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Re: Bulletstorm Eyefinity Fix?

Posted: 27 Feb 2011, 04:46
by khanitez
[quote][quote] I have a 95% completed tool


:D

:)
:P

95% > 0%

Re: Bulletstorm Eyefinity Fix?

Posted: 27 Feb 2011, 14:34
by RED-FROG
[quote][quote]

:D


:)
:P

95% > 0%
95% < 100% :(

I tried with the ini fix. I noticed a worse mouse precision, like it's skipping pixels in larger resolutions. I've had that in a few games.

The cutscenes were still messed up so I'm not playing it. I hope you can sort out the problem Hayden!

Re: Bulletstorm Eyefinity Fix?

Posted: 27 Feb 2011, 15:58
by SneakyBushNinja
Here is a list of the FOV settings I changed to make the game playable for me (*note* get the 1.1 version of the ini editor so that you have a find function):

StormCamera.ini

DefaultCameraFOV=150
TargetingFOV=90


StormPawn.ini

Do a search for "fov" and it will come up with a number of settings including running and whipping. Each FOV setting will have a heading in [] above to specify which area of the game the settings are for. I set most of mine to 150 to eliminate zooming all together.


Still looking for the settings to get the movies and cutscenes working though, if anyone knows how to do that I'd appreciate the info.

Re: Bulletstorm Eyefinity Fix?

Posted: 27 Feb 2011, 16:19
by Puche
COPY&PASTE My reply

Slide, Whip, Running and crounched are in DefaultPawn.ini. Normal and Zoomed are in DefaultCamera.ini.

But I do not cutscenes... the rest of the game works great.

This is how I have it, in DefaultPawn.ini, find this:

RUNNING

[StormGame.BSSM_RoadieRun]
SpeedModifierForHeavyMachinegun=1.2
SpeedModifier=1.5
CameraFOV=150

SNIPER

[StormGame.BSSM_SniperShoot]
CameraFOV=90

SLIDE

[StormGame.BSSM_Slide]
SpeedModifier=2.5 ; 2.1
SlideLength=1600 ; 1000
SlideLengthDown=200
SlideLengthUp=200
SlideLengthOverchargeMultiplier=1.6
CameraFOV=150

THUMPER GRENADE

[StormGame.BSSM_ThumperGrenadeThrow]
CameraFOV=140

KICK

[StormGame.BSSM_BulletTime]
CameraFOV=140

That's all, each one set as you like.

Regards,
Puche

Re: Bulletstorm Eyefinity Fix?

Posted: 27 Feb 2011, 16:25
by thales100
95% < 100% :(



Yes, but lets not forget that he is dedicating his time to develop a free fix for us all, so 95% = great. :wink:

Re: Bulletstorm Eyefinity Fix?

Posted: 27 Feb 2011, 16:39
by swn32
So here is a comprehensive list for all the ini fixes.
As mentioned, there is no way to fix cutscenes through ini

The FOVs shown here are the default ones. Use FOV calculator to find out the required FOV values. Don't just add 50 to these values.

StormCamera.ini
Change these following values to fix in normal FOV and targeting FOV for most guns

Code: Select all

[StormGame.BSPlayerCamera]

   DefaultCameraFOV=85
   TargetingFOV=45
Optionally you can change these FOV values as well to fix spectating

Code: Select all

SpectatingCamAimingFOV=40   

   SpectatingCamRunningFOV=95

StormWeapon.ini
Change these values to fix special weapon zooms

Code: Select all

[StormGame.BSWeap_SniperRifle]

   TargetingFOV=15
   
   [StormGame.BSWeap_HeavyMachinegun]
   TargetingFOV=54
   
   [StormGame.BSWeap_HeavyMachinegunCopter]
   TargetingFOV=60

StormPawn.ini
Change these values to fix various other things like run, slide, kick, whip, sniper cam

Code: Select all

[StormGame.BSSM_RoadieRun]

   CameraFOV=100
   
   [StormGame.BSSM_SniperShoot]
   CameraFOV=130
   
   [StormGame.BSSM_Slide]
   CameraFOV=110
   
   [StormGame.BSSM_ThumperGrenadeThrow]
   CameraFOV=85
   
   [StormGame.BSSM_BulletTime]
   CameraFOV=85

StormInput.ini
To fix imprecise mouse behaviour find these lines

Code: Select all



   [StormGame.BSPlayerInput]
   Bindings=(Name=&quot;MouseX&quot;,Command=&quot;Count bXAxis | Axis aMouseX&quot;,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
   Bindings=(Name=&quot;MouseY&quot;,Command=&quot;Count bYAxis | Axis aMouseY&quot;,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
and change them to

Code: Select all

Bindings=(Name=&quot;MouseX&quot;,Command=&quot;Count bXAxis | Axis aMouseX Speed=0.4&quot;,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

   Bindings=(Name=&quot;MouseY&quot;,Command=&quot;Count bYAxis | Axis aMouseY Speed=1.0&quot;,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
You can change the speed values to whatever you are comfortable with.

