lensCorrectionEdge: Lens correction edge offset
; hideNondefaultDevices: Hides all but the default adapter from the game
; forceHorizontalFOV: Forces horizontal FOV to be three times as wide
; forceResolutionWidth/Height: Forces device to be created with this resolution
; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use
; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card
; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use
; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head
; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)
; altResetBehaviour: Do not reset lost main device after secondary device initialization (WDDM crash workaround)
lensCorrection=0
lensCorrectionEdge=0
hideNondefaultDevices=0
forceHorizontalFOV=0
forceResolutionWidth=5760
forceResolutionHeight=1200
force16bitDepth=0
sleepBeforeRead=2
useMultihead=1
delayedPresent=0
autoSquash=0
altResetBehaviour=0
d3d8dll=auto

[hooks]
; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes
; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled
; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly
; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width
; doScaleWindowRects: Scale focus window WindowRect
; doScaleClientRects: Scale focus window ClientRect
; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution
doHooking=0
doScaleMouseCoordinates=0
doScaleFromLeftScreen=1
doScaleWindowRects=0
doScaleClientRects=0
mouseXoffset=auto

; Triplehead screenmodes to add to resolutions list (width multiplied by three and border added)
; width x height x refresh rate in Hz
; 'auto' adds current primary monitor desktop resolution
; Must be last in this file
[modes]
800x600x60
800x600x75
800x600x85
1024x768x60
1024x768x75
1024x768x85
1280x960x60
1280x960x75
1280x960x85
1280x1024x60
1280x1024x75
1280x1024x85
1600x1200x60
1600x1200x75
1600x1200x85
1920x1200x60
1920x1200x75
1920x1200x85
auto

================================================================

I put one copy of the new DLL in the Widescreen Fixer folder and one copy in the game's Steam folder (with the SoftTH files). Anyone have an idea what's going on?
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Gimpylung
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Re: Multi-Game Widescreen Fixer

Post by Gimpylung »

Incidentally, why don't infinity ward support surround in MW2 anyways, doesn't seem like they'd have to go to too much trouble. Are they biased toward Nvidia and don't wanna be seen giving ATi and Matrox any support.
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Abram
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Re: Multi-Game Widescreen Fixer

Post by Abram »

Because IW doesn't give a shit about PC gamers. And all those staff departures surely have had an impact on their support.

Apperently Ravensoft may be making the next (actual) COD game. That'd be neat.

Anyways, the new fix works great, Dopefish! And heads-up for the inevitable patch in June.

Hugs and kisses.

S'funny, i went to so playing without EF that i got a wee bit of vertigo at first, and it felt like seeing it for the first time. I play other game in EF, but FPS games are particularly keen.
Legoman
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Re: Multi-Game Widescreen Fixer

Post by Legoman »

for those using windows 7 , make sure you run it as administrator. it wont work otherwise
De La NoChe
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Re: Multi-Game Widescreen Fixer

Post by De La NoChe »

Oh MW2 how i have missed thee... We need to open peoples eyes to the greatness that widescreen gaming brings to the table. All of my friends I show are amazed and want to invest in the technology. I am starting to post videos up on youtube to spread the word. I just finished my first knife throwing montage and you can check it out here: http://www.youtube.com/watch?v=EV674pcRTn8

Tell me what you all think. I had some editing problems with adobe premiere so i couldnt do any uber slow mo or blur in effects. I dont know why. Maybe its the codec im usining. Anywas thanks to dopefish cause without him this video would not be possible! Thanks bro!
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Abram
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Re: Multi-Game Widescreen Fixer

Post by Abram »

I'm amazed you don't have the voice chat muted. I had it on for about 20 seconds. Hearing a bunch of peopel whine and call people "nigger" when they start getting whopped got odl, pretty fast.

Uh the video is fine, i guess. But I always find music over top of comp videos to be pretty silly.
De La NoChe
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Re: Multi-Game Widescreen Fixer

Post by De La NoChe »

I mute whoever needs to be muted. Did u watch the video in 1080p? It makes a huge difference if u do.
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thales100
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Re: Multi-Game Widescreen Fixer

Post by thales100 »

I watched it on 1080, very nice. :rockout
De La NoChe
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Re: Multi-Game Widescreen Fixer

Post by De La NoChe »

Thank you!!! :mrgreen:
De La NoChe
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Re: Multi-Game Widescreen Fixer

Post by De La NoChe »

The second map pack, the Resurgence Pack, for Modern Warfare 2 is announced and is set to be released on June 3, 2010. So be sure to email dopefish when it comes out guys. Oh and dont forget to thank him!!!
Gimpylung
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Re: Multi-Game Widescreen Fixer

Post by Gimpylung »

for those using windows 7 , make sure you run it as administrator. it wont work otherwise


I didn't have to run as Admin presumably due to the fact that I have UAC turned off.
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