Re: Bulletstorm Eyefinity Fix?

Posted: 27 Feb 2011, 17:16
by streetridaz
[quote]95% < 100% :(



Yes, but lets not forget that he is dedicating his time to develop a free fix for us all, so 95% = great. :wink:

for sure.

Re: Bulletstorm Eyefinity Fix?

Posted: 27 Feb 2011, 17:25
by mciviello
[quote][quote]95% < 100% :(



Yes, but lets not forget that he is dedicating his time to develop a free fix for us all, so 95% = great. :wink:

for sure.




Thanks Hayden You Rock !!!!!!!

Re: Bulletstorm Eyefinity Fix?

Posted: 27 Feb 2011, 19:34
by onthemour
Look at Haydens vid it fixes everything INCLUDING the cut scenes. Those ini tweaks are great but I want a fully working game

Re: Bulletstorm Eyefinity Fix?

Posted: 27 Feb 2011, 19:53
by swn32
Look at Haydens vid it fixes everything INCLUDING the cut scenes. Those ini tweaks are great but I want a fully working game


At the cost of momentary flickers of default FOV. INI fixes dont have that issue during gameplay. Also to fix the skewed mouse sensitivity, you need to modify the ini files.

Re: Bulletstorm Eyefinity Fix?

Posted: 27 Feb 2011, 20:19
by onthemour
[quote]Look at Haydens vid it fixes everything INCLUDING the cut scenes. Those ini tweaks are great but I want a fully working game


At the cost of momentary flickers of default FOV. INI fixes dont have that issue during gameplay. Also to fix the skewed mouse sensitivity, you need to modify the ini files.
I think that is what hayden is fixing. I don't mind waiting to see. I sent my 6970 back and I am waiting for the asus aftermarket 6970. So right now I have to use my old 5850 oced. I can't turn on aa with this. :x

Re: Bulletstorm Eyefinity Fix?

Posted: 27 Feb 2011, 22:02
by streetridaz
[quote][quote]Look at Haydens vid it fixes everything INCLUDING the cut scenes. Those ini tweaks are great but I want a fully working game


At the cost of momentary flickers of default FOV. INI fixes dont have that issue during gameplay. Also to fix the skewed mouse sensitivity, you need to modify the ini files.
I think that is what hayden is fixing. I don't mind waiting to see. I sent my 6970 back and I am waiting for the asus aftermarket 6970. So right now I have to use my old 5850 oced. I can't turn on aa with this. :x

why can't you run aa with your 5850?

Re: Bulletstorm Eyefinity Fix?

Posted: 27 Feb 2011, 22:53
by onthemour
I can run it with aa but it is not butter smooth all the way. I like games completely butter smooth with vsync d3doverrider. I cannot stand screen tears it makes games look worse than consoles. That is why I am getting the asus aftermarket 6970 with 4 displayports to remove the infamous 69xx dvi/displayport single tear. Plus with that cooler I can really push the oc http://www.newegg.ca/Product/Product.aspx?Item=N82E16814121430&cm_re=6970-_-14-121-430-_-Product

The 5850 is a awesome card for single screens though. I just need a stable card with more ram for aa though

Re: Bulletstorm Eyefinity Fix?

Posted: 27 Feb 2011, 23:16
by streetridaz
I can run it with aa but it is not butter smooth all the way. I like games completely butter smooth with vsync d3doverrider. I cannot stand screen tears it makes games look worse than consoles. That is why I am getting the asus aftermarket 6970 with 4 displayports to remove the infamous 69xx dvi/displayport single tear. Plus with that cooler I can really push the oc http://www.newegg.ca/Product/Product.aspx?Item=N82E16814121430&cm_re=6970-_-14-121-430-_-Product

The 5850 is a awesome card for single screens though. I just need a stable card with more ram for aa though


do you have your 69xx on overdrive because with drivers 10.9 and above while using overdrive it does that screen tear. the clocks idle to low and it causes this. I had to create a custom profile to use to get it so it would minimize it with my 5830. it flickers once in a while on the desktop but never in games. What resolution are you playing at. I can pretty much max anything on 1 5830 and use 4xAA or 8xAA and still get 30-40 fps depending on game at 5200x1050.

Re: Bulletstorm Eyefinity Fix?

Posted: 28 Feb 2011, 00:09
by onthemour
[quote]I can run it with aa but it is not butter smooth all the way. I like games completely butter smooth with vsync d3doverrider. I cannot stand screen tears it makes games look worse than consoles. That is why I am getting the asus aftermarket 6970 with 4 displayports to remove the infamous 69xx dvi/displayport single tear. Plus with that cooler I can really push the oc http://www.newegg.ca/Product/Product.aspx?Item=N82E16814121430&cm_re=6970-_-14-121-430-_-Product

The 5850 is a awesome card for single screens though. I just need a stable card with more ram for aa though


do you have your 69xx on overdrive because with drivers 10.9 and above while using overdrive it does that screen tear. the clocks idle to low and it causes this. I had to create a custom profile to use to get it so it would minimize it with my 5830. it flickers once in a while on the desktop but never in games. What resolution are you playing at. I can pretty much max anything on 1 5830 and use 4xAA or 8xAA and still get 30-40 fps depending on game at 5200x1050.

The 6970 has too high idle clocks at 5760x1080 (which is what I use) I had no problems with that card except the single screen tear. Thanks AMD for making a card that has no way to remove it, they even admit it :!: I use 11.2 and works great with everything. BC2 Vietnam everything maxed 8aa 16af 5760x 1080 playable. But I used 2aa with constant 60fps never dips. I like all games to be constant locked at 60fps even if I have to turn down aa. So far only BC2 and MOH(at 4aa) I have to turn down aa with the 6970. I barely notice any change in IQ when I lower aa to make it butter smooth. Oh yeah I disable ccc from startup, I never use it and it kills performance big time in BC2

Re: Bulletstorm Eyefinity Fix?

Posted: 28 Feb 2011, 00:17
by streetridaz
[quote][quote]I can run it with aa but it is not butter smooth all the way. I like games completely butter smooth with vsync d3doverrider. I cannot stand screen tears it makes games look worse than consoles. That is why I am getting the asus aftermarket 6970 with 4 displayports to remove the infamous 69xx dvi/displayport single tear. Plus with that cooler I can really push the oc http://www.newegg.ca/Product/Product.aspx?Item=N82E16814121430&cm_re=6970-_-14-121-430-_-Product

The 5850 is a awesome card for single screens though. I just need a stable card with more ram for aa though


do you have your 69xx on overdrive because with drivers 10.9 and above while using overdrive it does that screen tear. the clocks idle to low and it causes this. I had to create a custom profile to use to get it so it would minimize it with my 5830. it flickers once in a while on the desktop but never in games. What resolution are you playing at. I can pretty much max anything on 1 5830 and use 4xAA or 8xAA and still get 30-40 fps depending on game at 5200x1050.

The 6970 has too high idle clocks at 5760x1080 (which is what I use) I had no problems with that card except the single screen tear. Thanks AMD for making a card that has no way to remove it, they even admit it :!: I use 11.2 and works great with everything. BC2 Vietnam everything maxed 8aa 16af 5760x 1080 playable. But I used 2aa with constant 60fps never dips. I like all games to be constant locked at 60fps even if I have to turn down aa. So far only BC2 and MOH(at 4aa) I have to turn down aa with the 6970. I barely notice any change in IQ when I lower aa to make it butter smooth. Oh yeah I disable ccc from startup, I never use it and it kills performance big time in BC2


really thats all i really play right now is bc2 vietnam. I'm disabling ccc and trying it right now to see. lol I play at a lower res then you. I have another 5830 coming tomorrow to run in cf so I can' wait but i run 5176x1050 res and all high settings with 16xAF and 4xAA at 40fps pretty constant. Lowest I've seen it go was 32fps. Anything above 30fps for me a money. lol

OH i can't wait for haydens release though so I can play bulletstorm in eyefinity. lol

Re: Bulletstorm Eyefinity Fix?

Posted: 28 Feb 2011, 01:16
by onthemour
Make sure to also kill mom in taskmanager. I killed my mom and ccc in taskmanager then disabled it in msconfig.

I think I have your dogtags :lol: Do you ever play on the fartclan server? it has fast respawn


SUCKS WAITING FOR A GPU I hope it comes the same day the fix is ready....tomorro

Re: Bulletstorm Eyefinity Fix?

Posted: 28 Feb 2011, 02:48
by streetridaz
Make sure to also kill mom in taskmanager. I killed my mom and ccc in taskmanager then disabled it in msconfig.

I think I have your dogtags :lol: Do you ever play on the fartclan server? it has fast respawn


SUCKS WAITING FOR A GPU I hope it comes the same day the fix is ready....tomorro



lol you ain't got "s" for dog tags on me. LOL just kidding. No i can't say i have played on that server lol. My gamertag is JiggaGeazY on battlefield. Hit me up.

Re: Bulletstorm Eyefinity Fix?

Posted: 28 Feb 2011, 07:08
by tet5uo
ini editing with the info here worked pretty well. Almost perfect now.

Re: Bulletstorm Eyefinity Fix?

Posted: 28 Feb 2011, 18:54
by swn32
[quote][quote]Look at Haydens vid it fixes everything INCLUDING the cut scenes. Those ini tweaks are great but I want a fully working game


At the cost of momentary flickers of default FOV. INI fixes dont have that issue during gameplay. Also to fix the skewed mouse sensitivity, you need to modify the ini files.
I think that is what hayden is fixing. I don't mind waiting to see. I sent my 6970 back and I am waiting for the asus aftermarket 6970. So right now I have to use my old 5850 oced. I can't turn on aa with this. :x

Well don't hold your breath. Those momentary flickers don't seem to be easy to remove considering he's doing memory editing.